Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11582950277072073725 28 CodeZero the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 14, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon on Mar 15, 2025. The game lasted 00:02:44 (779 turns). CodeZero the Conjurer (Deep Elf Conjurer) Turns: 779, Time: 00:02:46 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 0/8 EV: 11 Int: 22 God: Gold: 56 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . f - +2 dagger (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons f - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of revelation {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 19% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 36% 3 Teleport Other Tloc 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray misses the jackal. x2 (Press . to maintain the ray.) The jackal misses you. The searing ray hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal completely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is lightly wounded. (Press . to maintain the ray.) The jackal attacks as it pursues you! The jackal completely misses you. The jackal bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. You die... ..............# .. ##.............. ## ##.##............... ###. ......#...##.##..... ..... #..#...........#.#. .....####................. ...........(....#....#.... ......................(..# .......Sh@.....##........# #####..###...###........> ##.†S.†### #...##.... ####..### ######...# ##.......## #...# #†........# #...# #...........# ..#.. #............. ...# #.............. You could see an adder and a jackal. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:2) 2 kobolds 4 ball pythons (D:1) A frilled lizard (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CodeZero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 249 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 252 | D:1 | Learned a level 2 spell: Searing Ray 297 | D:1 | Reached skill level 5 in Conjurations 714 | D:2 | Found Cuezxe Maasi's Distillery. 779 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, serial_bayou_pond_e, minivault_11, hex_tiny, minmay_tetromino_s2 D:2: layout_rooms, serial_shops, shop, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 31 Searing Ray || 3 Armour: Robe || 15 Dodge: Dodged || 22