Dungeon Crawl Stone Soup version 0.33-a0-254-g8cbeda2b7e (webtiles) character file. Game seed: 10984255581364372159 21 Coket the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Oct 18, 2024. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (844 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 844, Time: 00:00:51 Health: -1/15 AC: 4 Str: 4 XL: 2 Next: 62% Magic: 0/8 EV: 11 Int: 22 God: Gold: 58 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) j - a +0 cloak (worn) Scrolls c - a scroll of fog e - a scroll of identify {unknown} f - a scroll of fear g - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} h - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is moderately wounded. Terence hits you with a +0 falchion. Without enough magic to sustain it, your searing ray dissipates. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you but does no damage. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You see here a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 falchion. You die... Terence says, "And stay out!" .. .. .# ####### . #.....# . #[ #.###<####.... #.##.# #......... #.#.###@#####.## ##....@.# #.####### #.## #. #. #. #. ## You could see Terence. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 202 | D:1 | Learned a level 2 spell: Searing Ray 819 | D:2 | Noticed Terence 844 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_loops_ring, amcnicky_mini_corridor_feature, kennysheep_generic_room_5, uniq_robin, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 10 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 843 | 803 | 40 | 0 | 700 | 2 | 421.5 | Dungeon | 843 | 803 | 40 | 0 | 700 | 2 | 421.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 802 daAuts D:2: 41 daAuts