Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 3922398319044399922 11 Circles the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on May 18, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (292 turns). Circles the Magician (Djinni Conjurer) Turns: 292, Time: 00:00:23 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 31 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +4 dagger (drain) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +4 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of amnesia {unknown} Potions e - a potion of curing {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5707 Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. A rat comes into view. You take 1 HP, and have [20/22] HP There are monsters nearby! The magic dart hits the jackal. You kill the jackal! The rat squeaks loudly. A hobgoblin comes into view. You take 1 HP, and have [19/22] HP There are monsters nearby! The magic dart hits the jackal. The jackal is moderately wounded. You take 1 HP, and have [18/22] HP The magic dart hits the jackal. The jackal is severely wounded. The rat twitches its whiskers. A hobgoblin comes into view. The jackal bites you but does no damage. The magic dart hits the jackal. The jackal is almost dead. The hobgoblin shouts! The jackal bites you. x2 You take 7 HP, and have [11/22] HP !!!!! HP Warning !!!!! The jackal bites you but does no damage. x2 You see here a bat corpse. Your magical contamination has completely faded away. The jackal attacks as it pursues you! The jackal bites you. You take 2 HP, and have [9/22] HP The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [5/22] HP The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 HP, and have [3/22] HP The jackal completely misses you. The jackal bites you. You die... ##### #.... #... ##.## ######...##### ########............# #..........@h....# #.###..†.###h....# #.# #.#..# ##r..## #.# #.#..# ##h.# ######.###.#..# ##†###.##.# ...........#>.# #g........ .......#####........gg...##.# .####### ...######.##### .# ..# ... You could see 3 jackals, 2 hobgoblins and a rat. Vanquished Creatures 4 hobgoblins (D:1) A jackal (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Circles set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 168 | D:1 | Found Caram's Magic Scroll Shop. 292 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop Action || total ---------------------------++------- Cast: Magic Dart || 30 Armour: Robe || 12 Dodge: Dodged || 6