Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 15511709528452405149 52 Circles the Magician (level 4, -7/49 HPs) Began as a Djinni Conjurer on May 18, 2025. Mangled by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:19 (1421 turns). Circles the Magician (Djinni Conjurer) Turns: 1421, Time: 00:01:20 Health: -7/49 AC: 22 Str: 6 XL: 4 Next: 8% Gold: 131 EV: 2 Int: 22 God: SH: 0 Dex: 11 rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . f - melded +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-8 HP) @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Missiles h - 8 poisoned darts Armour a - a +0 robe (melded) f - a +0 pair of gloves (melded) Scrolls b - a scroll of immolation {unknown} d - a scroll of identify {unknown} g - 2 scrolls of noise i - a scroll of teleportation {unknown} j - a scroll of brand weapon {unknown} Potions e - a potion of might {unknown} Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Shock Conj/Air 88% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16579 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice beast is lightly wounded. * * * LOW HITPOINT WARNING * * * The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is lightly wounded. * * * LOW HITPOINT WARNING * * * The ice beast closely misses you. You take 1 HP, and have [8/33] HP Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ice beast. The ice beast is moderately wounded. The ice beast is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You take 4 HP, and have [4/33] HP Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of lignification. You turn into a tree. Your +0 robe and +0 pair of gloves meld into your body. Your roots penetrate the ground. You float gracefully downwards. The ice beast hits you but does no damage. Now you have [7/49] HP You barely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... # #####.. ##......# ##.......# #......... #......... #.♣Y...... #......... #......... ##.......# ......... ......... ......... #......... You could see an ice beast. Vanquished Creatures An adder (D:2) A shadow imp (D:2) 2 ribbon worms (D:2) A giant cockroach (D:2) 3 hobgoblins (D:1) 6 jackals (D:2) 3 quokkas 2 ball pythons (D:1) 4 bats An endoplasm (D:1) 3 goblins 7 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 526 | D:1 | Reached skill level 1 in Fighting 841 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 841 | D:2 | Learned a level 1 spell: Shock 1117 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1413 | D:3 | Noticed an ice beast 1421 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_misc_feat_enclosed D:2: layout_rooms, st_stairs_4 D:3: layout_rooms, kennysheep_generic_room_16 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.7 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 3 || 3 Cast: Magic Dart | 64 | 8 || 72 Searing Ray | 6 | 1 || 7 Iskenderun's Myst | | 1 || 1 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 8 | 2 || 10 Skin | | 4 || 4 Dodge: Dodged | 9 | 3 || 12