Cataclysm

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
(7, 23, D:1)
  a +0 dagger
(8, 12, D:1)
  a +0 dagger
(9, 24, D:1)
  a +0 dagger
(12, 14, D:1)
  a +0 leather armour
(22, 12, D:1)
  a +0 dagger
(24, 12, D:1)
  a +0 dagger
(29, 4, D:1)
  a +0 ring mail
(33, 3, D:1)
  a +0 robe

Level 2 of the Dungeon
(0, 0, D:2)
  7 stones
(4, -1, D:2)
  a +0 short sword
(14, -6, D:2)
  2 boomerangs
(32, 2, D:2)
  a +0 cloak
(36, 0, D:2)
  a +0 ring mail
(36, 6, D:2)
  a potion of degeneration
(38, 17, D:2)
  a +0 dagger
  a +0 robe
(39, 16, D:2)
  a +0 club
  a +0 hand axe
  a +0 leather armour
  a +0 club
  a +0 chain mail of cold resistance
  a +0 mace
  a +0 leather armour
(39, 17, D:2)
  a +0 short sword

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 hand axe
  3 boomerangs
  a +0 leather armour
(5, -11, D:3)
  a +0 dagger
(8, 16, D:3)
  5 stones
(9, 7, D:3)
  a +0 dagger
  2 boomerangs
  a +0 club
(9, 8, D:3)
  a +0 club
  a +0 mace
(11, 8, D:3)
  a +0 trident
(12, 3, D:3)
  a +0 leather armour
(14, 10, D:3)
  a +0 club
  5 stones
(16, -8, D:3)
  a +0 falchion
  a +0 scale mail
(17, -7, D:3)
  a +0 dagger
(20, -16, D:3)
  3 stones
(32, -7, D:3)
  a +0 rapier
(32, 2, D:3)
  a +0 club
  a +0 war axe
  a +0 chain mail
(37, 3, D:3)
  3 stones
(40, -19, D:3)
  a +0 short sword
(45, 20, D:3)
  a +0 whip
(46, 24, D:3)
  a potion of degeneration
(47, -21, D:3)
  a +0 scale mail
(48, -12, D:3)
  a +0 whip
  3 stones
  a +0 whip
(52, 14, D:3)
  a +0 dagger

Level 4 of the Dungeon
(0, 0, D:4)
  a +0 falchion
(2, -17, D:4)
  a +0 club
(14, -3, D:4)
  a +0 long sword
(26, -7, D:4)
  a +0 hammer
(27, -6, D:4)
  a +0 hammer
(28, -7, D:4)
  a +1 hammer of protection
(29, -6, D:4)
  a +0 hammer
(30, -6, D:4)
  a +0 hammer
(31, -5, D:4)
  a +0 hammer
(32, -5, D:4)
  a +4 quarterstaff of chaos
  a +1 cloak of willpower
(33, -6, D:4)
  a +0 hammer
(33, -5, D:4)
  a +0 hammer
(33, -4, D:4)
  a +0 hammer
(34, -6, D:4)
  the +2 hammer of Infection {drain, rPois}
    rPois:     It protects you from poison.
(34, -5, D:4)
  a +0 hammer
(34, -4, D:4)
  a +0 hammer
(35, -6, D:4)
  a +0 hammer
(35, -4, D:4)
  a +0 hammer
(39, -13, D:4)
  a +0 ring mail
(39, 2, D:4)
  a +0 short sword
  5 stones
(41, -31, D:4)
  a +0 scale mail
(44, -28, D:4)
  a +0 longbow

Level 5 of the Dungeon
(3, -13, D:5)
  a +0 whip
(8, -8, D:5)
  a +0 giant club
(13, -33, D:5)
  a +0 hand axe
(23, -4, D:5)
  a +0 mace
  a +0 leather armour
(23, -3, D:5)
  a +0 hand axe
  a +0 leather armour
(26, -13, D:5)
  a +0 flail
  a +0 chain mail
(27, -14, D:5)
  a +0 dagger
  a +0 robe
(30, -28, D:5)
  a +0 sling
(30, -22, D:5)
  an amulet of the acrobat

Level 6 of the Dungeon
(0, 0, D:6)
  a +0 shortbow
(9, 7, D:6)
  a +0 trident
(15, 19, D:6)
  5 stones
(21, 12, D:6)
  a +0 short sword
(25, 10, D:6)
  a +0 dire flail
  a +0 giant spiked club
(28, 25, D:6)
  a +0 flail
(28, 26, D:6)
  a +0 glaive
  a +0 giant club
  a +0 giant spiked club
(30, 20, D:6)
  a +0 dagger
(35, 21, D:6)
  a +0 whip
(37, 4, D:6)
  a +0 ring mail
(44, 20, D:6)
  a +0 leather armour
(45, 20, D:6)
  a +0 short sword
  3 stones
(47, 19, D:6)
  a +0 dagger
  a +0 dagger
  a +0 club
  a +0 dagger
  a +0 whip of electrocution
  a +0 robe
(57, 10, D:6)
  a +0 short sword
(57, 11, D:6)
  a +0 dagger
  a +0 dagger
  a +0 dagger
  4 stones
  a +0 short sword
  a +0 club
(57, 12, D:6)
  a +0 dagger
  2 stones

Level 7 of the Dungeon
(0, 0, D:7)
  a +0 club
  a +0 falchion
  a +0 scale mail
  a +0 falchion
  a +0 mace
  a +0 chain mail
  a +0 morningstar
  a +0 whip
  a +0 scale mail
(1, 0, D:7)
  a +0 club
  a +0 leather armour
  a +0 dagger
  a +0 robe
  a +0 hand axe
  5 stones
  a +0 short sword
  a boomerang
  a +0 ring mail
  a +0 hand axe
  a +0 whip
  a +0 leather armour
  a +0 dagger
  a +0 ring mail
  a +0 dagger
  a +0 leather armour
  a +0 dagger
  a +0 robe
  a +0 club
  a +0 hand axe
  a +0 leather armour
  a +0 club
  a +0 dagger
  a +0 robe
  a +0 flail
  a +0 chain mail
  a +0 flail
  a +0 club
  a +0 club
  a +0 leather armour
  a +0 shortbow
  a potion of degeneration
  a +0 morningstar
  a +0 leather armour
  a +0 hand axe
  a +0 plate armour
  a +0 club
  a +0 leather armour
(2, -1, D:7)
  a +0 trident
  a +0 leather armour
(2, 1, D:7)
  a +0 club
(16, 6, D:7)
  a +2 leather armour of fire resistance
(17, 9, D:7)
  a +0 robe
(17, 17, D:7)
  a +0 battleaxe
  a +0 shortbow
(18, 14, D:7)
  a +0 club
  a +0 scale mail
  a +0 hand axe
  a +0 short sword
  a +0 ring mail
  a +0 dagger
  a +0 leather armour
(18, 26, D:7)
  4 stones
(20, 2, D:7)
  7 stones
(29, 26, D:7)
  a +0 short sword
(30, 25, D:7)
  a +0 club
  a +0 dagger
  a +0 robe
(31, 25, D:7)
  a +0 club
  a +0 ring mail
(34, 30, D:7)
  a +0 chain mail
(39, 3, D:7)
  a +4 spear of freezing
  a +0 robe
  a +0 dire flail
  a +0 robe
(39, 33, D:7)
  a +3 falchion
  a +0 robe
(40, 3, D:7)
  a +0 scimitar
  a +0 robe
  a +4 dire flail
  a +0 robe
(43, 31, D:7)
  a +3 falchion
  a +0 robe
(46, 31, D:7)
  a +0 long sword of electrocution
  a +0 robe
(50, 27, D:7)
  a +0 dagger

Level 8 of the Dungeon
[Shop] Joishac's Weapon Shoppe
  a +0 rapier (52 gold)
  a +2 war axe of venom (210 gold)
  7 stones (9 gold)
  a +0 arbalest (58 gold)
  a +0 dagger (26 gold)
  4 stones (5 gold)
  7 stones (9 gold)
  a +3 antimagic long sword (357 gold)
(0, 0, D:8)
  a +0 halberd
(0, 1, D:8)
  a +0 trident
  a +0 leather armour
(1, -3, D:8)
  a +0 spear
(1, -2, D:8)
  a +0 spear
(1, -1, D:8)
  a +0 club
  a +0 dagger
  a +0 scale mail
  a +0 flail
  a boomerang
  a +0 spear
  a +0 ring mail
(1, 0, D:8)
  a +0 club
(9, -12, D:8)
  a +0 hand axe
(10, -13, D:8)
  a +0 leather armour
  a +0 flail
  a +0 ring mail
  a +0 club
(10, -12, D:8)
  a boomerang
  a +0 flail
  a +0 robe
  a +0 dagger
(13, -1, D:8)
  a +0 war axe
(17, -20, D:8)
  the +8 storm bow {elec, penet}
  (unseen)
(17, -19, D:8)
  a box of beasts
(17, -18, D:8)
  a phantom mirror
(18, -20, D:8)
  10 gold pieces (still there?)
  the amulet "Wezec" {Spirit *Corrode rC++ Str+3 Slay+3} (still there?)
    [amulet of guardian spirit]
    
    It causes incoming damage to be divided between your reserves of health and
    magic.
    Str:       It affects your strength (+3).
    Slay:      It affects your accuracy & damage with ranged weapons and melee
    (+3).
    rC:        It greatly protects you from cold.
    *Corrode:  It may corrode you when you take damage.
(18, -19, D:8)
  Sif Muna's Folio of the Doomed Dragon
    Spells                            Type                      Level
     a - Fireball                      Conjuration/Fire              5
     b - Borgnjor's Vile Clutch        Necromancy/Earth              5
     c - Simulacrum                    Ice/Necromancy                6
  (unseen)
(18, -18, D:8)
  a book of Hexes
(19, -20, D:8)
  a lightning rod (4/4)
(24, -7, D:8)
  2 potions of degeneration
(35, -11, D:8)
  a +0 leather armour
(43, -23, D:8)
  a +0 giant club
  a +0 giant spiked club
(46, 2, D:8)
  a -2 vampiric spear
  a +0 animal skin

Level 9 of the Dungeon
(0, 0, D:9)
  a +0 short sword
(2, 2, D:9)
  a +0 hand axe
  a +0 dagger
  a +0 robe
  a +3 short sword of flaming
  a +0 leather armour
(4, 2, D:9)
  a +0 mace
  a +0 leather armour
(4, 3, D:9)
  a +0 halberd
(26, -3, D:9)
  5 stones
(28, -1, D:9)
  a +0 long sword
  a +0 chain mail
  a +0 hand axe
(29, -2, D:9)
  a +0 hand axe
(31, 35, D:9)
  a +0 shortbow
(37, 38, D:9)
  a +0 hand axe
(40, 2, D:9)
  a +0 dagger
(40, 29, D:9)
  +0 acid dragon scales
  a +1 war axe of distortion
(42, 7, D:9)
  a +0 scimitar
  a +0 chain mail
(44, 7, D:9)
  a +0 hand axe
(53, 5, D:9)
  a +0 rapier

Level 10 of the Dungeon
[Shop] Getaleitt's Antique Weapon Shoppe
  a +2 vampiric whip (585 gold)
  a +0 war axe (105 gold)
  a +0 hand axe (90 gold)
  a +0 dagger (60 gold)
  a +0 dagger (60 gold)
  a +0 quarterstaff (120 gold)
  the +6 spear of No Interval {heavy, rPois SInv} (1524 gold)
    rPois:     It protects you from poison.
    SInv:      It lets you see invisible.
  the +9 flail of Plague {freeze, Str+2} (1875 gold)
    Str:       It affects your strength (+2).
(0, 0, D:10)
  a +0 leather armour
(4, 0, D:10)
  6 stones
(4, 6, D:10)
  2 potions of degeneration
(9, -13, D:10)
  9 stones
(14, 3, D:10)
  a +0 short sword
(17, -23, D:10)
  a +0 leather armour
(17, -6, D:10)
  8 gold pieces
(18, -6, D:10)
  a scroll of fog
(19, -6, D:10)
  20 gold pieces
(23, -34, D:10)
  a +0 buckler
(28, -26, D:10)
  a +0 giant spiked club
  a +0 giant club
(34, -7, D:10)
  a +0 short sword
(35, -7, D:10)
  a +0 club
(35, -6, D:10)
  a +0 club
(35, -5, D:10)
  a +0 whip
(44, -24, D:10)
  a +0 glaive
  a +0 chain mail
(45, -24, D:10)
  a +0 flail
  a +0 giant spiked club
  a +0 giant club
  a +0 whip
  a +0 ring mail
(46, -25, D:10)
  a +0 hand axe
  a +0 club
  a +0 robe
(47, -26, D:10)
  a +0 shortbow
(49, -34, D:10)
  a +0 dagger
(51, -33, D:10)
  5 stones
(51, -20, D:10)
  a +0 plate armour
(62, -34, D:10)
  8 stones

the Ecumenical Temple

Level 1 of the Lair of Beasts
[Shop] Ucol's Jewellery Emporium
  a +6 ring of intelligence (468 gold)
  a +6 ring of intelligence (468 gold)
  a ring of wizardry (390 gold)
  a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} (733 gold)
    [ring of magical power]
    
    AC:        It affects your AC (+2).
    EV:        It affects your evasion (+2).
    HP:        It affects your health (+2).
    MP:        It affects your magic capacity (+9).
    SH:        It affects your SH (+2).
  a +6 ring of intelligence (468 gold)
  an amulet of the acrobat (390 gold)
  a ring of fire (325 gold)
  the ring "Zicoha" {rF+ Int+3 Dex+2 Stlth+} (588 gold)
    [ring of protection from fire]
    
    Int:       It affects your intelligence (+3).
    Dex:       It affects your dexterity (+2).
    rF:        It protects you from fire.
    Stlth:     It makes you more stealthy.
(0, 0, Lair:1)
  5 stones
(5, 29, Lair:1)
  8 stones
(25, 18, Lair:1)
  a +1 demon trident of electrocution
(33, 0, Lair:1)
  20 poisoned darts
  a staff of cold
(34, 32, Lair:1)
  a scroll of fear
(34, 33, Lair:1)
  the +1 hat "Xine" {Int+3}
    Int:       It affects your intelligence (+3).
  (unseen)
(35, 32, Lair:1)
  17 gold pieces
(36, 32, Lair:1)
  18 gold pieces
(36, 33, Lair:1)
  a ring of see invisible
(40, -5, Lair:1)
  a +0 scimitar
(42, 35, Lair:1)
  a +0 plate armour
(45, -12, Lair:1)
  the +1 short sword "Murmur" {freeze, *Corrode rN++ SInv Stlth+}
    rN:        It greatly protects you from negative energy.
    SInv:      It lets you see invisible.
    *Corrode:  It may corrode you when you take damage.
    Stlth:     It makes you more stealthy.
(53, 16, Lair:1)
  7 stones

Level 2 of the Lair of Beasts
(0, 0, Lair:2)
  a +0 sling
(1, 15, Lair:2)
  a +0 hat
(4, -2, Lair:2)
  4 stones
(17, 14, Lair:2)
  6 stones
(32, 0, Lair:2)
  2 stones
(34, -7, Lair:2)
  5 stones
(48, 1, Lair:2)
  5 stones
(62, 9, Lair:2)
  a +0 mace

Level 3 of the Lair of Beasts
(1, -5, Lair:3)
  21 gold pieces
  a dire elephant corpse
(27, -30, Lair:3)
  a +0 scale mail
(29, 19, Lair:3)
  a +0 rapier
(33, -23, Lair:3)
  3 stones