Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 17556291179429314056 170 Circles the Magician (level 5, -8/39 HPs) Began as a Djinni Conjurer on May 19, 2025. Mangled by a crocodile (13 damage) ... in a sewer. The game lasted 00:03:28 (2978 turns). Circles the Magician (Djinni Conjurer) Turns: 2978, Time: 00:03:28 Health: -8/39 AC: 3 Str: 6 XL: 5 Next: 80% Gold: 228 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + v - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ t - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... j - ring of protection from fire Stlth ++ k - ring of protection from cold HPRegen 0.26/turn %: infuse magic (-9 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 228 gold pieces. Inventory: Hand Weapons v - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) t - a +0 helmet (worn) Magical Staves m - a staff of cold Jewellery j - a ring of protection from fire (worn) k - a ring of protection from cold (worn) Wands c - a wand of polymorph (5) Scrolls e - a scroll of fog g - 2 scrolls of identify h - a scroll of immolation u - a scroll of silence {unknown} Potions d - a potion of invisibility {unknown} f - a potion of mutation {unknown} i - a potion of moonshine {unknown} l - a potion of magic {unknown} n - a potion of lignification {unknown} o - 2 potions of enlightenment p - a potion of attraction {unknown} q - a potion of resistance {unknown} s - a potion of haste {unknown} Skills: + Level 2.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Freeze Ice 96% 1d10 1% 1 f - Scorch Fire 48% 2d7 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21144 Temple (1/1) D:4 Zot: 5998 Sewer (1/1) Zot: 5881 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile barely misses you. You take 2 HP, and have [33/39] HP The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. You take 8 HP, and have [25/39] HP !!!!! HP Warning !!!!! The crocodile bites you! The crocodile drags you backwards! Found 3 stones. You take 9 HP, and have [16/39] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. Found a scroll of vulnerability. You take 12 HP, and have [4/39] HP !!!!! HP Warning !!!!! The crocodile completely misses you. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of might. You feel very mighty all of a sudden. The crocodile bites you! You die... ### ##### ?? .#:$# .#~#~(# #l~~# ##@.~## #~..~.# ##..~..# #...#~..# ##.~###..# #...# ...# #~~## ~~# #.~# ~.# #.~# ~.# You could see a crocodile. Vanquished Creatures A bombardier beetle (D:3) 7 adders An orc (D:3) 2 ribbon worms 9 endoplasms 6 giant cockroaches 8 hobgoblins 4 jackals (Sewer) A quokka (D:1) 6 ball pythons 3 bats 3 frilled lizards 11 goblins 9 kobolds 14 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 452 | D:1 | Reached skill level 1 in Fighting 575 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 575 | D:1 | Learned a level 1 spell: Freeze 1129 | D:2 | Reached XP level 4. HP: 14/33 MP: 0/0 1734 | D:2 | Reached XP level 5. HP: 36/38 MP: 0/0 1734 | D:2 | Learned a level 2 spell: Scorch 2811 | D:4 | Found Afegulown's Information Kiosk. 2822 | D:4 | Found a staircase to the Ecumenical Temple. 2832 | Temple | Entered the Ecumenical Temple 2841 | D:4 | Found a glowing drain. 2860 | Sewer | Entered a sewer 2967 | Sewer | Noticed a crocodile 2978 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring D:2: layout_loops_cross, minmay_pentomino_z2 D:3: layout_basic, lemuel_tele_altar D:4: layout_loops_corners, nicolae_overflow_squiral, minmay_temple_entry_drinking_statues, portal_sewer_entry_a, nicolae_ossuary_entry_plus, minmay_strange_pillars, nicolae_shop_information_kiosk Temple: sentei_temple_godly_chess Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.7 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 68 || 151 Searing Ray | 5 | 13 || 18 Use: Scroll | | 7 || 7 Potion | | 1 || 1 Armour: Robe | 8 | 10 || 18 Dodge: Dodged | 9 | 5 || 14