Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 1455201196256237274 87 Circles the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on May 18, 2025. Slain by a giant cockroach (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (1366 turns). Circles the Magician (Djinni Conjurer) Turns: 1366, Time: 00:01:17 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 80% Gold: 188 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . k - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 188 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of fear {unknown} i - a scroll of enchant weapon {unknown} j - 3 scrolls of immolation {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of curing c - a potion of lignification {unknown} d - a potion of brilliance {unknown} e - 2 potions of attraction {unknown} h - 2 potions of moonshine {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10633 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The giant cockroach bites you but does no damage. You take 7 HP, and have [5/33] HP !!!!! HP Warning !!!!! The searing ray hits Sigmund. Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The giant cockroach misses you. Sigmund says, "Don't worry, I'll kill you fast." Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You take 3 HP, and have [2/33] HP Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Okay, then. It was a potion of curing. You feel better. You stop channelling your searing ray. The bat barely misses you. The giant cockroach bites you but does no damage. Sigmund points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (almost dead, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! You kill Sigmund! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The giant cockroach bites you. You die... ###......# ##..#...# #......#####.....# #......#.....##### #............# ## ########.#..## ### .### #.#..# ...# ...## #.#..### ..... ....######..#..B.#)..... ...........##.##@....... ...........#..###b...... ............... ....... ...#####.#..... .##...# .........##... .. ...< ...#.......... .. ### ####........## ... .......##... ..) ####.#.##.## You could see a giant cockroach and a bat. Vanquished Creatures Sigmund (D:2) 4 gnolls (D:2) An adder (D:2) 3 dart slugs A ribbon worm (D:2) 6 endoplasms 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas 2 ball pythons 3 bats A giant cockroach (D:1) 4 goblins 2 kobolds 2 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 393 | D:1 | Reached skill level 1 in Fighting 542 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 542 | D:1 | Learned a level 1 spell: Sandblast 1027 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1355 | D:2 | Noticed Sigmund 1366 | D:2 | Killed Sigmund 1366 | D:2 | Slain by a giant cockroach Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 60 | 27 || 87 Searing Ray | 5 | 6 || 11 Use: Potion | | 1 || 1 Armour: Robe | 9 | 15 || 24 Dodge: Dodged | 6 | 9 || 15