Dungeon Crawl Stone Soup version 0.33-a0-254-g8cbeda2b7e (webtiles) character file. Game seed: 8792228259471236348 190 Coket the Conjurer (level 5, -7/28 HPs) Began as a Deep Elf Conjurer on Oct 18, 2024. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 3 of the Dungeon. The game lasted 00:01:26 (1431 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 1431, Time: 00:01:26 Health: -7/28 AC: 5 Str: 4 XL: 5 Next: 41% Magic: 2/13 EV: 12 Int: 25 God: Gold: 48 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) Scrolls d - 2 scrolls of teleportation e - a scroll of poison i - a scroll of immolation k - a scroll of revelation Potions b - a potion of magic f - a potion of mutation {unknown} g - 2 potions of attraction h - a potion of cancellation {unknown} j - a potion of lignification {unknown} Skills: + Level 3.9 Dodging + Level 4.3 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 13% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Teleport Other Tloc 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (press Y on the ability menu to convert to Beogh) The orc attacks as it pursues you! The orc barely misses you. An orc comes into view. It is wielding a +2 hand axe of flaming. You hit the orc. The orc is lightly wounded. The orc barely misses you. The orc hits you with a +2 hand axe of flaming! The orc burns you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 hand axe of flaming and quivering boomerangs (lightly wounded, 81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (83% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc! The orc is almost dead. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ..#o ... .####.### .### ...†..).###### ...## #..o)..###..... #..#####o#.....## ##. #.#......# ...##.#####........## #....)@).ooo.....^.# ####..#####......... ##..##.........# ##.....#>....## ###.....#.....## ####....###.......# ...# #.....#..##.††....# ##..###.###.##.##)......# ............#...#.....## You could see an orc priest and 2 orcs. Vanquished Creatures 2 orc priests (D:3) An orc wizard (D:3) 5 adders A ribbon worm (D:2) 2 dart slugs (D:1) 9 orcs 5 bats 2 endoplasms (D:2) 5 goblins 2 hobgoblins (D:1) 3 quokkas 5 ball pythons 3 frilled lizards 7 kobolds 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Found a faded altar of an unknown god. 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 352 | D:1 | Learned a level 2 spell: Searing Ray 641 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 984 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1330 | D:3 | Reached skill level 5 in Conjurations 1397 | D:3 | Reached XP level 5. HP: 27/28 MP: 7/13 1431 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_rooms D:3: layout_rooms, amcnicky_mini_pool_small Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.3 Dodging | 3 | 3.9 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 14 || 14 Punch | | 1 || 1 Cast: Magic Dart | 67 | 27 || 94 Searing Ray | | 4 || 4 Use: Scroll | 4 | || 4 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 2 | 12 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1430 | 1414 | 16 | 0 | 1187 | 3 | 476.7 | Dungeon | 1430 | 1414 | 16 | 0 | 1187 | 3 | 476.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 676 daAuts D:1: 584 daAuts D:3: 169 daAuts