Cataclysm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (21, 9, D:1) a +0 spear (36, -13, D:1) 5 stones (42, 4, D:1) a +0 spear (42, 5, D:1) a +0 short sword 3 stones (44, 4, D:1) a +0 dagger 3 stones a +0 whip (49, 11, D:1) a +0 club 3 javelins (50, 8, D:1) a +0 robe Level 2 of the Dungeon (9, -9, D:2) a +0 dagger (13, 1, D:2) the +4 scale mail "Uloficel" {rElec Dex+3 Slay-3} Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rElec: It insulates you from electricity. (16, 22, D:2) a +0 club (18, -14, D:2) 4 stones (21, -14, D:2) a +0 dagger (31, 12, D:2) 4 stones (34, 1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 sling of flaming (1, 7, D:3) a +0 short sword 5 poisoned darts (1, 21, D:3) 4 stones (2, 17, D:3) a +0 club a +0 leather armour (3, 16, D:3) a +0 short sword (4, 15, D:3) a +0 mace a +0 dagger a +0 robe a +0 morningstar (6, 41, D:3) a +0 club (13, 9, D:3) a +0 dagger (13, 47, D:3) a +0 ring mail (21, -4, D:3) a +0 robe (23, 9, D:3) a +0 chain mail (23, 40, D:3) a +0 whip (34, 50, D:3) the +5 chain mail "Tyniz" {Harm *Corrode rF+ rN++} rF: It protects you from fire. rN: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (43, 33, D:3) a +0 ring mail (45, 32, D:3) a +4 trident (47, 12, D:3) a +0 hand axe a +0 chain mail the human skeleton of Terence (47, 13, D:3) a jackal skeleton (53, -6, D:3) a quokka corpse (skeletalised by now) (54, 43, D:3) a +0 flail (63, 45, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 mace (7, -13, D:4) 6 gold pieces