Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 7736950459261766735 368 Circles the Conjurer (level 6, -2/34 HPs) Began as a Deep Elf Conjurer on June 1, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:03:49 (4001 turns). Circles the Conjurer (Deep Elf Conjurer) Turns: 4001, Time: 00:03:49 Health: -2/34 AC: 7 Str: 4 XL: 6 Next: 41% Magic: 7/15 EV: 11 Int: 25 God: Gold: 139 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-2 -> -28) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 139 gold pieces. Inventory: Missiles m - 8 poisoned darts o - 3 throwing nets Armour a - a +0 robe (worn) l - a +0 cloak (worn) Jewellery f - a +4 ring of protection (worn) Scrolls e - a scroll of identify g - 3 scrolls of teleportation i - 2 scrolls of immolation p - 2 scrolls of revelation {unknown} s - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of haste {unknown} h - a potion of heal wounds {unknown} j - 4 potions of mutation n - 2 potions of curing q - 2 potions of attraction r - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 7.2 Conjurations + Level 1.2 Translocations + Level 1.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 54% 2d8 2% 2 Poisonous Vapours Alch/Air 36% 1d2 6% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 12% 2 Passwall Erth 6% N/A 24% 3 Swiftness Air 6% N/A 24% 3 Olgreb's Toxic Radiance Alch 12% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25986 Temple: D:4-7 Altars: Cheibriados The Shining One Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin barely misses you. You take 3 HP, and have [26/34] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you but does no damage. You take 2 HP, and have [24/34] HP; You lose 2MP, and have [10/15] MP The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 13 HP, and have [11/34] HP !!!!! HP Warning !!!!! You lose 1MP, and have [9/15] MP The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you but does no damage. You take 8 HP, and have [3/34] HP !!!!! HP Warning !!!!! You lose 1MP, and have [8/15] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 70% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You die... ..... #.....###### .... #............ ....#####............ #................. #................. #................. #................. ####................. #.....#@######.##+## #.....#.S....#.# #.....#......# # #.....+......# #.....#+###..# ####+## ..# ... .. You could see a water moccasin. Vanquished Creatures A black bear (D:4) A crimson imp (D:4) A hound (D:4) A sleepcap (D:4) Natasha (D:2) An orc wizard (D:3) 3 gnolls (D:3) 3 adders A shadow imp (D:5) 2 dart slugs 5 ribbon worms 7 orcs (D:3) 3 endoplasms 3 giant cockroaches 10 hobgoblins 2 quokkas 4 ball pythons 6 bats 3 frilled lizards (D:3) 5 goblins A goblin skeleton (D:4) A goblin zombie (D:4) 2 hobgoblin zombies (D:4) 5 kobolds A kobold skeleton (D:4) A kobold zombie (D:4) An orc skeleton (D:4) 5 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 329 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 349 | D:1 | Learned a level 2 spell: Searing Ray 1110 | D:2 | Found Viebbepn's Book Boutique. 1158 | D:2 | Reached skill level 1 in Fighting 1196 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1357 | D:2 | Found a faded altar of an unknown god. 1382 | D:2 | Reached skill level 5 in Conjurations 1466 | D:2 | Found a snail-covered altar of Cheibriados. 1547 | D:2 | Noticed Natasha 1553 | D:2 | Killed Natasha 1554 | D:2 | Reached XP level 4. HP: 23/25 MP: 4/12 1601 | D:2 | You fall into a shaft and drop 2 floors! 1630 | D:4 | Noticed a black bear 1637 | D:4 | Killed a black bear 1638 | D:4 | Reached skill level 5 in Spellcasting 1638 | D:4 | Reached skill level 6 in Conjurations 1638 | D:4 | Reached XP level 5. HP: 29/29 MP: 7/14 1669 | D:4 | Found a glowing golden altar of the Shining One. 1801 | D:3 | Reached skill level 7 in Conjurations 2294 | D:2 | Learned a level 4 spell: Fulminant Prism 2299 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2579 | D:3 | Reached XP level 6. HP: 34/34 MP: 12/15 2920 | D:3 | Reached skill level 1 in Alchemy 2924 | D:3 | Reached skill level 1 in Translocations 3841 | D:5 | Entered Level 5 of the Dungeon 3994 | D:5 | Noticed a water moccasin 4001 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3 D:2: layout_basic, hellmonk_ecumenical_altar_blasted, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_b, co_window_corner_b, co_window_broadway_a, co_window_corner_cb, co_window_2corner, co_window_sun, co_window_4corner_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_c, serial_shops, nicolae_shop_behind_doors, basic_altar, uniq_natasha D:3: layout_loops_corners D:4: layout_rooms, nicolae_tso_besieged_by_evil, minmay_misc_feat_encased D:5: layout_gridville, minmay_misc_feat_plants, dk_noncrumbling_2, uniq_edmund, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 | 1.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 6 7 | 7.2 Alchemy | 1 | 1.3 Translocations | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 72 | 74 || 146 Searing Ray | 5 | 20 || 25 Use: Scroll | | 5 || 5 Armour: Robe | 4 | 13 || 17 Dodge: Dodged | 6 | 10 || 16