Clayd Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of draining (10, -20, D:1) a frilled lizard skeleton (11, -20, D:1) a rat skeleton (26, -30, D:1) a rat skeleton (27, -13, D:1) a quokka corpse (skeletalised by now) (41, -36, D:1) a ball python corpse (skeletalised by now) (61, -8, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (13, -5, D:2) an adder corpse (skeletalised by now) (15, -55, D:2) a +0 short sword a kobold skeleton (23, -47, D:2) a ball python corpse (skeletalised by now) (30, -13, D:2) an adder corpse (skeletalised by now) (31, -20, D:2) a +0 sling (36, -29, D:2) 9 stones (39, -22, D:2) a +0 short sword a stone (39, -21, D:2) a +0 club (58, -51, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (4, 13, D:3) a +0 long sword (5, 26, D:3) a scroll of brand weapon (5, 28, D:3) a potion of curing (7, 19, D:3) a rat skeleton (7, 25, D:3) a scroll of teleportation (7, 27, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (7, 29, D:3) a potion of ambrosia (9, -13, D:3) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (12, 19, D:3) a ball python skeleton (16, 17, D:3) an adder skeleton (18, 20, D:3) an adder skeleton (19, 5, D:3) a +0 ring mail (29, 4, D:3) a +0 flail (48, 5, D:3) a quokka skeleton (64, -10, D:3) a +0 rapier Level 4 of the Dungeon (3, 40, D:4) a +0 hammer (4, 37, D:4) the gnoll corpse of Crazy Yiuf (skeletalised by now) (5, 5, D:4) a +0 whip (6, -4, D:4) a +0 hand axe a +0 leather armour a +0 whip a +0 war axe an orc corpse (skeletalised by now) (6, 26, D:4) a +0 scale mail (7, 16, D:4) a +0 hand axe (12, 25, D:4) a +0 club a +0 leather armour (12, 37, D:4) a +0 giant club (24, 11, D:4) 5 stones a hobgoblin corpse (skeletalised by now) (25, 11, D:4) a +0 club a goblin corpse (skeletalised by now) (26, 11, D:4) a +0 hand axe a +0 leather armour (26, 25, D:4) a jackal skeleton (26, 26, D:4) a jackal skeleton (27, 7, D:4) a +0 dagger (29, 37, D:4) a +0 short sword a +0 leather armour (30, 11, D:4) a +0 short sword a +0 ring mail a +0 mace a +0 war axe a +0 quarterstaff a stone a +0 leather armour an orc skeleton a hound skeleton a kobold skeleton (30, 26, D:4) a +0 whip (33, 26, D:4) a +0 club (33, 28, D:4) a +0 club 4 stones a kobold corpse (skeletalised by now) (33, 34, D:4) a +0 flail an orc skeleton (33, 35, D:4) a +0 flail a +0 leather armour an orc skeleton (33, 36, D:4) a +0 hand axe an orc skeleton (35, 34, D:4) a +0 hand axe an orc skeleton (37, 0, D:4) a +0 sling Level 5 of the Dungeon (2, -2, D:5) a +0 dagger (2, 6, D:5) 6 stones (3, -2, D:5) a +0 mace a +0 ring mail a +0 dagger an orc corpse an orc corpse (10, 14, D:5) a scroll of enchant armour Level 6 of the Dungeon (0, 1, D:6) a potion of attraction (3, 10, D:6) a potion of heal wounds (6, 3, D:6) a scroll of fear (11, 6, D:6) a +0 robe (14, 17, D:6) a +0 mace of venom (15, 18, D:6) 9 gold pieces Level 7 of the Dungeon (0, 5, D:7) a +0 dagger (1, 19, D:7) a +0 robe the Ecumenical Temple