Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13338201928728369487 212 CodeZero the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Mar 14, 2025. Slain by a water moccasin (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:49 (2919 turns). CodeZero the Conjurer (Deep Elf Conjurer) Turns: 2919, Time: 00:05:50 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 58% Magic: 3/13 EV: 11 Int: 25 God: Gold: 103 SH: 0 Dex: 16 Spells: 2/13 levels left rFire x . . (no weapon) rCold + . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . q - +0 pair of boots Will ..... (no amulet) Stlth ++ n - ring of Serendipity {Ice rN+ Dex+3} HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 103 gold pieces. Inventory: Missiles o - 8 poisoned darts Armour a - a +0 robe (worn) q - a +0 pair of boots (worn) Jewellery n - the ring of Serendipity (left hand) {Ice rN+ Dex+3} (You found it on level 3 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Scrolls d - a scroll of enchant armour {unknown} e - 8 scrolls of identify {unknown} g - 2 scrolls of vulnerability {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic c - 6 potions of curing {unknown} f - a potion of ambrosia {unknown} h - a potion of degeneration {unknown} i - 2 potions of might {unknown} j - 2 potions of heal wounds {unknown} k - 2 potions of attraction {unknown} p - a potion of enlightenment {unknown} r - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 7.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Makhleb Okawaru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your Conjurations skill increases to level 7! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The water moccasin closely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. The water moccasin closely misses you. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin misses you. The water moccasin closely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. There is an open door here. The water moccasin attacks as it pursues you! The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You open the door. The water moccasin bites you! You die... ###'##........#####'#### ..............#.....# ###########...#.....# ##ß #...#.....# ß.. ##...#.....# ... ##...#.....+ ... >#..##.....# ... .##.....S...# ß.. ß##>.##.@...# #ß #..###'#### ###########..# ... .....##......##.... .....##.......#..... .............<+...... ..............#......# .....##......#######.. .....##......# You could see a water moccasin. Vanquished Creatures An iguana (D:4) 11 adders (D:2) 6 ribbon worms 4 dart slugs An orc (D:3) 4 bats 8 endoplasms 4 hobgoblins 4 jackals (D:3) 7 kobolds 2 quokkas (D:2) 8 ball pythons 4 frilled lizards 3 goblins 4 rats A spectral hobgoblin (D:3) 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CodeZero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 268 | D:1 | Reached skill level 5 in Conjurations 616 | D:1 | Learned a level 2 spell: Searing Ray 920 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 1170 | D:2 | Reached skill level 6 in Conjurations 1170 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1175 | D:2 | Learned a level 4 spell: Fulminant Prism 1757 | D:2 | Reached XP level 5. HP: 28/28 MP: 8/13 1762 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2015 | D:3 | Identified the ring of Serendipity {Ice rN+ Dex+3} 2180 | D:3 | Found a faded altar of an unknown god. 2588 | D:3 | Found an iron altar of Okawaru. 2588 | D:3 | Found a blossoming altar of Fedhas. 2828 | D:4 | Found a burning altar of Makhleb. 2891 | D:4 | Noticed a water moccasin 2897 | D:4 | Reached skill level 7 in Conjurations 2919 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic D:2: layout_basic, grunt_ministairs_8, minmay_snake_closets D:3: layout_loops_ring, amethyst_overflow_temple_binary, dreamdust_ecumenical_altar_drowned_temple D:4: layout_gridville, gammafunk_temple_overflow_forgotten, nicolae_overflow_hidden_temple, gammafunk_ghost_cemetery, serial_shops, nicolae_shop_rolling_square Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 65 || 117 Searing Ray | 6 | 15 || 21 Iskenderun's Myst | | 2 || 2 Armour: Robe | 4 | 12 || 16 Dodge: Dodged | 3 | 9 || 12