Dungeon Crawl Stone Soup version 0.35-a0-284-g0df9381b46 (webtiles) character file. Game seed: 200308895386223980 57 Coket the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 14, 2026. Slain by a centaur (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:29 (1732 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 1732, Time: 00:01:29 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 73% Magic: 7/10 EV: 12 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of guardian spirit Scrolls c - a scroll of blinking {unknown} e - a scroll of immolation {unknown} h - 3 scrolls of enchant weapon {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - 2 potions of heal wounds {unknown} j - a potion of haste {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Construct Spike Launche Frge 8% 2d3 16% 2 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Eringya's Surprising Cr Summ 4% N/A 69% 4 Leda's Liquefaction Alch/Erth 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. There is a stone staircase leading down here. You see here a staff of air. f - 2 fizzy dark potions (gained 1) You encounter a centaur. It is carrying a +0 orcbow. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! A centaur is nearby! The magic dart hits the centaur! The centaur is moderately wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. A centaur is nearby! The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! A centaur is nearby! You are too injured to fight recklessly! A centaur is nearby! The centaur shoots an arrow. The arrow closely misses you. The centaur unwields a +0 orcbow. The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (heavily wounded, 87% to hit) You focus your ray upon the centaur. The searing ray misses the centaur. (Press . to maintain the ray.) The centaur hits you. You die... .........)..# #...# # #.>.........### #...# ##.#...%....)....# #.... ......##......)#..###...# ......##..#.#..#>........ ....c.....#.#............ .....##.##...##......... .. #c##...##..#...... ..# #.##@##.......#.#...# # #.# #.........##.##.#...# .####.# ####......)..##.#...# ...#.##### #####.######.#...# # #.......# #.# #...... #.##...###.#######.# ######.## #......#...........# ##......# #.....#.######### #.......## ##.####.# #..####... You could see a centaur. Vanquished Creatures An adder (D:2) A dart slug (D:1) An orc (D:3) 4 endoplasms 4 hobgoblins 4 quokkas 2 ball pythons (D:2) 3 bats 5 frilled lizards 13 goblins 10 kobolds 8 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 205 | D:1 | Learned a level 2 spell: Searing Ray 436 | D:1 | Found Zeoxac's Book Emporium. 494 | D:1 | Found a faded altar of an unknown god. 750 | D:2 | Reached XP level 3. HP: 16/19 MP: 5/10 1467 | D:3 | Found a burning altar of Makhleb. 1721 | D:3 | Encountered a centaur 1732 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, serial_shops, nicolae_book_shop_shelving, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_basic D:3: kennysheep_the_goblin_king, layout_loops_cross, nicolae_makhleb_no_cleanup_necessary, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 107 Searing Ray || 2 Armour: Robe || 13 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1731 | 1703 | 28 | 0 | 1472 | 3 | 577.0 | Dungeon | 1731 | 1703 | 28 | 0 | 1472 | 3 | 577.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 623 daAuts D:1: 554 daAuts D:2: 553 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+