Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 8091420269315990165 49 Coket the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 2, 2024. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:00:37 (659 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 659, Time: 00:00:38 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 10/10 EV: 12 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) Scrolls c - a scroll of identify {unknown} f - a scroll of teleportation {unknown} g - 3 scrolls of enchant armour {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Iskenderun's Battlesphe Conj 27% 2d8 36% 5 Irradiate Conj/Alch 7% 3d14 71% 5 Bombard Conj/Erth 7% 9d2 99% 6 Spellforged Servitor Conj/Summ 7% N/A 100% 7 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A goblin comes into view. It is wielding a +0 club. There is an open door here. The magic dart hits the goblin! You kill the goblin! You now have 35 gold pieces (gained 9). You open the door. There is an open door here. An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc wizard but does no damage. The orc wizard shouts! You hear a shout! An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is moderately wounded. An orc wizard is nearby! The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard points at you and mumbles some strange words. You are confused. An endoplasm comes into view. The endoplasm quivers. There are monsters nearby! You're too confused to cast spells. There are monsters nearby! You're too confused to cast spells. There are monsters nearby! You're too confused to cast spells. The orc wizard gestures at you while chanting. The magic dart hits you! You bump into the rock wall. You bump into the rock wall. A giant cockroach comes into view. You're too confused to move! The orc wizard points at you and mumbles some strange words. The puff of flame hits you! You bump into the rock wall. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You die... #.# #.# ####.##### #.# #........# ##+# #.##.###.# ##... #.##.###.###.... #.## ###.##..##.##..... ....J##..........#...... ..B.o.......###..+...... #######@#...# #..#...... #.#...###..##..... #.##......####.... #........## ##... ####.##### ##'# #.# #.# ### #######.# ###....##.# ###+###'##.#.#... You could see an orc wizard, an endoplasm and a giant cockroach (wandering). Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A ball python (D:2) 3 endoplasms 2 giant cockroaches 3 goblins (D:2) 3 hobgoblins (D:1) A quokka (D:1) 2 bats (D:1) 5 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Reached XP level 2. HP: 12/15 MP: 5/8 190 | D:1 | Learned a level 2 spell: Searing Ray 295 | D:1 | You fall into a shaft and drop 1 floor! 360 | D:2 | Reached XP level 3. HP: 11/19 MP: 5/10 659 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, serial_shops, shop, minivault_4, hangedman_decor_diamond_cutter, minmay_pentomino_w2 D:2: layout_loops_corners, chequers_serial_rivers_micro_c, hangedman_decor_peaks_small, corexii_corridor_pit Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 658 | 658 | 0 | 0 | 554 | 2 | 329.0 | Dungeon | 658 | 658 | 0 | 0 | 554 | 2 | 329.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 363 daAuts D:1: 295 daAuts