Circles Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -2, D:1) a bat corpse (skeletalised by now) (1, 2, D:1) a ball python corpse (skeletalised by now) (2, -4, D:1) a +2 whip of freezing (2, 0, D:1) a +0 dagger (6, -4, D:1) a +0 dagger (8, -3, D:1) a bat corpse (skeletalised by now) (12, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -4, D:1) a +0 whip a +0 mace (14, -15, D:1) a +0 dagger (24, -33, D:1) a rat corpse (skeletalised by now) (27, -5, D:1) a ball python skeleton (27, 24, D:1) a +0 club a gnoll corpse (skeletalised by now) (28, -12, D:1) a +0 dagger (30, 0, D:1) a +0 dagger a goblin skeleton (33, 10, D:1) a quokka corpse (skeletalised by now) (42, -1, D:1) a rat corpse (skeletalised by now) (44, -23, D:1) the quill talisman of the Unbroken {MP+4} [quill talisman] MP+4: It affects your magic capacity (+4). (48, 6, D:1) a frilled lizard corpse (skeletalised by now) (56, 5, D:1) a +0 leather armour (59, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (61, -6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Circhupt's One-of-a-Kind Rings a +1 ring of protection (unknown) (39 gold) a +8 ring of dexterity (unknown) (715 gold) a +9 ring of evasion (unknown) (1345 gold) a +5 ring of protection (unknown) (715 gold) a +8 ring of strength (unknown) (715 gold) the ring of Midnight {rPois rC+ Int+2} (496 gold) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a +3 ring of dexterity (unknown) (130 gold) the ring of Ephemeral Luck {rPois Str+6 RMsl} (696 gold) [ring of poison resistance] rPois: It protects you from poison. Str+6: It affects your strength (+6). RMsl: It protects you from missiles. (2, -19, D:2) a +0 dagger (3, -44, D:2) a +0 chain mail (7, -13, D:2) a kobold corpse (skeletalised by now) (9, -29, D:2) a quokka skeleton (13, -9, D:2) a +0 club a goblin skeleton (15, -26, D:2) a +0 chain mail (17, -4, D:2) a +0 scale mail (21, 11, D:2) 7 stones (23, -11, D:2) a +0 sling (45, -6, D:2) a +0 club (46, -27, D:2) a jackal corpse (skeletalised by now) (47, -27, D:2) a rat corpse (skeletalised by now) (48, -30, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (6, 6, D:3) a +1 flail of protection a gnoll skeleton (7, 17, D:3) a +1 whip of electrocution a bat skeleton (8, 11, D:3) a +2 antimagic spear a gnoll skeleton (8, 16, D:3) a +0 whip a quokka skeleton a gnoll skeleton (12, 5, D:3) a +0 chain mail (17, 16, D:3) an adder skeleton (19, 20, D:3) 7 stones (21, 14, D:3) a +0 dagger a +0 sling a goblin skeleton (33, 33, D:3) a +0 whip (37, 9, D:3) a +0 ring mail (37, 31, D:3) a bat skeleton (37, 34, D:3) a hobgoblin corpse (skeletalised by now) (39, 43, D:3) a quokka corpse (skeletalised by now) an adder corpse (skeletalised by now) (41, 6, D:3) a +0 plate armour (41, 38, D:3) 2 datura-tipped darts Level 4 of the Dungeon (13, 1, D:4) a +0 flail a gnoll corpse (skeletalised by now) (17, 20, D:4) a water moccasin corpse (18, 22, D:4) a scroll of identify (22, 7, D:4) a +0 flail (23, 7, D:4) a +0 whip a gnoll corpse (skeletalised by now) (24, 20, D:4) a scroll of identify (25, 11, D:4) a hobgoblin corpse (skeletalised by now) (29, 9, D:4) a potion of moonshine (30, 9, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 9, D:4) a +0 whip a +0 leather armour (32, 9, D:4) a +0 club an orc corpse (skeletalised by now) (33, 21, D:4) a manual of Translocations (34, 8, D:4) a +0 hand axe (42, 25, D:4) a +0 whip a +0 scale mail an orc corpse (43, 25, D:4) a +0 flail an orc corpse (53, 23, D:4) a quill talisman