Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 12618196375150362553 37 Coket the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Mangled by Terence ... wielding a +4 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (830 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 830, Time: 00:00:34 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 21% Magic: 0/10 EV: 12 Int: 30 God: Gold: 9 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a ring of willpower Scrolls c - 3 scrolls of identify {unknown} e - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - 2 potions of lignification {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 7% 1 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dispel Undead Necr 5% 3d7 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence looks irritated. Terence hits you with a +4 mace of protection! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (almost dead, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +4 mace of protection! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence attacks as he pursues you! Terence misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence looks irritated. Terence hits you with a +4 mace of protection! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ..#.#####..........####### #.###. ###.........##.##..###### ### #. # #######.#.............# ####. # #.###.........#.# #.... # #.........#..##.#####.### # ###########.........##.# # ##......>.....#...##.##.# # ........#####.#.####.##.# ## .........@@...#.####.##.# .# ........####.......#....# .# ........# ##..#.##.###### .# #######.# #...#.# # .# ########.###..##.. .# #.............##### .# #.##.....###.## ## #.)....##.....# ###.........### You could see Terence. Vanquished Creatures 2 adders (D:2) 5 endoplasms 3 hobgoblins 2 ball pythons (D:2) 3 bats 2 frilled lizards (D:2) A goblin (D:2) 4 kobolds (D:2) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:1 | You fall into a shaft and drop 1 floor! 142 | D:2 | Found a faded altar of an unknown god. 236 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 239 | D:2 | Learned a level 2 spell: Searing Ray 593 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 816 | D:2 | Encountered Terence 830 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, kennysheep_minor_cross, minmay_misc_feat_plants D:2: layout_basic, basic_ecumenical_altar, columned_hall_lemuel, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 830 | 830 | 0 | 0 | 736 | 2 | 415.0 | Dungeon | 830 | 830 | 0 | 0 | 736 | 2 | 415.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 729 daAuts D:1: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+