Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 9156297766799619144 279 Circles the Magician (level 6, -8/46 HPs) Began as a Djinni Conjurer on May 18, 2025. Shot with an arrow by a centaur (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (2100 turns). Circles the Magician (Djinni Conjurer) Turns: 2100, Time: 00:01:22 Health: -8/46 AC: 2 Str: 6 XL: 6 Next: 52% Gold: 155 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-9 HP) @: mighty, enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a ring of fire Scrolls b - a scroll of noise {unknown} c - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} i - 3 scrolls of fear {unknown} Potions d - a potion of might e - a potion of enlightenment f - a potion of haste {unknown} h - a potion of moonshine {unknown} Skills: + Level 3.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Call Imp Summ 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15884 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You take 11 HP, and have [24/46] HP !!!!! HP Warning !!!!! The searing ray misses the centaur. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 12 HP, and have [12/46] HP !!!!! HP Warning !!!!! The searing ray hits the centaur. The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 11 HP, and have [1/46] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. It was a potion of might. You feel very mighty all of a sudden. You stop channelling your searing ray. The centaur shoots an arrow. The arrow closely misses you. It was a potion of enlightenment. You feel more buoyant. The centaur shoots an arrow. The arrow hits you! You die... #........ #....... ###...... ###....... ......... #$..). #...######## #...c..@...# #.#.#..###.# # #.#....#.# #.#....#.# ##### .......#.#########...# #...#..#.........'...# .......###########...# ##......# #....# ##.. ..# #....# You could see a centaur. Vanquished Creatures Sigmund (D:2) Natasha (thrice) (D:2) 2 dart slugs 2 ribbon worms (D:2) 3 giant cockroaches 5 hobgoblins A quokka (D:2) 3 ball pythons 2 bats (D:3) 5 endoplasms 4 frilled lizards 6 goblins 4 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 327 | D:1 | Reached skill level 1 in Fighting 827 | D:2 | Noticed Natasha 832 | D:2 | Killed Natasha 833 | D:2 | Reached XP level 3. HP: 13/27 MP: 0/0 833 | D:2 | Learned a level 1 spell: Poisonous Vapours 951 | D:2 | Reached XP level 4. HP: 23/32 MP: 0/0 1041 | D:2 | Noticed Natasha 1051 | D:2 | Killed Natasha 1160 | D:2 | Noticed Sigmund 1168 | D:2 | Killed Sigmund 1169 | D:2 | Reached XP level 5. HP: 18/40 MP: 0/0 1169 | D:2 | Learned a level 2 spell: Call Imp 1169 | D:2 | Reached XP level 6. HP: 21/46 MP: 0/0 1404 | D:2 | Noticed Natasha 1409 | D:2 | Killed Natasha 1410 | D:2 | Reached skill level 5 in Spellcasting 1410 | D:2 | Reached skill level 5 in Conjurations 1410 | D:2 | Reached skill level 5 in Hexes 1410 | D:2 | Reached skill level 5 in Summonings 1410 | D:2 | Reached skill level 5 in Necromancy 1410 | D:2 | Reached skill level 5 in Translocations 1410 | D:2 | Reached skill level 5 in Forgecraft 1410 | D:2 | Reached skill level 5 in Fire Magic 1410 | D:2 | Reached skill level 5 in Ice Magic 1410 | D:2 | Reached skill level 5 in Air Magic 1410 | D:2 | Reached skill level 5 in Earth Magic 1410 | D:2 | Reached skill level 5 in Alchemy 2098 | D:3 | HP: 1/46 [centaur/arrow (10)] 2100 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_loops_ring D:2: minmay_general_purpose_star, layout_basic, uniq_natasha, uniq_sigmund D:3: layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 3 | 3.2 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 41 || 95 Searing Ray | 1 | 5 || 6 Use: Potion | | 2 || 2 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 4 | 4 || 8