Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6716026773517920716 18 CodeZero the Conjurer (level 2, -17/15 HPs) Began as a Deep Elf Conjurer on Mar 15, 2025. Demolished by a large abomination (27 damage) ... on level 1 of the Abyss. The game lasted 00:02:14 (450 turns). CodeZero the Conjurer (Deep Elf Conjurer) Turns: 450, Time: 00:02:14 Health: -17/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 8/8 EV: 11 Int: 22 God: Gold: 34 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . f - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 34 gold pieces. Inventory: Hand Weapons f - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} g - a scroll of noise {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting * Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm is lightly wounded. The endoplasm closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 spear of distortion (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The searing ray hits the gnoll. The gnoll is severely wounded. The endoplasm freezes you. You are frozen. The gnoll hits you from afar with a +1 spear of distortion. You are cast into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. There is an empty arch of ancient stone, spattered with blood here. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. A worldbinder comes into view. The worldbinder calls forth creatures from the Swamp! Press: ? - help, . - travel You can't see that place. A fenstrider witch zombie comes into view. The worldbinder calls forth creatures from the Swamp! A large abomination comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The worldbinder hits you but does no damage. The worldbinder hits you. x2; The worldbinder misses you. The large abomination hits you!! Ouch! That really hurt! You die... # .. . #.. # #... .## ..##.###.#.# # ..#### #..#..##.. ##### .# . ###..## #.##. . . . . ... ....# .# #. # # ##.##...#.#.## . . . ...##..###. .. . . .##...#...##. . ....#.x..#@#.# . #......##X##. #......#.x♣.###. . .# ###.#..#~Z~## . ##..~~~# # . ....~~~# . .....#~~~ .#....#.## #...#.~## You could see a large abomination (fast), a worldbinder and a fenstrider witch zombie. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CodeZero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 146 | D:1 | Learned a level 2 spell: Searing Ray 231 | D:1 | Reached skill level 5 in Conjurations 349 | Abyss:1 | Cast into level 1 of the Abyss (gnoll) 419 | Abyss:1 | Noticed a worldbinder 444 | Abyss:1 | Noticed a fenstrider witch zombie 444 | Abyss:1 | Noticed a large abomination 450 | Abyss:1 | Demolished by a large abomination Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms, minmay_tiny_reverse_x Abyss:1: base: Temple Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 25 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 11