Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 10342757574738787339 163 Circles the Magician (level 5, -5/39 HPs) Began as a Djinni Conjurer on May 18, 2025. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1987 turns). Circles the Magician (Djinni Conjurer) Turns: 1987, Time: 00:01:48 Health: -5/39 AC: 3 Str: 6 XL: 5 Next: 72% Gold: 63 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . h - +2 dagger (speed) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ q - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-6 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons h - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) q - a +0 helmet (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of fog {unknown} e - 3 scrolls of immolation f - a scroll of brand weapon {unknown} g - 2 scrolls of poison {unknown} i - a scroll of noise {unknown} j - a scroll of silence {unknown} k - a scroll of enchant armour {unknown} l - 2 scrolls of revelation {unknown} m - a scroll of identify {unknown} n - a scroll of vulnerability {unknown} o - a scroll of fear {unknown} p - a scroll of enchant weapon {unknown} Potions c - a potion of brilliance Skills: + Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 2% 2 c - Fulminant Prism Conj/Alch 18% 3d11 17% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 17% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Construct Spike Laun Frge 72% 2d6 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16014 Altars: Shops: D:1 ! D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. You take 3 HP, and have [31/39] HP The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! x2 You take 15 HP, and have [16/39] HP !!!!! HP Warning !!!!! The searing ray misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You take 8 HP, and have [8/39] HP !!!!! HP Warning !!!!! It was a potion of brilliance. You feel clever all of a sudden. You stop channelling your searing ray. The water moccasin misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You feel a surge of power! You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You take 6 HP, and have [2/39] HP The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ....##### #.#......<..# ........###.#.#.####### ........#.......#.. ...............>#.# ..............#.#.# ..............#.#.# ........#.....#.#.# ####.......#.##.#S# #.#######....@.# ####....# ####.### ........# ...# ........# .....# ........#........ ........######... ####....# ..#.. #.#### .. .. ####.# You could see a water moccasin. Vanquished Creatures Natasha (thrice) (D:2) Robin (D:3) An adder (D:2) 3 dart slugs (D:1) 2 giant cockroaches 6 hobgoblins 10 jackals 4 orcs (D:3) 4 quokkas 2 ball pythons 3 bats 3 endoplasms 3 frilled lizards 12 goblins 5 kobolds 6 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Found Kiduot's Distillery. 128 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 156 | D:1 | Found a faded altar of an unknown god. 404 | D:1 | Reached skill level 1 in Fighting 587 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 587 | D:1 | Learned a level 1 spell: Kiss of Death 901 | D:2 | Noticed Natasha 906 | D:2 | Killed Natasha 907 | D:2 | Reached XP level 4. HP: 19/33 MP: 0/0 994 | D:2 | Noticed Natasha 998 | D:2 | Killed Natasha 1064 | D:2 | Found Duoticyh's Antique Armour Emporium. 1140 | D:2 | Noticed Natasha 1147 | D:2 | Killed Natasha 1148 | D:2 | Reached XP level 5. HP: 25/38 MP: 0/0 1148 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1661 | D:3 | Noticed Robin 1673 | D:3 | Killed Robin 1976 | D:3 | Noticed a water moccasin 1987 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_straight_4, infiniplex_forest_join, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_curved, infiniplex_forest_straight_2, infiniplex_forest_lined_2, serial_shops, nicolae_shop_glassy, hellmonk_ecumenical_altar_blasted D:2: layout_rooms, serial_shops, nicolae_shop_well_armoured, uniq_natasha D:3: layout_basic, minmay_misc_feat_more_columns, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 61 | 76 || 137 Searing Ray | 1 | 9 || 10 Use: Potion | | 1 || 1 Armour: Robe | 8 | 11 || 19 Dodge: Dodged | 6 | 16 || 22