Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13174840794938813448 1088 Circles the Magician (level 8, -4/61 HPs) Began as a Djinni Conjurer on May 18, 2025. Killed by miscasting Fulminant Prism (7 damage) ... in an ossuary. The game lasted 00:06:40 (5468 turns). Circles the Magician (Djinni Conjurer) Turns: 5468, Time: 00:06:40 Health: -4/61 AC: 4 Str: 6 XL: 8 Next: 56% Gold: 137 EV: 25 Int: 28 God: SH: 5 Dex: 12 rFire + + . r - staff of conjuration rCold x . . i - +1 buckler {reflect} rNeg . . . a - +0 robe rPois ∞ n - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . m - amulet of the acrobat Will +.... C - ring of willpower Stlth ++ w - +6 ring of intelligence HPRegen 0.30/turn %: reflection, acrobat, infuse magic (-5 HP) @: acrobatic, flying, very slightly contaminated, studying Fighting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 137 gold pieces. Inventory: Hand Weapons q - a +1 dagger of venom Missiles b - 2 throwing nets y - 6 poisoned darts Armour a - a +0 robe (worn) i - a +1 buckler of reflection (worn) n - a +2 hat (worn) Magical Staves r - a staff of conjuration (weapon) Jewellery l - a +4 ring of slaying m - an amulet of the acrobat (worn) t - a ring of see invisible w - a +6 ring of intelligence (worn) C - a ring of willpower (worn) E - a ring of resist corrosion Wands D - a wand of warping (25) Scrolls d - 5 scrolls of identify {unknown} e - 4 scrolls of teleportation {unknown} g - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} o - a scroll of silence {unknown} s - a scroll of fear {unknown} u - 3 scrolls of noise {unknown} z - 2 scrolls of blinking {unknown} A - a scroll of amnesia {unknown} B - a scroll of revelation {unknown} F - a scroll of poison {unknown} G - a scroll of butterflies {unknown} Potions c - 2 potions of moonshine {unknown} f - 2 potions of resistance {unknown} h - 2 potions of curing k - a potion of enlightenment {unknown} p - a potion of haste {unknown} v - a potion of invisibility {unknown} x - 2 potions of might {unknown} H - a potion of ambrosia {unknown} Skills: + Level 6.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Shields + Level 6.1 Spellcasting + Level 6.1 Conjurations - Level 6.1 Hexes - Level 6.1 Summonings - Level 6.1 Necromancy - Level 6.1 Translocations - Level 6.1 Forgecraft - Level 6.1 Fire Magic - Level 6.1 Ice Magic - Level 6.1 Air Magic - Level 6.1 Earth Magic - Level 6.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d13 8% 4 d - Iskenderun's Mystic Conj/Tloc 59% 2d12 (+2d68% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Call Imp Summ 84% N/A 1% 2 g - Swiftness Air 42% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26695 Ossuary (1/1) Zot: 5786 Temple: D:4-7 Altars: Dithmenos Gozag Okawaru Trog Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an empty arch of ancient stone here. You feel better. You gain 10 hp, and have [14/61] hp. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * You take 3 HP, and have [11/61] HP Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc zombie!!! You destroy the orc zombie! Your magical contamination has completely faded away. There is an empty arch of ancient stone here. You start resting. A human zombie comes into view. You gain 4 hp, and have [16/61] hp. A human zombie is nearby! There is a gate leading back out of this place here. You start resting. A human zombie is nearby! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Sparks fly from your hands! * * * LOW HITPOINT WARNING * * * x2 You take 11 HP, and have [7/61] HP Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. Sparks fly from your hands! You die... #......# #. +...# #. +#..# #.. #..# #..# +#..# #...#### ###+...# #......########......# #....................# #........@..∩.Z......# ###################### You could see a human zombie. Vanquished Creatures 3 ogres (D:5) A weeping skull (Ossuary) A gnoll sergeant (D:6) An elf zombie (Ossuary) 2 bombardier beetles 2 hounds 3 orc priests A gnoll bouda (D:5) 2 sleepcaps (D:4) An iguana (D:5) An orc wizard (D:5) 2 centaur zombies (Ossuary) A mummy (Ossuary) 11 gnolls 7 adders 2 shadow imps (D:5) A hound zombie (Ossuary) A ribbon worm (D:3) 2 adder zombies (Ossuary) 2 dart slugs 12 orcs 5 endoplasms 4 giant cockroaches 5 hobgoblins 4 jackals (D:1) 6 quokkas A ball python (D:3) 3 ball python zombies (Ossuary) 3 bats 3 frilled lizards 8 goblins A jackal zombie (Ossuary) 6 kobolds 4 kobold zombies (Ossuary) An orc zombie (Ossuary) 8 rats 121 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 274 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 799 | D:1 | Reached skill level 1 in Fighting 989 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 989 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1250 | D:2 | Reached skill level 1 in Shields 1267 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1636 | D:2 | Reached XP level 5. HP: 33/38 MP: 0/0 1636 | D:2 | Learned a level 2 spell: Call Imp 2137 | D:3 | Found a bloodstained altar of Trog. 2412 | D:3 | Found a shadowy altar of Dithmenos. 2962 | D:4 | Found an opulent altar of Gozag. 3105 | D:4 | Found an ornate altar of the Wu Jian Council. 3185 | D:4 | Reached XP level 6. HP: 41/45 MP: 0/0 3724 | D:5 | Entered Level 5 of the Dungeon 3957 | D:5 | Reached XP level 7. HP: 38/50 MP: 0/0 3957 | D:5 | Learned a level 3 spell: Swiftness 3986 | D:5 | Reached skill level 5 in Spellcasting 3986 | D:5 | Reached skill level 5 in Conjurations 3986 | D:5 | Reached skill level 5 in Hexes 3986 | D:5 | Reached skill level 5 in Summonings 3986 | D:5 | Reached skill level 5 in Necromancy 3986 | D:5 | Reached skill level 5 in Translocations 3986 | D:5 | Reached skill level 5 in Forgecraft 3986 | D:5 | Reached skill level 5 in Fire Magic 3986 | D:5 | Reached skill level 5 in Ice Magic 3986 | D:5 | Reached skill level 5 in Air Magic 3986 | D:5 | Reached skill level 5 in Earth Magic 3986 | D:5 | Reached skill level 5 in Alchemy 4646 | D:5 | Reached skill level 5 in Fighting 4646 | D:5 | Reached XP level 8. HP: 57/59 MP: 0/0 4898 | D:5 | Found an iron altar of Okawaru. 5249 | D:6 | Found a sand-covered staircase. 5255 | Ossuary | Entered an ossuary 5430 | Ossuary | HP: 3/61 [something (5)] 5468 | Ossuary | Killed by miscasting Fulminant Prism Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic D:2: layout_basic, chequers_serial_rivers_room_b, minmay_tromino_v4_c D:3: layout_basic, nicolae_overflow_hidden_temple, trog_hazing_becter, minmay_misc_feat_room D:4: layout_cave_pods, vehumet_crystals, mainiacjoe_overflow_catwalk_spiral D:5: layout_basic, okawaru_metal_pillars_1_2, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3 D:6: layout_loops_ring, minmay_temple_entry_statues_pillars, enter_ossuary_1, nicolae_concentric_dashed_squares_mild, minivault_23, uniq_eustachio Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 6 | 6.0 Shields | 1 2 3 4 | 4.4 Spellcasting | 4 5 6 | 6.1 Conjurations | 4 5 6 | 6.1 Hexes | 4 5 6 | 6.1 Summonings | 4 5 6 | 6.1 Necromancy | 4 5 6 | 6.1 Translocations | 4 5 6 | 6.1 Forgecraft | 4 5 6 | 6.1 Fire Magic | 4 5 6 | 6.1 Ice Magic | 4 5 6 | 6.1 Air Magic | 4 5 6 | 6.1 Earth Magic | 4 5 6 | 6.1 Alchemy | 4 5 6 | 6.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Staff | | | 1 || 1 Cast: Magic Dart | 70 | 102 | 45 || 217 Searing Ray | 3 | 13 | 22 || 38 Fulminant Prism | | | 13 || 13 Iskenderun's Myst | | | 11 || 11 Use: Potion | | | 2 || 2 Armour: Robe | 3 | 11 | 14 || 28 Dodge: Dodged | 11 | 9 | 21 || 41 Block: Buckler | | 6 | 9 || 15 Reflection | | 2 | 1 || 3