Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 15657765333405991450 60 Circles the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on May 18, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:52 (886 turns). Circles the Magician (Djinni Conjurer) Turns: 886, Time: 00:00:52 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 24% Gold: 80 EV: 11 Int: 26 God: SH: 0 Dex: 12 rFire + + . f - +10 whip "Hitel" {freeze, Int+5} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons f - the +10 whip "Hitel" (weapon) {freeze, Int+5} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). Armour a - a +0 robe (worn) Jewellery d - a ring of fire Scrolls e - a scroll of amnesia {unknown} g - a scroll of immolation {unknown} h - a scroll of fog {unknown} i - 2 scrolls of identify {unknown} Potions b - 4 potions of curing {unknown} c - a potion of cancellation {unknown} j - a potion of lignification {unknown} k - a potion of heal wounds {unknown} l - a potion of magic {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 e - Sandblast Erth 52% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11113 Altars: Ru Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! x2; You hear an angry hiss. An adder comes into view. You take 1 HP, and have [32/33] HP The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 spear. You take 1 HP, and have [31/33] HP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 flail! You take 10 HP, and have [21/33] HP !!!!! HP Warning !!!!! The searing ray misses the gnoll. The searing ray hits the adder. The adder is moderately wounded. The gnoll hits you with a +0 flail. You take 5 HP, and have [16/33] HP The searing ray misses the gnoll. The searing ray hits the adder! You kill the adder! A gnoll comes into view. It is wielding a +0 halberd. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 7 HP, and have [9/33] HP !!!!! HP Warning !!!!! The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! You die... #..# #..# #..# #..# #..# ## ###..###### .. #.)........ ###.###.#..###### #.j†)@.....# #.#j###.##.# .. #.##.# #. #.##.# ###### # #.##.# #..... #.##.# #.#### #.#####.##:# #..... #..........######..### #######............### You could see 2 gnolls. Vanquished Creatures Jessica (D:2) An adder (D:2) A gnoll (D:2) A dart slug (D:1) 3 ribbon worms (D:2) A hobgoblin (D:1) 4 jackals A ball python (D:2) A bat (D:1) 3 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 38 | D:1 | Found Todghur's Antique Armour Boutique. 132 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 436 | D:1 | You are sucked into a shaft and drop 1 floor! 438 | D:2 | Identified the +10 whip "Hitel" {freeze, Int+5} 443 | D:2 | Reached skill level 1 in Fighting 464 | D:2 | Noticed Jessica 469 | D:2 | Killed Jessica 470 | D:2 | Reached XP level 3. HP: 8/27 MP: 0/0 470 | D:2 | Learned a level 1 spell: Sandblast 578 | D:2 | Found a sacrificial altar of Ru. 648 | D:2 | Reached XP level 4. HP: 19/32 MP: 0/0 886 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic, serial_shops, shop, grunt_decor_fettered, minmay_quantized D:2: layout_loops_ring, basic_altar, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.8 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 2 | || 2 Cast: Magic Dart | 33 | 6 || 39 Searing Ray | 6 | 2 || 8 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 2 | 1 || 3