ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500) Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 3514968285035499760, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name CanOfBees -rc /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -seed -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2025-05-01.19:48:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a5ad55d812e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x5a5ad55e3861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x5a5ad55d860a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7fdbc2dc1330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7fdbc2e1ab2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7fdbc2dc127e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x5a5ad55e2b9d]: /usr/games/crawl-bcadrencrawl(_Z3diePKciS0_z+0x166) [0x5a5ad55e32c6]: die(char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(_Z19mons_class_holiness12monster_type+0xa3) [0x5a5ad59c5df3]: mons_class_holiness(monster_type) /usr/games/crawl-bcadrencrawl(_Z22get_mons_class_resists12monster_type+0x63) [0x5a5ad59c5e73]: get_mons_class_resists(monster_type) /usr/games/crawl-bcadrencrawl(_Z21get_mons_base_resistsRK7monster+0x35) [0x5a5ad59d0ab5]: get_mons_base_resists(monster const&) /usr/games/crawl-bcadrencrawl(_Z15get_mons_resistRK7monster16mon_resist_flags+0xc) [0x5a5ad59d0ffc]: get_mons_resist(monster const&, mon_resist_flags) /usr/games/crawl-bcadrencrawl(_ZNK7monster8res_elecEb+0x15) [0x5a5ad59e2215]: monster::res_elec(bool) const /usr/games/crawl-bcadrencrawl(_Z20resist_adjust_damagePK5actor9beam_typeib+0x42f) [0x5a5ad56cffef]: resist_adjust_damage(actor const*, beam_type, int, bool) /usr/games/crawl-bcadrencrawl(_ZN6attack18apply_damage_brandEPKc+0x58d) [0x5a5ad556aa7d]: attack::apply_damage_brand(char const*) /usr/games/crawl-bcadrencrawl(_ZN12melee_attack16handle_phase_hitEv+0x60a) [0x5a5ad58e112a]: melee_attack::handle_phase_hit() /usr/games/crawl-bcadrencrawl(_ZN12melee_attack6attackEv+0x34b) [0x5a5ad58e9f6b]: melee_attack::attack() /usr/games/crawl-bcadrencrawl(_Z21attack_cleave_targetsR5actorRNSt7__cxx114listIPS_SaIS3_EEEii19wu_jian_attack_type+0x1c7) [0x5a5ad56d06e7]: attack_cleave_targets(actor&, std::__cxx11::list >&, int, int, wu_jian_attack_type) /usr/games/crawl-bcadrencrawl(_ZN12melee_attack16handle_phase_endEv+0x31) [0x5a5ad58dc161]: melee_attack::handle_phase_end() /usr/games/crawl-bcadrencrawl(_ZN12melee_attack6attackEv+0x2e1) [0x5a5ad58e9f01]: melee_attack::attack() /usr/games/crawl-bcadrencrawl(+0x54f9c0) [0x5a5ad56d39c0]: /usr/games/crawl-bcadrencrawl(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typeii+0xb85) [0x5a5ad56d46d5]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int, int) /usr/games/crawl-bcadrencrawl(_Z18move_player_action9coord_def+0x6ce) [0x5a5ad5a0370e]: move_player_action(coord_def) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x5a5ad5cf9ea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x5a5ad5cfa8fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x5a5ad55137f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7fdbc2da61ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7fdbc2da628b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x5a5ad55141e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fdbc2e8c7a7 in __GI___wait4 (pid=265736, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007fdbc2e8c7a7 in __GI___wait4 (pid=265736, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005a5ad55d87dc in call_gdb (file=0x7fdbc2f804e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 238555\000\000\000\000\000\000" #2 0x00005a5ad55e387f in do_crash_dump () at dbg-asrt.cc:685 t = 1746129220 dir = "/dgldir/morgue/CanOfBees/" name = "/dgldir/morgue/CanOfBees/crash-CanOfBees-20250501-195340.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500)" file = 0x7fdbc2f804e0 <_IO_2_1_stderr_> #3 0x00005a5ad55d860a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007fdbc2dc127e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005a5ad55e2b9d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe2b3cf140 "ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500)", assert=false) at dbg-asrt.cc:817 No locals. #10 0x00005a5ad55e32c6 in die (file=file@entry=0x5a5ad5d2c3ad "mon-util.cc", line=line@entry=789, format=format@entry=0x5a5ad5da6b18 "bogus mc (no monster data): %s (%d)") at dbg-asrt.cc:877 tmp = "bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' mesg = "ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffe2b3cfa40, reg_save_area = 0x7ffe2b3cf960}} #11 0x00005a5ad59c5df3 in mons_class_holiness (mc=MONS_NO_MONSTER) at /usr/include/c++/13/bits/basic_string.h:222 No locals. #12 0x00005a5ad59c5e73 in get_mons_class_resists (mc=) at mon-util.cc:419 me = resists = 0 #13 0x00005a5ad59d0ab5 in get_mons_base_resists (m=...) at mon-util.cc:466 mon = @0x5a5ad6370010: { = {_vptr.actor = 0x5a5ad6039478 , type = MONS_NO_MONSTER, mid = 0, position = {x = 0, y = 0}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }, shield_blocks = 0, constricted_by = 0, escape_attempts = 0, constricting = 0x0}, mname = "", hit_points = 0, max_hit_points = 0, speed = 0, speed_increment = 0, target = {x = 0, y = 0}, firing_pos = {x = 0, y = 0}, patrol_point = {x = 0, y = 0}, travel_target = MTRAV_NONE, travel_path = std::vector of length 0, capacity 2, inv = {mData = {27000 }}, spawn_items = std::vector of length 1, capacity 1 = {{base_type = OBJ_WEAPONS, sub_type = 0 '\000'}}, spells = std::vector of length 0, capacity 0, attitude = ATT_HOSTILE, behaviour = BEH_SLEEP, foe = 27000, ench_countdown = 0 '\000', enchantments = std::map with 0 elements, ench_cache = {data = std::bitset}, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}, xp_tracking = XP_NON_VAULT, experience = 0, base_monster = MONS_NO_MONSTER, {number = 0, blob_size = 0, num_heads = 0, ballisto_activity = 0, spore_cooldown = 0, mangrove_pests = 0, prism_charge = 0, battlecharge = 0, move_spurt = 0, steps_remaining = 0, tentacle_connect = 0}, colour = -1, summoner = 0, foe_memory = 0, god = GOD_NO_GOD, ghost = std::unique_ptr = {get() = 0x0}, seen_context = SC_NONE, damage_friendly = 0, damage_total = 0, client_id = 0, static last_client_id = 299, went_unseen_this_turn = false, unseen_pos = {x = 0, y = 0}, hit_dice = 0} resists = #14 0x00005a5ad59d0ffc in get_mons_resist (mon=..., res=res@entry=MR_RES_ELEC) at mon-util.cc:513 No locals. #15 0x00005a5ad59e2215 in monster::res_elec (this=0x5a5ad6370010 ) at monster.cc:4047 u = #16 0x00005a5ad56cffef in _beam_to_resist (mount=false, flavour=BEAM_ELECTRICITY, defender=0x5a5ad6370010 ) at fight.cc:741 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = , absdepth0 = 1 Level vaults: layout_sewer nzn_hepliaklqana_mist_gate purgy_house chequers_ecumenical_altar_simple_redux trog_three_pillars_becter uniq_robin uniq_pikel uniq_purgy Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The kobold shouts! A cinder newt comes into view. The cinder newt hisses angrily. You hit the kobold (5). You kill the kobold! You hear a shout! A hobgoblin comes into view. Things that are here: a +0 short sword; a +0 buckler; a kobold corpse The cinder newt bites you. The cinder newt burns you (3). You closely miss the cinder newt. x2; The cinder newt bites you (1). The cinder newt burns you (4). The cinder newt bites you. The cinder newt burns you (4). You hit the cinder newt (3). It is struck brutally! You hit the cinder newt but do no damage. The cinder newt is moderately wounded. (9/12) HP The cinder newt bites you (1). The cinder newt burns you (4). You hit the cinder newt (6). It is struck brutally! You barely miss the cinder newt. The cinder newt is severely wounded. (3/12) HP The cinder newt bites you. The cinder newt burns you (3). The cinder newt closely misses you. You hit the cinder newt (5). It is struck brutally! You kill the cinder newt! You hit the hobgoblin (3). You hit the hobgoblin (1). The hobgoblin is almost dead. (1/5) HP The hobgoblin barely misses you. You hit the hobgoblin but do no damage. x2 The hobgoblin is almost dead. (1/5) HP The hobgoblin hits you with a +0 club (2). x2 You hit the hobgoblin (4). You kill the hobgoblin! A bat comes into view. Items here: ) = ††. Butcher a hobgoblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the hobgoblin corpse. The bat barely misses you. You butcher the cinder newt corpse. The bat barely misses you. Items here: %% ) = ÷÷. c - 17 chunks of flesh (gained 1); c - 20 chunks of flesh (gained 3) The bat closely misses you. The bat barely misses you. x2 You hit the bat (5). You kill the bat! Some of the chunks of flesh in your inventory have rotted away. The hobgoblin shouts! You see here a bat corpse. You butcher the bat corpse. Things that are here: a chunk of flesh; a bat skeleton There isn't anything to butcher here. g - a cursed ring of intelligence {(Curse: rC-)} Things that are here: a +0 club; a hobgoblin skeleton; a cinder newt skeleton Things that are here: a chunk of flesh; a bat skeleton c - 15 chunks of flesh (gained 1) Things that are here: a +0 club; a hobgoblin skeleton; a cinder newt skeleton Things that are here: a +0 short sword; a +0 buckler; a kobold corpse The hobgoblin hits you but does no damage. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 short sword; a +0 buckler; a kobold corpse h - a +0 buckler The hobgoblin hits you with a +0 club (3). Wield which item (- for none, * to show all)? (? for menu, Esc to quit) h - a +0 buckler (shield) The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is healthy. (6/6) HP The hobgoblin hits you with a +0 club (3). You hit the hobgoblin (1). The hobgoblin is lightly wounded. (5/6) HP The hobgoblin hits you with a +0 club (6). You hit the hobgoblin (1). The hobgoblin is moderately wounded. (4/6) HP The hobgoblin hits you with a +0 club (5). * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin hits you with a +0 club (5). * * * LOW HITPOINT WARNING * * * You hit the hobgoblin (1). The hobgoblin is heavily wounded. (3/6) HP The hobgoblin barely misses you. The hobgoblin hits you with a +0 club (7)! * * * LOW HITPOINT WARNING * * * You hit the hobgoblin (3). You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. c - 18 chunks of flesh (gained 4) Things that are here: a +0 club; a hobgoblin skeleton There isn't anything to butcher here. There isn't anything to butcher here. Things that are here: a cinder newt skeleton; a hobgoblin skeleton; a hobgoblin skeleton You start waiting. A rat comes into view. A rat is nearby! You start waiting. The rat is too close now for your liking. A rat is nearby! You start waiting. Some of the chunks of flesh in your inventory have rotted away. You start waiting. HP restored. A goblin comes into view. The goblin shouts! A goblin is nearby! Throw: Junk Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin (83% to-hit, healthy (4/4), 72% (Melee)) You pick up a piece of a broken weapon and throw it. The rusty metal barely misses the goblin. A rat and a goblin come into view. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you (2). The goblin unwields a +0 dagger. The goblin wields a +0 hunting sling. The goblin shoots a sling bullet. The sling bullet strikes you (5). The goblin closely misses you. You hit the goblin (4). You kill the goblin! The goblin shoots a sling bullet. The sling bullet hits you (3). You see here a goblin corpse. Some of the chunks of flesh in your inventory have rotted away. The rat bites you (3). The rat bites you but does no damage. The rat bites you (2). You hit the rat (4). It is struck brutally! You kill the rat! The goblin shoots a sling bullet. The sling bullet hits you (1). The goblin unwields a +0 hunting sling. The goblin wields a +0 dagger. The goblin hits you but does no damage. You see here a rat corpse. You hit the goblin (2). The goblin is heavily wounded. (2/4) HP The goblin hits you with a +0 dagger (3). You hit the goblin (2). You kill the goblin! Things that are here: a +0 dagger; a +0 hunting sling; a goblin corpse You butcher the goblin corpse. c - 10 chunks of flesh (gained 1) Things that are here: a +0 dagger; a +0 hunting sling; a goblin skeleton There isn't anything to butcher here. There isn't anything to butcher here. You see here a rat corpse. You butcher the rat corpse. c - 11 chunks of flesh (gained 1) You see here a rat skeleton. There isn't anything to butcher here. Things that are here: a +0 dagger; a +0 hunting sling; a goblin skeleton i - a +0 hunting sling Some of the chunks of flesh in your inventory have rotted away. You start waiting. Some of the chunks of flesh in your inventory have rotted away. HP restored. You see here a goblin corpse. You butcher the goblin corpse. c - 7 chunks of flesh (gained 1) You see here a goblin skeleton. You see here a goblin skeleton. Eating one of 7 chunks of flesh. This raw flesh tastes terrible. You eat one of the 7 chunks of flesh. j - 2 potions of amnesia Found a +0 hatchet. Found a potion of amnesia. A hobgoblin and a gnoll come into view. The gnoll shouts! The hobgoblin shouts! A leopard gecko comes into view. Some of the chunks of flesh in your inventory have rotted away. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. You hit the hobgoblin but do no damage. The hobgoblin is healthy. (5/5) HP The hobgoblin hits you with a +0 club (5). You hit the hobgoblin (1). The hobgoblin is moderately wounded. (4/5) HP The hobgoblin hits you with a +0 club (3). You hit the hobgoblin (3). The hobgoblin is almost dead. (1/5) HP The hobgoblin hits you with a +0 club (4). The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin hits you with a +0 club (4). You hit the hobgoblin (1). You kill the hobgoblin! The leopard gecko bites you (1). Your Fighting skill increases to level 2! You sock the leopard gecko (7)! It is struck brutally! You kill the leopard gecko! The gnoll hits you with a +0 flail (5). You hit the gnoll (3). The gnoll is moderately wounded. (9/12) HP The gnoll hits you with a +0 flail (2). You hit the gnoll (1). The gnoll is moderately wounded. (8/12) HP The gnoll hits you with a +0 flail (5). You hit the gnoll (4). The gnoll is severely wounded. (4/12) HP The gnoll hits you with a +0 flail (7)! You hit the gnoll (1). The gnoll is severely wounded. (3/12) HP The gnoll hits you with a +0 flail (6). The gnoll hits you with a +0 flail (8)! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll barely misses you. You hit the gnoll (2). The gnoll is almost dead. (1/12) HP The gnoll hits you with a +0 flail (2). * * * LOW HITPOINT WARNING * * * You hit the gnoll (4). You kill the gnoll! You have reached level 4! Your demonic ancestry asserts itself... Your fingernails lengthen. Items here: )) †††. Butcher a gnoll corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the gnoll corpse. You butcher the leopard gecko corpse. You butcher the hobgoblin corpse. c - 6 chunks of flesh (gained 3); c - 8 chunks of flesh (gained 2) c - 12 chunks of flesh (gained 4) Items here: )) ÷÷÷. There isn't anything to butcher here. There isn't anything to butcher here. k - a +0 flail You start waiting. A bat comes into view. The bat moves out of view. j - 3 potions of amnesia (gained 1) A bat and a hobgoblin come into view. The hobgoblin shouts! The bat hits you but does no damage. There are monsters nearby! There are monsters nearby! The bat hits you but does no damage. You hit the bat (3). You kill the bat! A goblin comes into view. The goblin shouts! You hit the hobgoblin (2). The hobgoblin is heavily wounded. (3/5) HP The hobgoblin hits you (2). The hobgoblin barely misses you. You hit the hobgoblin (4). You kill the hobgoblin! You see here a hobgoblin corpse. The goblin hits you with a +0 dagger (4). You hit the goblin (6). You kill the goblin! Your Stealth skill increases to level 2! l - a potion of berserk rage You now have 56 gold pieces (gained 12). Things that are here: a +0 dagger; a goblin corpse; a bat corpse Things that are here: a +0 dagger; a goblin corpse; a bat corpse Butcher a goblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the goblin corpse. You butcher the bat corpse. c - 15 chunks of flesh (gained 3); c - 16 chunks of flesh (gained 1) Things that are here: a +0 dagger; a goblin skeleton; a bat skeleton There isn't anything to butcher here. You see here a hobgoblin corpse. You butcher the hobgoblin corpse. c - 20 chunks of flesh (gained 4) You see here a hobgoblin skeleton. There isn't anything to butcher here. You start waiting. Some of the chunks of flesh in your inventory have rotted away. x2 HP restored. Unknown command. Unknown command. d - 2 rations (gained 1) You now have 69 gold pieces (gained 13). The bat is too close now for your liking. A bat is nearby! You start waiting. The bat is too close now for your liking. The bat hits you (1). You hit the bat (3). You kill the bat! Some of the chunks of flesh in your inventory have rotted away. Found a +0 helmet. You see here a bat corpse. You butcher the bat corpse. Things that are here: a chunk of flesh; a bat skeleton c - 9 chunks of flesh (gained 1) The rat barely misses you. You hit the rat (6). It is struck brutally! You kill the rat! You see here a rat corpse. There isn't anything here! You see here a rat corpse. You butcher the rat corpse. c - 10 chunks of flesh (gained 1) You see here a rat skeleton. A bat comes into view. You see here a +0 helmet. m - a +0 helmet Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Found a ration. The bat barely misses you. You hit the bat (3). The bat is severely wounded. (1/4) HP The bat hits you but does no damage. The bat hits you (1). x2 You barely miss the bat. The bat barely misses you. x2 A rat comes into view. The bat hits you but does no damage. Found a scroll of bless item. There isn't anything here! You barely miss the bat. The bat hits you but does no damage. The rat bites you but does no damage. You sock the rat (7)! It is struck brutally! You kill the rat! The bat hits you (1). The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. You hit the bat (4). You kill the bat! You see here a bat corpse. You butcher the bat corpse. c - 11 chunks of flesh (gained 1) You see here a bat skeleton. You see here a rat corpse. You butcher the rat corpse. c - 12 chunks of flesh (gained 1) You see here a rat skeleton. Found a +0 spear. n - a scroll of bless item You are feeling hungry. As you read the scroll of bless item, it crumbles to dust. Your +0 war axe crackles with electricity. a - a +0 war axe of electrocution Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You're wielding all the weapons you can. Unwield which one? (? for menu, Esc to cancel) < or b - a +0 mace; > or h - a +0 buckler You hear the crackle of electricity. a - a +0 war axe of electrocution (weapon) A bat comes into view. You see here a ration. You slash the bat (8)! It is lacerated severely! Lightning courses through the bat (6). You kill the bat! Some of the chunks of flesh in your inventory have rotted away. A kobold comes into view. You see here a bat corpse. You butcher the bat corpse. Things that are here: a chunk of flesh; a bat skeleton You see here a ration. d - 3 rations (gained 1) You hit the kobold (6). He is lacerated severely! Lightning courses through the kobold (6). You kill the kobold! You see here a kobold corpse. c - 9 chunks of flesh (gained 1) You see here a bat skeleton. Eating one of 9 chunks of flesh. This raw flesh tastes terrible. You eat one of the 9 chunks of flesh. You see here a bat skeleton. A goblin comes into view. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! A hobgoblin comes into view. Some of the chunks of flesh in your inventory have rotted away. You barely miss the goblin. The hobgoblin shouts! The goblin hits you but does no damage. You hit the goblin (6). He is lacerated severely! Lightning courses through the goblin (6). You kill the goblin! You slash the hobgoblin (8)! She is lacerated severely! Lightning courses through the hobgoblin (7)! You kill the hobgoblin! Things that are here: a hobgoblin corpse; a goblin corpse Butcher a hobgoblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the hobgoblin corpse. You butcher the goblin corpse. c - 8 chunks of flesh (gained 3); c - 11 chunks of flesh (gained 3) Things that are here: a hobgoblin skeleton; a goblin skeleton There isn't anything to butcher here. n - a potion of ambrosia o - a scroll of blinking You see here a +0 leather armour. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. d - 4 rations (gained 1) Done exploring. Done exploring. Okay, then. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Okay, then. Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. An adder skeleton comes into view. There is a stone staircase leading up here. The adder skeleton bites you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The adder skeleton bites you (3). You hit the adder skeleton (4). Lightning courses through the adder skeleton (5). The adder skeleton is severely damaged. (3/12) HP The adder skeleton bites you (2). x2; The adder skeleton bites you (5). You hit the adder skeleton (4). Lightning courses through the adder skeleton (5). You destroy the adder skeleton! Unknown command. Some of the chunks of flesh in your inventory have rotted away. You enter the shallow water. Moving in this stuff is going to be slow. You start waiting. Some of the chunks of flesh in your inventory have rotted away. HP restored. There is a stone staircase leading up here. Found a scroll of immolation. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A cinder newt comes into view. The cinder newt hisses angrily. You hear a shout! A kobold comes into view. You see here a scroll of immolation. p - a scroll of immolation The cinder newt bites you. The cinder newt burns you (3). You hit the cinder newt but do no damage. Lightning violently courses through the cinder newt (3). The cinder newt is moderately wounded. (9/12) HP The cinder newt barely misses you. x2 You hit the cinder newt but do no damage. Lightning violently courses through the cinder newt (6). The cinder newt is severely wounded. (3/12) HP The cinder newt closely misses you. The cinder newt bites you. The cinder newt burns you (3). A kobold comes into view. The cinder newt bites you. The cinder newt burns you (3). You barely miss the cinder newt. The kobold shouts! You hear a shout! The cinder newt bites you. The cinder newt burns you (4). The kobold picks up a skull and throws it. The skull hits you (2). The cinder newt bites you. The cinder newt burns you (3). You hit the cinder newt but do no damage. Lightning violently courses through the cinder newt (9)! You kill the cinder newt! You hear a splash. A kobold comes into view. The kobold unwields a +0 club. The kobold wields a +2 hand crossbow of freezing. It is covered in frost. The kobold shoots a bolt. The bolt stabs through you but does no damage. Some of the chunks of flesh in your inventory have rotted away. A kobold comes into view. The kobold shoots a bolt. The bolt pierces through you (6). The bolt freezes you (1). You see here a cinder newt corpse. You butcher the cinder newt corpse. You hear a splash. The kobold shouts! You hear a shout! The kobold shoots a bolt. The bolt stabs through you (4). The bolt freezes you (1). Things that are here: a chunk of flesh; a cinder newt skeleton c - 7 chunks of flesh (gained 1) The kobold picks up a bone and throws it. The bone barely misses you. The kobold shoots a bolt. The bolt barely misses you. A big kobold comes into view. The big kobold shouts! The kobold completely misses the giant blowfly. The kobold picks up a skull and throws it. The skull hits you but does no damage. The kobold picks up a bone and throws it. The bone hits you (1). You enter the shallow water. Moving in this stuff is going to be slow. The kobold shoots a bolt. The bolt stabs through you (4). The bolt freezes you (1). The kobold shoots a bolt. The bolt stabs through you but does no damage. The kobold shoots a bolt. The bolt pierces through you (6). The bolt freezes you (1). You hear a shout! A kobold comes into view. There is a stone staircase leading up here. The kobold picks up a stone and throws it. The stone hits you but does no damage. The kobold shoots a bolt. The bolt pierces through you (5). The bolt freezes you (2). You climb upwards. There is a stone staircase leading down here. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Eating a chunk of flesh. This raw flesh tastes terrible. You eat the chunk of flesh. You start waiting. HP restored. You climb downwards. The kobold hits you but does no damage. The kobold hits you with a +0 short sword (5). The kobold picks up a stone and throws it. The stone hits you but does no damage. A kobold comes into view. The kobold shoots a bolt. The bolt pierces through you (7)! The bolt freezes you (3). There is a stone staircase leading up, spattered with blood here. The kobold shouts! The kobold closely misses you. The big kobold hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You hit the big kobold (4). She is lacerated severely! Lightning courses through the big kobold (3). The big kobold is moderately wounded. (20/27) HP You hit the kobold (3). She is lacerated severely! Lightning courses through the kobold (5). You kill the kobold! The big kobold hits you with a +0 club (10)! You hit the big kobold (5). She is lacerated severely! Lightning courses through the big kobold (5). The big kobold is severely wounded. (10/27) HP The big kobold hits you with a +0 club (7)! The big kobold splashes around in the water. You hit the big kobold (3). She is lacerated severely! Lightning courses through the big kobold (3). The big kobold is almost dead. (4/27) HP The big kobold hits you with a +0 club (1). The big kobold hits you with a +0 club (4). You barely miss the big kobold. The big kobold hits you with a +0 club (3). You hit the big kobold (6). She is lacerated severely! Lightning courses through the big kobold (6). You kill the big kobold! You hear a splash. You have reached level 5! You feel strong. Your demonic ancestry asserts itself... The wave of death grows in power. Things that are here: a +0 short sword; a kobold corpse There is a stone staircase leading down, spattered with blood here. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 club; a big kobold corpse You start waiting. You start waiting. HP restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. The kobold picks up a skull and throws it. The skull hits you (1). There is a stone staircase leading up, spattered with blood here. You hit the kobold (4). He is lacerated severely! Lightning courses through the kobold (4). You kill the kobold! The kobold shoots a bolt. The bolt pierces through you (6). The bolt freezes you (2). The kobold hits you with a cursed +1 dagger of chaos {(Curse: Fragile rC-)} (2). You see here a kobold corpse. You hit the kobold (5). He is lacerated severely! Lightning courses through the kobold (5). You kill the kobold! You barely miss the kobold. The kobold hits you with a +0 club (1). You hit the kobold (5). She is lacerated severely! Lightning courses through the kobold (4). You kill the kobold! The kobold picks up a bone and throws it. The bone hits you (1). The kobold shoots a bolt. The bolt stabs through you (2). The bolt freezes you (1). The kobold unwields a +2 hand crossbow of freezing. The kobold wields a +0 club. The kobold hits you with a +0 club (4). The kobold hits you but does no damage. Things that are here: a +0 club; a kobold corpse; a kobold corpse You slash the kobold (7)! He is lacerated severely! Lightning courses through the kobold (5). You kill the kobold! You slash the kobold (9)! She is lacerated severely! Lightning courses through the kobold (7)! You kill the kobold! You hear a splash. x2 Things that are here: a +0 dagger; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 club; a +2 hand crossbow of freezing; a kobold corpse c - a +2 hand crossbow of freezing Things that are here: a +0 club; a kobold corpse; a kobold corpse You see here a kobold corpse. Drop what? 16/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 hunting sling. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) c - a +2 hand crossbow of freezing Adjust to which letter? (? for menu, Esc to quit) b - a +2 hand crossbow of freezing; c - a +0 mace Your +0 war axe of electrocution stops crackling. Your +2 hand crossbow of freezing is covered in frost. Unknown command. Unknown command. You see here a kobold corpse. Things that are here: a +0 club; a kobold corpse; a kobold corpse Things that are here: a +0 dagger; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An adder comes into view. The adder hisses angrily. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: a submerged adder (water, 66% to-hit, healthy (10/10), 75% (Melee)) You shoot a bolt. The bolt barely misses the adder. The adder bites you (1). You are poisoned. The adder poisons you (4). You feel sick. (1) The adder bites you (1). The adder bites you but does no damage. The adder bites you but does no damage. Your +2 hand crossbow of freezing stops glowing. You hear the crackle of electricity. The adder bites you (3). You feel sick. (1) The adder barely misses you. You hit the adder (6). It is lacerated severely! Lightning courses through the adder (6). You kill the adder! You hit the withered plant (6). It is lacerated severely! Lightning courses through the withered plant (6). You destroy the withered plant! Your Axes & Hammers skill increases to level 4! You see here an adder corpse. You butcher the adder corpse. You feel sick. (1) Something bites the withered plant (5). It resists. i - 2 chunks of flesh You see here an adder skeleton. Your +0 war axe of electrocution stops crackling. Your +2 hand crossbow of freezing is covered in frost. You enter the shallow water. Moving in this stuff is going to be slow. The slimehead bites the withered plant but does no damage. You feel sick. (1) You are no longer poisoned. HP restored. A sewer rat comes into view. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sewer rat Aim: a submerged sewer rat (Helpless., healthy (10/10), 75% (Melee), asleep) You shoot a bolt. The bolt stabs through the sewer rat (2). The sewer rat is moderately wounded. (8/10) HP Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a submerged sewer rat (58% to-hit, moderately wounded (8/10), 75% (Melee)) You shoot a bolt. The bolt pierces through the sewer rat (5). The sewer rat is severely wounded. (3/10) HP Unknown command. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (72% to-hit, severely wounded (4/10), 75% (Melee)) You shoot a bolt. The bolt barely misses the sewer rat. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (72% to-hit, severely wounded (4/10), 75% (Melee)) You shoot a bolt. The bolt stabs through the sewer rat (4). The bolt freezes the sewer rat (1). You kill the sewer rat! Your Armour skill increases to level 1! Your Shields skill increases to level 1! You see here a sewer rat corpse. p - 2 scrolls of immolation (gained 1) There are no items here. You see here a sewer rat corpse. A leopard gecko, a sewer rat and a giant cockroach come into view. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (80% to-hit, healthy (6/6), 72% (Melee), wandering, hasn't noticed you) You shoot a bolt. The bolt pierces through the leopard gecko (11)! The bolt freezes the leopard gecko (3). You kill the leopard gecko! You see here a sewer rat corpse. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (80% to-hit, healthy (5/5), 77% (Melee)) You shoot a bolt. The bolt stabs through the giant cockroach (4). It resists. The giant cockroach seems to slow down. The bolt freezes the giant cockroach (1). You kill the giant cockroach! Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Really target yourself? Okay, then. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sewer rat Aim: a submerged sewer rat (water, Helpless., healthy (11/11), 75% (Melee), asleep) You shoot a bolt. The bolt pierces through the sewer rat (5). The bolt freezes the sewer rat (1). The sewer rat is heavily wounded. (5/11) HP Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a submerged sewer rat (58% to-hit, heavily wounded (5/11), 75% (Melee)) You shoot a bolt. The bolt stabs through the sewer rat (4). The bolt freezes the sewer rat (1). You kill the sewer rat! You hear a splash. You are feeling hungry. Unknown command. A sewer rat comes into view. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sewer rat Aim: a sewer rat (Helpless., healthy (12/12), 75% (Melee), asleep) You shoot a bolt. The bolt stabs through the sewer rat (1). The sewer rat is lightly wounded. (11/12) HP Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (73% to-hit, lightly wounded (11/12), 75% (Melee)) You shoot a bolt. The bolt stabs through the sewer rat (2). The sewer rat seems to slow down. The sewer rat is moderately wounded. (9/12) HP Unknown command. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (73% to-hit, moderately wounded (9/12), 75% (Melee), slow) You shoot a bolt. The bolt pierces through the sewer rat (5). The bolt freezes the sewer rat (2). The sewer rat is almost dead. (2/12) HP Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (73% to-hit, almost dead (2/12), 75% (Melee), slow) You shoot a bolt. The bolt stabs through the sewer rat but does no damage. The sewer rat is almost dead. (2/12) HP Unknown command. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (73% to-hit, almost dead (2/12), 75% (Melee), slow) You shoot a bolt. The bolt pierces through the sewer rat (10)! You kill the sewer rat! You start waiting. Eating one of 2 chunks of flesh. This raw flesh tastes terrible. You eat one of the 2 chunks of flesh. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. 2 sewer rats come into view. The sewer rat barely misses the giant blowfly. Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sewer rat Aim: a submerged sewer rat (60% to-hit, healthy (10/10), 75% (Melee)) You shoot a bolt. The bolt stabs through the sewer rat but does no damage. The sewer rat is healthy. (10/10) HP Fire: b) +2 hand crossbow (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sewer rat Aim: a sewer rat (73% to-hit, healthy (10/10), 75% (Melee)) You shoot a bolt. The bolt stabs through the sewer rat (4). The bolt freezes the sewer rat (1). The sewer rat is heavily wounded. (5/10) HP Your +2 hand crossbow of freezing stops glowing. You hear the crackle of electricity. You hit the sewer rat (3). It is lacerated severely! Lightning courses through the sewer rat (4). You kill the sewer rat! The sewer rat bites you (4). You slash the sewer rat (7)! It is lacerated severely! Lightning courses through the sewer rat (6). You kill the sewer rat! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel strong. You start waiting. A goblin comes into view. All of the chunks of flesh in your inventory have rotted away. The goblin shouts! You hear a shout! x4 You enter the shallow water. Moving in this stuff is going to be slow. A goblin comes into view. A leopard gecko, a goblin and a spectral weapon come into view. The spectral weapon is . The goblin shouts! The leopard gecko hisses angrily. You hear a shout! Robin of the Strong Arm comes into view. The spectral weapon moves out of view. A goblin comes into view. Robin shouts! The goblin shouts! You hear a shout! x2 The goblin wields a +0 hunting sling. The goblin shoots a sling bullet. The sling bullet strikes you (6). A goblin comes into view. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 dagger (4). A goblin comes into view. The goblin shoots a sling bullet. The sling bullet strikes you (8)! The goblin shouts! The goblin shoots a sling bullet. The sling bullet hits you (4). You enter the shallow water. Moving in this stuff is going to be slow. The goblin hits you with a +0 dagger (4). Robin throws the goblin at you! The goblin barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The goblin hits you with a +0 club (7)! Robin throws the goblin at you! Do you really want to thrash into deep water? Uppercase [Y]es or [N]o only, please. Do you really want to thrash into deep water? [Y]es or [N]o only, please. Do you really want to thrash into deep water? Okay, then. The goblin hits you with a +0 club (4). The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The sling bullet ricochets! The sling bullet hits the goblin (2). The sling bullet ricochets! The sling bullet strikes the leopard gecko (7)! It is struck brutally! The leopard gecko dies! Things that are here: a sewer rat corpse; a sewer rat corpse; a sewer rat corpse The goblin shoots a sling bullet. The sling bullet hits you (2). The goblin shoots a sling bullet. The sling bullet strikes you (11)! You enter the shallow water. Moving in this stuff is going to be slow. The goblin no longer looks unusually strong. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin hits you with a +0 club (10)! * * * LOW HITPOINT WARNING * * * The spectral weapon appears! The goblin hits you with a +0 club (6). * * * LOW HITPOINT WARNING * * * A spectral weapon comes into view. It is . Blink to where? Press: ? - help, Dir - move target You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. The spectral weapon moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. Your magical contamination has completely faded away. The goblin splashes around in the water. The goblin hits the withered plant with a +0 dagger (1). It resists. Something hits the withered plant (2). It resists. The goblin hits the withered plant but does no damage. The spectral weapon fades away. Something hits the withered plant (1). It resists. The goblin hits the withered plant with a +0 dagger (3). It resists. The withered plant is destroyed! The goblin hits the withered plant but does no damage. Robin draws out her weapon's spirit! A spectral weapon comes into view. It is . The goblin hits the withered plant (1). It resists. The goblin hits the withered plant with a +0 dagger (3). It resists. Robin throws the goblin at you! The goblin hits you but does no damage. Robin throws the goblin at you! The goblin wields a +0 hunting sling. The goblin shoots a sling bullet. The sling bullet hits you (1). The goblin hits you with a +0 dagger (4). * * * LOW HITPOINT WARNING * * * Robin roars a battlecry! The goblins go into a battle-frenzy! Do you really want to walk into deep water? Uppercase [Y]es or [N]o only, please. Do you really want to walk into deep water? [Y]es or [N]o only, please. Do you really want to walk into deep water? Uppercase [Y]es or [N]o only, please. Do you really want to walk into deep water? Okay, then. The goblin barely misses you. The goblin shoots a sling bullet. The sling bullet strikes you (5). * * * LOW HITPOINT WARNING * * * You swap places. You enter the shallow water. Moving in this stuff is going to be slow. You swap places. The goblin hits you with a +0 dagger (5). * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a kobold skeleton Things that are here: a +0 club; a kobold skeleton; a kobold skeleton You see here a kobold skeleton. There is a stone staircase leading up, spattered with blood here. The goblin shoots a sling bullet. The sling bullet hits you (2). * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down, spattered with blood here. You start waiting. You start waiting. You are feeling hungry. You start waiting. You start waiting. HP restored. You climb downwards. Level annotation: Robin The goblin hits you but does no damage. There is a stone staircase leading up, spattered with blood here. You barely miss the goblin. The goblin hits you with a +0 dagger (2). The goblin shoots a sling bullet. The sling bullet hits you (2). The sling bullet ricochets! The sling bullet hits the goblin (4). The sling bullet ricochets! The sling bullet hits you (2). The sling bullet ricochets! The sling bullet strikes the goblin (11)! The goblin dies! x2 The goblin unwields a +0 hunting sling. The goblin barely misses you. The goblin hits the slimehead but does no damage. Things that are here: a +0 club; a scroll of immolation; a goblin corpse You barely miss the goblin. The goblin hits the slimehead but does no damage. The goblin hits you (1). The goblin hits the slimehead but does no damage. The goblin hits you (4). You slash the goblin (8)! He is lacerated severely! Lightning courses through the goblin (4). You kill the goblin! The goblin hits the slimehead but does no damage. A spectral weapon comes into view. The spectral weapon moves out of view. Items here: )) = †. You butcher the goblin corpse. Items here: % )) = ÷. There isn't anything to butcher here. There isn't anything to butcher here. You see here a +0 dagger. You slash the goblin (7)! He is lacerated severely! Lightning courses through the goblin (7)! You kill the goblin! Something hits the withered plant but does no damage. You hear a splashing noise. You enter the shallow water. Moving in this stuff is going to be slow. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! A goblin comes into view. Robin splashes around in the water. The spectral weapon hits you (9)! You see here a goblin corpse. You slash Robin (7)! She is lacerated severely! Lightning courses through Robin (5). Robin is severely wounded. (5/17) HP You hit the spectral weapon but do no damage. Lightning weakly courses through the spectral weapon (2). Robin shares her spectral weapon's damage! Robin says, "A pitiful Hill Orc like you will never find the ORB!" Robin hits you with a cursed +3 spectral club {(Curse: Fragile)} (5). The hobgoblin hits the withered plant but does no damage. A goblin comes into view. The spectral weapon hits you (9)! Robin hits you with a cursed +3 spectral club {(Curse: Fragile)} (2). The goblin splashes around in the water. The hobgoblin hits the withered plant but does no damage. The spectral weapon barely misses you. The goblin shouts! You hit Robin (6). She is lacerated severely! Lightning courses through Robin (7)! You kill Robin! You hear a splash. x2 The spectral weapon fades away. You bug DEAD MONSTER but do no damage. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Hill Orc Job: Demonspawn HP: 60/79; mods: 0/0 MP: 9/9; mod: 0 Stats: 19 (19) 12 (12) 10 (10) Position: (17, 13), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 14 | 2 | 213 | 87/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes & Hammers | X | 2 | 28 | 4 | 403 | 50/177 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Maces & Staves | X | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 0 | 0 | 0/70 Crossbows | X | 1 | 14 | 0 | 23 | 23/70 Armour | X | 1 | 14 | 1 | 69 | 19/100 Dodging | X | 1 | 14 | 2 | 498 | 246/252 Stealth | X | 0 | 0 | 2 | 212 | 0/212 Shields | X | 1 | 14 | 1 | 80 | 30/100 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 1 | 157 | 57/200 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Charms | X | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/84 Transmutations | X | 0 | 0 | 0 | 0 | 0/100 Fire Magic | X | 0 | 0 | 2 | 255 | 105/150 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 4 | 211 | 35/89 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #40: 30 Attributes: #12: 69 #27: 329 #49: 155 #59: 1 Mutations: claws: 1 (innate) powered by death: 2 (innate) soft flesh: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 war axe of electrocution eq slot #1, inv slot #7: +0 buckler eq slot #3, inv slot #12: +0 helmet eq slot #7, inv slot #5: +0 ring mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #≈≈≈≈≈≈# #≈≈≈≈≈.# #)≈≈...# #)<..≈.# #.≈≈≈≈.# #)≈≈≈≈≈# #)≈≈≈≈≈# #))≈≈≈≈# #@≈≈≈.≈# ##[≈≈.≈≈# ############;.≈..≈≈########### ..≈.≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈.≈.≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈..≈.≈≈≈≈≈≈PPP..≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈.≈≈..≈≈≈≈≈Pg..≈≈≈≈≈≈≈ ≈≈≈..≈≈≈≈≈.≈≈g.≈≈≈≈≈g≈.≈≈≈≈≈≈≈≈ ≈≈..≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈..≈≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (30, 59): {{{{ CLASS: FogMachine pow_min: 20 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 40 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: grey smoke props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>