ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed. Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10302585595928909925, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name CanOfBees -rc /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2025-04-26.03:16:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d699bc1212e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x5d699bc1d861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x5d699bc1260a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b8641c9a330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7b8641cf3b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7b8641c9a27e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x5d699bc1cb9d]: /usr/games/crawl-bcadrencrawl(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5d699bc1d157]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(+0x3f24e4) [0x5d699bbb04e4]: /usr/games/crawl-bcadrencrawl(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x4e) [0x5d699bbb209e]: bolt::tracer_nonenchantment_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt21tracer_affect_monsterEP7monster+0x795) [0x5d699bbca375]: bolt::tracer_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt11affect_cellEv+0x1d9) [0x5d699bbc5639]: bolt::affect_cell() /usr/games/crawl-bcadrencrawl(_ZN4bolt7explodeEbb+0x7e9) [0x5d699bbc5f39]: bolt::explode(bool, bool) /usr/games/crawl-bcadrencrawl(_ZN4bolt7do_fireEv+0x5a0) [0x5d699bbc85e0]: bolt::do_fire() /usr/games/crawl-bcadrencrawl(_ZN4bolt4fireEv+0xae) [0x5d699bbc8f8e]: bolt::fire() /usr/games/crawl-bcadrencrawl(_ZN13targeter_beam7set_aimE9coord_def+0x9d) [0x5d699c238fad]: targeter_beam::set_aim(coord_def) /usr/games/crawl-bcadrencrawl(+0x4ea34b) [0x5d699bca834b]: /usr/games/crawl-bcadrencrawl(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x2b) [0x5d699bcb228b]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-bcadrencrawl(+0x4f094c) [0x5d699bcae94c]: /usr/games/crawl-bcadrencrawl(+0x4f0d3a) [0x5d699bcaed3a]: /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x3df) [0x5d699bcaf54f]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser19find_default_targetEv+0x7d) [0x5d699bcaf9bd]: direction_chooser::find_default_target() const /usr/games/crawl-bcadrencrawl(_ZN17direction_chooser16choose_directionEv+0x45f) [0x5d699bcb12cf]: direction_chooser::choose_direction() /usr/games/crawl-bcadrencrawl(_Z9directionR4distRK22direction_chooser_args+0x80) [0x5d699bcb1520]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-bcadrencrawl(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1db) [0x5d699c1d1d7b]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-bcadrencrawl(_Z11your_spells10spell_typeibPK8item_defP4dist+0x7f7) [0x5d699c17a3d7]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-bcadrencrawl(_Z12cast_a_spellb10spell_typeP4dist+0x172) [0x5d699c17cb42]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-bcadrencrawl(_Z17do_cast_spell_cmdb+0x18) [0x5d699c17d7e8]: do_cast_spell_cmd(bool) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x5d699c333ea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x5d699c3348fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x5d699bb4d7f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b8641c7f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b8641c7f28b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x5d699bb4e1e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b8641d657a7 in __GI___wait4 (pid=2548963, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b8641d657a7 in __GI___wait4 (pid=2548963, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d699bc127dc in call_gdb (file=0x7b8641e594e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 2496253\000\000\000\000\000" #2 0x00005d699bc1d87f in do_crash_dump () at dbg-asrt.cc:685 t = 1745638007 dir = "/dgldir/morgue/CanOfBees/" name = "/dgldir/morgue/CanOfBees/crash-CanOfBees-20250426-032647.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed." file = 0x7b8641e594e0 <_IO_2_1_stderr_> #3 0x00005d699bc1260a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {23}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007b8641c9a27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005d699bc1cb9d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdcf35b0c0 "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", assert=true) at dbg-asrt.cc:817 No locals. #10 0x00005d699bc1d157 in AssertFailed (expr=expr@entry=0x5d699c347bb2 "preac > 0 || final == 0", file=file@entry=0x5d699c347a10 "beam.cc", line=line@entry=4902, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", '\000' ... args = {{gp_offset = 1814061344, fp_offset = 543454575, overflow_arg_area = 0x2127676e616227, reg_save_area = 0x0}} fileName = #11 0x00005d699bbb04e4 in bolt::determine_damage (this=this@entry=0x7ffdcf35c860, mon=mon@entry=0x5d699c9b3750 , preac=@0x7ffdcf35ba14: 0, postac=@0x7ffdcf35ba18: 0, final=@0x7ffdcf35ba1c: 1) at beam.cc:4902 freeze_immune = preac_max_damage = tracer_postac_max = 0 #12 0x00005d699bbb209e in bolt::tracer_nonenchantment_affect_monster (this=0x7ffdcf35c860, mon=0x5d699c9b3750 ) at beam.cc:4957 preac = 0 post = 0 final = 1 #13 0x00005d699bbca375 in bolt::tracer_affect_monster (this=0x7ffdcf35c860, mon=0x5d699c9b3750 ) at beam.cc:5030 No locals. #14 0x00005d699bbc5639 in bolt::affect_cell (this=0x7ffdcf35c860) at beam.cc:1384 ignored = false m = 0x5d699c9b3750 hit_player = #15 0x00005d699bbc5f39 in bolt::explosion_affect_cell (p=..., this=0x7ffdcf35c860) at beam.cc:7181 orig_pos = orig_pos = #16 bolt::explode (this=0x7ffdcf35c860, show_more=true, hole_in_the_middle=false) at beam.cc:7128 delta = @0x5d699e8c8a10: {x = -1, y = -1} __for_range = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_begin = __for_end = line = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 2147483647, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #17 0x00005d699bbc85e0 in bolt::do_fire (this=this@entry=0x7ffdcf35c860) at beam.cc:1665 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 6 Level id: Lair:6 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 15 Level vaults: grunt_lair_end_beastmaster layout_gridlike slime_altar_1 grunt_megastairs_1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a komodo dragon (98% to-hit, healthy (45/45), 75% (Melee), confused) Out of range. Okay, then. Really walk into that cloud of freezing vapour? Okay, then. Your clear chameleon gores the water moccasin (10)! It is struck brutally! Bahamut approves of your kill. The water moccasin explodes! The entropic burst engulfs the plant (35)!! The plant is destroyed! The entropic burst engulfs your clear chameleon (22)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! You see here a chunk of flesh. l - 12 chunks of flesh (gained 1) You have got your breath back. The komodo dragon seems less confused. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (seething chaos, 94% to-hit, healthy (45/45), 75% (Melee)) You feel a strong surge of power! The chaotic shard of blessed fire hits the komodo dragon (11)! The komodo dragon is moderately wounded. (34/45) HP As it is struck, the komodo dragon flickers and vanishes.. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The acid corrodes something! You hit the plant but do no damage. The plant is heavily damaged. (13/23) HP Something bites you (35)!! You are perforated ruthlessly! Deactivating autopickup; reactivate with Ctrl-A. You hit the fungus but do no damage. The fungus is scorched (5). A demonic flame burns away the fungus's fire resistance. You tail-slap the fungus (1). The fungus is heavily damaged. (24/49) HP Something bites you (10)! You are perforated ruthlessly! You emit a cloud of foul miasma! Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Something bites you (15)! You are perforated ruthlessly! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The plant is no longer more vulnerable to fire. A crocodile comes into view. Something barely misses you. Your red chameleon gores the fungus (4). It resists. Your red chameleon freezes the fungus (26)!! The fungus is destroyed! The crocodile is engulfed in blessed fire (7)! Your green chameleon gores the plant (4). It resists. Your green chameleon shocks the plant (11)! The plant is destroyed! The crocodile moves out of view. You swap places. Tiamat appreciates your kill. Reactivating autopickup. You feel a bit more experienced. Your Shields skill increases to level 3! You see here a komodo dragon corpse. You butcher the komodo dragon corpse. l - 17 chunks of flesh (gained 5) You see here a komodo dragon skeleton. You swap places. A crocodile is nearby! You hit the crocodile but do no damage. The crocodile is scorched (7)! A demonic flame burns away the crocodile's fire resistance. You tail-slap the crocodile, but do no damage. The crocodile is almost dead. (2/27) HP You hit the crocodile but do no damage. The crocodile is scorched (9)! You kill the crocodile! Tiamat appreciates your kill. You see here a crocodile corpse. You butcher the crocodile corpse. l - 23 chunks of flesh (gained 6) You see here a crocodile skeleton. There isn't anything to butcher here. A porcupine comes into view. The porcupine moves out of view. You see here a giraffe corpse. You butcher the giraffe corpse. Things that are here: 8 chunks of flesh; a giraffe skeleton There isn't anything to butcher here. You see here a giraffe corpse. You butcher the giraffe corpse. Things that are here: a chunk of flesh; a giraffe skeleton There isn't anything to butcher here. Breath at? Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine (87% to-hit, healthy (16/16), 66% (Melee)) You breathe a bolt of seething chaos. The chaotic shard of water hits the porcupine (11)! The porcupine is severely wounded. (5/16) HP A spark of chaos speeds the porcupine up. You feel somewhat more hungry. The porcupine is engulfed in seething chaos. Your green chameleon splashes around in the water. The porcupine is engulfed in seething chaos. The porcupine flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something bites you (4). You are perforated ruthlessly! Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Something bites you (6). You are perforated ruthlessly! Unknown command. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? Okay, then. Unknown command. You swap places. Something bites your red chameleon (17)! It is perforated ruthlessly! Something misses your red chameleon. Your red chameleon is engulfed in seething chaos. Your red chameleon suddenly seems more agile. Things that are here: a chunk of flesh; a giraffe skeleton Something misses your red chameleon. x2 You see here a giraffe corpse. Unknown command. You have got your breath back. Something misses your red chameleon. Something closely misses your red chameleon. Something closely misses your red chameleon. Something barely misses your red chameleon. Some of the chunks of flesh in your inventory have rotted away. Something closely misses your red chameleon. Something barely misses your red chameleon. Something bites your red chameleon (9)! It is perforated ruthlessly! Something shocks your red chameleon (5). Your red chameleon changes colours to blue. Something barely misses your blue chameleon. Something bites your blue chameleon (1). It is perforated ruthlessly! Something shocks your blue chameleon. Your blue chameleon absorbs the electricity (2). Something barely misses your blue chameleon. You swap places. Something bites you but does no damage. You hit something (3). Something bites you (12)! You are perforated ruthlessly! Something bites you but does no damage. You are struck by something's spines (5). You hit something (1). Your tail-slap misses something. Something bites you (15)! You are perforated ruthlessly! Something bites you (7)! You are perforated ruthlessly! You emit a cloud of foul miasma! You are struck by something's spines (2). You hit something but do no damage. Something is scorched (12)! Bahamut & Tiamat accept your kill. Reactivating autopickup. You feel a bit more experienced. The porcupine explodes! The entropic burst engulfs you (22)!! The entropic burst engulfs your green chameleon (16)! The entropic burst engulfs your clear chameleon (26)!! You are engulfed in seething chaos. Bahamut protects you from being slowed. Your green chameleon is engulfed in blazing flames (8)! Your green chameleon changes colours to red. You see here a giraffe corpse. You are engulfed in blazing flames (1). You resist. Your blue chameleon is engulfed in seething chaos. Your blue chameleon basks in the mutagenic energy and changes! l - 22 chunks of flesh (gained 1) You see here a giraffe skeleton. Unknown command. You start waiting. Some of the chunks of flesh in your inventory have rotted away. x2 Your clear chameleon changes into a two-headed ogre! Your clear chameleon is no longer unusually agile. You start waiting. Your clear chameleon disappears in a puff of smoke! Magic restored. l - 22 chunks of flesh (gained 8) You see here a giraffe skeleton. Your two-headed ogre changes into a sphinx moth! You start waiting. Some of the chunks of flesh in your inventory have rotted away. Your sphinx moth changes into a two-headed ogre! You start waiting. Eating one of 21 chunks of flesh. This raw flesh tastes terrible. You eat one of the 21 chunks of flesh. Your two-headed ogre changes into a shining eye! You see here a crocodile skeleton. l - 21 chunks of flesh (gained 1) There isn't anything here! You swap places. You see here a crocodile skeleton. You swap places. You now have 1083 gold pieces (gained 18). You see here a water moccasin corpse. The water moccasin corpse isn't edible. You see here a giraffe corpse. You butcher the giraffe corpse. l - 23 chunks of flesh (gained 2) You see here a giraffe skeleton. l - 24 chunks of flesh (gained 1) There isn't anything here! There isn't anything here! l - 25 chunks of flesh (gained 1) You swap places. You see here a porcupine corpse. You butcher the porcupine corpse. l - 26 chunks of flesh (gained 1) You see here a porcupine skeleton. There isn't anything to butcher here. You start waiting. HP restored. l - 27 chunks of flesh (gained 1) Unknown command. Unknown command. You swap places. Your shining eye changes into a mana viper! A boulder beetle comes into view. The boulder beetle moves out of view. Some of the chunks of flesh in your inventory have rotted away. The boulder beetle is too close now for your liking. A boulder beetle is nearby! You start waiting. The boulder beetle is too close now for your liking. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (95% to-hit, healthy (97/97), 84% (Melee), wandering, hasn't noticed you) You feel a strong surge of power! The chaotic shard of silver fragments hits the boulder beetle (6). The boulder beetle is lightly wounded. (91/97) HP The scintillating magical residue splatters into the eyes of the boulder beetle. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (95% to-hit, lightly wounded (91/97), 84% (Melee), wandering, blind, hasn't noticed you) You feel a strong surge of power! The stone arrow hits the boulder beetle (12)! The boulder beetle is lightly wounded. (79/97) HP Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (95% to-hit, lightly wounded (80/97), 84% (Melee), wandering, blind, hasn't noticed you) You feel a strong surge of power! Your clear chameleon changes colours to white. The chaotic shard of cold hits your white chameleon (3). Your white chameleon is healthy. (37/37) HP Magical energy makes your white chameleon cover ground more quickly. Your white chameleon gores the boulder beetle (2). Your mana viper bites the boulder beetle but does no damage. Unknown command. The boulder beetle bites you (16)! You are perforated ruthlessly! Your white chameleon gores the boulder beetle but does no damage. Your mana viper bites the boulder beetle (5). It resists. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (95% to-hit, moderately wounded (73/97), 84% (Melee), blind) The stone arrow hits the boulder beetle (14)! The boulder beetle is moderately wounded. (59/97) HP Your mana viper bites the boulder beetle (6). It resists. Your white chameleon gores the boulder beetle (6). The boulder beetle is engulfed in flames (15)! The boulder beetle closely misses your mana viper. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (95% to-hit, severely wounded (33/97), 84% (Melee), wandering, blind, hasn't noticed you) You feel a strong surge of power! The chaotic shard of fire hits the boulder beetle (16)! The boulder beetle is almost dead. (17/97) HP Your white chameleon gores the boulder beetle (3). Your white chameleon shocks the boulder beetle (10)! Your mana viper bites the boulder beetle but does no damage. A boulder beetle is nearby! You hit the boulder beetle (1). The boulder beetle is almost dead. (3/97) HP Your white chameleon gores the boulder beetle but does no damage. You swap places. Your mana viper bites the boulder beetle (4). It resists. The boulder beetle dies! Tiamat appreciates your kill. Your mana viper looks stronger. You see here a boulder beetle corpse. You butcher the boulder beetle corpse. l - 32 chunks of flesh (gained 6) There isn't anything here! You swap places. You start waiting. Your mana viper changes into a water nymph! You start waiting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. Your water nymph changes into a glowing orange brain! Your white chameleon is no longer moving quickly. A rime drake comes into view. A rime drake is nearby! Some of the chunks of flesh in your inventory have rotted away. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (86% to-hit, healthy (32/32), 71% (All)) The stone arrow hits the rime drake (12)! The rime drake is moderately wounded. (20/32) HP The rime drake breathes ice at you. The flash freeze hits you (4). You are encased in ice. Your white chameleon throws its tongue at the rime drake. The its tongue hits the rime drake (5). The rime drake is chilled by its frozen tongue (4). The rime drake partially resists. The rime drake is wrenched violently forward by your white chameleon's tongue! Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (86% to-hit, severely wounded (12/32), 71% (All), catching its breath) The chaotic shard of healing mist hits the rime drake. You heal the rime drake. The rime drake is completely healed. A rime drake is nearby! The rime drake closely misses your white chameleon. Your glowing orange brain blinks! Your white chameleon gores the rime drake (14)! The rime drake dies! Tiamat appreciates your kill. Found 2 rations. You see here a rime drake corpse. You butcher the rime drake corpse. The ice encasing you melts away. l - 13 chunks of flesh (gained 6) You see here a rime drake skeleton. There isn't anything to butcher here. You swap places. You start waiting. Magic restored. Found an escape hatch in the floor. Some of the chunks of flesh in your inventory have rotted away. b - 29 rations (gained 2) b - 30 rations (gained 1) You swap places. Found a +0 leather armour. You swap places. You swap places. Your glowing orange brain changes into a blood boa! Found a stone staircase leading down. c - 6 scrolls of teleportation (gained 1) Your blood boa changes into an alligator! You swap places. You swap places. You swap places. Your entropy weaver changes into a minotaur! Key pressed, stopping explore. You swap places. Eating one of 12 chunks of flesh. This raw flesh tastes terrible. You eat one of the 12 chunks of flesh. You swap places. A yak comes into view. A yak is nearby! 2 yaks come into view. The yak bellows! All of the chunks of flesh in your inventory have rotted away. Breath at? Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (94% to-hit, healthy (39/39), 73% (Melee)) You breathe a bolt of seething chaos. The chaotic shard of lightning hits the yak (8)! The yak is moderately wounded. (31/39) HP You feel somewhat more hungry. Your white chameleon disappears in a puff of smoke! The yak is engulfed in seething chaos. The yak suddenly seems more agile. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - yak The ball explodes into a vile cloud! The stinking cloud engulfs the yak but does no damage. The yak is moderately wounded. (31/39) HP The stinking cloud engulfs the yak but does no damage. The yak is healthy. (35/35) HP The yak is engulfed in seething chaos. The yak is unaffected. You hit the yak (1). The yak is scorched (10)! A demonic flame burns away the yak's fire resistance. The yak is heavily wounded. (20/39) HP You block the yak's attack. You hit the yak (2). You tail-slap the yak, but do no damage. The yak is heavily wounded. (18/39) HP The yak gores you (5). The yak looks sick. You emit a cloud of foul miasma! You hit the yak but do no damage. The yak is scorched (9)! The yak is severely wounded. (10/39) HP The yak is engulfed in dark miasma (3). The yak is poisoned. The yak closely misses you. The yak is engulfed in noxious fumes (1). The yak is engulfed in noxious fumes. The yak appears confused. You hit the yak but do no damage. The yak is almost dead. (7/39) HP The yak gores you but does no damage. You closely miss the yak. The yak is engulfed in dark miasma (2). The yak looks even sicker. The yak barely misses you. The yak is engulfed in noxious fumes. The yak appears confused. The yak closely misses you. You hit the yak (2). The yak is scorched (4). Bahamut approves of your kill. The yak explodes! The entropic burst engulfs the yak (34)!! The yak is almost dead. (2/37) HP The entropic burst engulfs you (27)!! The entropic burst engulfs the yak (33)!! The yak is almost dead. (2/35) HP You are engulfed in acidic fog (8)! You are splashed with acid (14)! The yak is engulfed in seething chaos. The yak suddenly seems more agile. The yak is engulfed in acidic fog (15)! The yak is splashed with acid (15)! The acid corrodes the yak! You kill the yak! Tiamat appreciates your kill. Really walk into that cloud of seething chaos? Okay, then. Really walk into that cloud of acidic fog? [Y]es or [N]o only, please. Really walk into that cloud of acidic fog? [Y]es or [N]o only, please. Really walk into that cloud of acidic fog? Okay, then. Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (95% to-hit, almost dead (5/35), 73% (Melee), unusually agile, confused) You feel a huge surge of power! The chaotic shard of venom hits the yak (2). The yak is poisoned. The yak is almost dead. (3/35) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (95% to-hit, almost dead (1/35), 73% (Melee), unusually agile, confused, poisoned) You feel a huge surge of power! The chaotic shard of destruction hits the yak (7)! You blow up the yak! Bahamut approves of your kill. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You have got your breath back. You start waiting. Magic restored. l - a chunk of flesh Unknown command. HP restored. l - 3 chunks of flesh (gained 2) l - 4 chunks of flesh (gained 1) l - 5 chunks of flesh (gained 1) l - 6 chunks of flesh (gained 1) You butcher the yak corpse. l - 9 chunks of flesh (gained 3) You see here a yak skeleton. x2 l - 10 chunks of flesh (gained 1) l - 11 chunks of flesh (gained 1) l - 12 chunks of flesh (gained 1) l - 13 chunks of flesh (gained 1) l - 14 chunks of flesh (gained 1) Key pressed, stopping explore. s - a scroll of acquirement b - 31 rations (gained 1) b - 32 rations (gained 1) f - 4 potions of haste (gained 1) You see here a yak skeleton. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. Found a scroll of teleportation. c - 7 scrolls of teleportation (gained 1) Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You hit the fungus (1). It resists. The fungus is lightly damaged. (38/44) HP You hit the fungus (2). It resists. You tail-slap the fungus, but do no damage. The fungus is lightly damaged. (36/44) HP You hit the fungus but do no damage. The fungus is lightly damaged. (36/44) HP You hit the fungus (1). It resists. The fungus is scorched (12)! You tail-slap the fungus, but do no damage. The fungus is heavily damaged. (23/44) HP You hit the fungus but do no damage. The fungus is scorched (9)! The fungus is severely damaged. (14/44) HP You hit the fungus (2). It resists. The fungus is scorched (18)!! You destroy the fungus! You hit the fungus (1). It resists. The fungus is scorched (9)! A demonic flame burns away the fungus's fire resistance. The fungus is moderately damaged. (31/41) HP You hit the fungus but do no damage. The fungus is scorched (12)! You tail-slap the fungus (2). The fungus is heavily damaged. (17/41) HP You hit the fungus (1). It resists. You tail-slap the fungus (2). The fungus is severely damaged. (14/41) HP You hit the fungus but do no damage. The fungus is scorched (4). You tail-slap the fungus (3). The fungus is almost destroyed. (7/41) HP You hit the fungus (2). It resists. The fungus is scorched (13)! You destroy the fungus! Unknown command. Unknown command. Done exploring. Done exploring. Unknown command. Done exploring. Done exploring. Okay, then. Unknown command. Something appears at your feet! You now have 1813 gold pieces (gained 730). Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Unknown command. Colour: Skills/Enhancers: Resist: Breath: [a] - Blood Necromancy, Hexes, Air rTorm, rHellfire Vampiric Fog [b] - Golden Fire, Ice, Poison rF+, rC+, rPois Triple Breath [c] - Turquoise Translo, Transmu Insubstantial Spectral Mist [d] - Cancel (Remain Current Colour) Transform into which colour? Transformation cancelled. Unknown command. Do you wish to receive a Book of the Dragon? You see here a book of the Dragon. Tiamat grants you a gift! You pick up a book of the Dragon and begin reading... You add the spells Chaos Bolt, Dragon Form and Dragon's Call to your library. Unknown command. Okay, then. Okay, then. Unknown command. Unknown command. Done exploring. Done exploring. Okay, then. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest Where to? (Enter - Lair:4 @ (x,y), ? - help) Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. As you read the scroll of bless item, it crumbles to dust. Your +1 hat begins to feel soothingly cool! C - a +1 hat of fire resistance (worn) Okay, then. Unknown command. You have 1813 gold pieces. Unknown command. Unknown command. Unknown command. There is an escape hatch in the floor here. You are feeling very hungry. There is a stone staircase leading down here. You climb downwards. Found a +0 scale mail and a +0 hunting sling. Found an escape hatch in the ceiling. There is a stone staircase leading up here. A crocodile comes into view. Breath at? Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (95% to-hit, healthy (26/26), 69% (Melee), wandering, hasn't noticed you) You breathe a bolt of seething chaos. The chaotic shard of acid hits the crocodile (8)! The crocodile is splashed with acid (4). The crocodile is heavily wounded. (14/26) HP The chaos empowers the spells of the crocodile. You feel somewhat more hungry. A boulder beetle comes into view. The crocodile is engulfed in freezing vapours (10)! The crocodile bites you (2). You are perforated ruthlessly! The crocodile grabs you. The crocodile wrenches you. The crocodile crushes you (5). Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - crocodile You feel a strong surge of power! The ball explodes into a scintillating random clouds! The chaotic blast of silver fragments engulfs the crocodile but does no damage. The crocodile is almost dead. (4/26) HP The crocodile is caught in a web! The chaotic blast of negative energy engulfs the boulder beetle but does no damage. The boulder beetle is drained (3). The boulder beetle is lightly wounded. (88/91) HP The chaotic magic splinters into barbs that impale the boulder beetle. You hear an angry hiss. You hear a trumpeting! x2; You hear an angry hiss. The boulder beetle is engulfed in blessed fire (16)! Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile's hold on you weakens, but your attempt to escape fails. The boulder beetle is engulfed in freezing vapours (13)! Your black chameleon is engulfed in mutagenic fog. Your clear chameleon gores the boulder beetle (1). The boulder beetle looks as sick as possible! Your clear chameleon poisons the boulder beetle (21)!! You escape the crocodile's grasp. A rime drake comes into view. Your clear chameleon gores the crocodile (4). The crocodile dies! Bahamut & Tiamat accept your kill. The rime drake hisses angrily. You hit the boulder beetle (2). The boulder beetle is scorched (11)! A demonic flame burns away the boulder beetle's fire resistance. The boulder beetle is heavily wounded. (37/91) HP You have got your breath back. Your clear chameleon throws its tongue at the boulder beetle. The its tongue hits the boulder beetle (4). The boulder beetle is wrenched violently forward by your clear chameleon's tongue! The boulder beetle evades a web. Your clear chameleon gores the boulder beetle but does no damage. An elephant comes into view. The boulder beetle is engulfed in seething chaos. 2 crocodiles come into view. The rime drake breathes ice at you. You block the flash freeze. Bahamut approves of your kill. You feel a bit more experienced. The rime drake breathes ice at you. The flash freeze misses you. There is a stone staircase leading up here. You block the rime drake's attack. You climb upwards. There is a stone staircase leading down here. Breath at? Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (86% to-hit, healthy (31/31), 71% (All), catching its breath) You breathe a bolt of seething chaos. The chaotic shard of lightning hits the rime drake (11)! The rime drake is moderately wounded. (20/31) HP You feel somewhat more hungry. You are engulfed in seething chaos. The fungus is engulfed in freezing vapours (9)! The rime drake is engulfed in freezing vapours (5). The rime drake bites you but does no damage. The rime drake looks sick. You hit the rime drake (2). The rime drake is scorched (5). A demonic flame burns away the rime drake's fire resistance. You tail-slap the rime drake (2). The rime drake is almost dead. (6/31) HP You are engulfed in seething chaos. You feel agile all of a sudden. The fungus is engulfed in freezing vapours (5). The rime drake is engulfed in freezing vapours (5). The rime drake bites you but does no damage. The fungus is engulfed in freezing vapours (4). The fungus is engulfed in freezing vapours (4). The rime drake is engulfed in freezing vapours (4). You kill the rime drake! Bahamut & Tiamat accept your kill. Your Earth Magic skill increases to level 7! You start waiting. You have got your breath back. The fungus is engulfed in freezing vapours (15)! The fungus is engulfed in freezing vapours (10)! You destroy the fungus! You start waiting. You feel a little less agile now. You start waiting. You are near starving! You start waiting. Done waiting. There is a stone staircase leading down here. You see here a rime drake corpse. You butcher the rime drake corpse. l - 3 chunks of flesh You see here a rime drake skeleton. There isn't anything to butcher here. There is a stone staircase leading down here. You start waiting. Eating one of 3 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. You eat one of the 3 chunks of flesh. Eating one of 2 chunks of flesh. This raw flesh tastes terrible. You eat one of the 2 chunks of flesh. All of the chunks of flesh in your inventory have rotted away. You see here a rime drake skeleton. Okay, then. You start waiting. Done waiting. Unknown command. You are feeling hungry. There is a stone staircase leading down here. You climb downwards. An elephant comes into view. Found a +0 mace, a wand of hasting (5) and a potion of brilliance. There is a stone staircase leading up here. Breath at? Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (99% to-hit, healthy (72/72), 76% (Melee), wandering, hasn't noticed you) You breathe a bolt of seething chaos. The chaotic shard of destruction hits the elephant (11)! The elephant is lightly wounded. (61/72) HP The elephant trumpets! As it is struck, the elephant flickers and vanishes.. You feel somewhat more hungry. Lightning arcs down from a storm cloud! Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a scintillating random clouds! The chaotic blast of blessed fire engulfs something but does no damage. A spark of chaos speeds something up. You hear a trumpeting! You hear a bleat! x4; You hear an angry hiss. x2 You hear a loud, deep croak! You hear a trumpeting! You hear an angry hiss. x4 You hear a howl! x2 Something tramples you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Something trunk-slaps you but does no damage. Something tramples you (9)! You stumble backwards! An anaconda comes into view. The anaconda moves out of view. You hear a bleat! Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A dream sheep comes into view. 2 dream sheep come into view. A black mamba comes into view. The anaconda barely misses your green chameleon. The anaconda misses your green chameleon. A dream sheep comes into view. The dream sheep shake their wool and sparkle. You feel drowsy... Bahamut protects you from falling asleep. The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. Your green chameleon closely misses the anaconda. The dream sheep moves out of view. There is a stone staircase leading up here. Your green chameleon gores the anaconda (2). Your green chameleon shocks the anaconda (13)! The anaconda grabs you. The anaconda closely misses you. The anaconda constricts you. The anaconda bites you but does no damage. The anaconda looks sick. The anaconda constricts you (2). Your green chameleon misses the anaconda. The dream sheep shake their wool and sparkle. You feel drowsy... Bahamut protects you from falling asleep. There is a stone staircase leading up here. You escape the anaconda's grasp. The anaconda misses your green chameleon. The anaconda bites your green chameleon (10)! It is perforated ruthlessly! Your green chameleon closely misses the anaconda. You have got your breath back. The anaconda misses your green chameleon. The anaconda bites your green chameleon but does no damage. The anaconda grabs your green chameleon. The anaconda bites your green chameleon (5). It is perforated ruthlessly! The anaconda constricts your green chameleon (1). Your green chameleon gores the anaconda (3). Your green chameleon shocks the anaconda (10)! The anaconda bites your green chameleon (8)! It is perforated ruthlessly! The anaconda constricts your green chameleon (1). The black mamba bites you (2). You are perforated ruthlessly! The anaconda bites your green chameleon (7)! It is perforated ruthlessly! The anaconda constricts your green chameleon. Your green chameleon misses the black mamba. Your green chameleon gores the anaconda (10)! The anaconda dies! Bahamut approves of your kill. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The black mamba misses you. The dream sheep bites your green chameleon (8)! It is perforated ruthlessly! The black mamba bites you but does no damage. Your green chameleon gores the black mamba (6). Your green chameleon shocks the black mamba (13)! The black mamba misses your green chameleon. The dream sheep bites your green chameleon (6). It is perforated ruthlessly! The elephant completely misses your green chameleon. The elephant trunk-slaps your green chameleon but does no damage. Your green chameleon gores the dream sheep (14)! The dream sheep dies! Bahamut & Tiamat accept your kill. Your white chameleon gores the black mamba (11)! The black mamba seems to glow with chaos! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! The black mamba barely misses your white chameleon. The dream sheep barely misses your green chameleon. Your white chameleon misses the black mamba. Your green chameleon gores the black mamba (8)! Your green chameleon gores the black mamba (12)! Bahamut & Tiamat accept your kill. The black mamba explodes! The entropic burst engulfs your clear chameleon (25)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs your red chameleon (32)!! Your red chameleon dies! Your red chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs you (15)! The entropic burst engulfs your clear chameleon (23)!! You hear a trumpeting! x3 The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? Okay, then. The crocodile barely misses your brown chameleon. The crocodile completely misses your brown chameleon. The elephant is engulfed in blazing flames (6). The elephant tramples your brown chameleon (8)! Your brown chameleon stumbles backwards! Your brown chameleon gores the elephant but does no damage. A water moccasin comes into view. The elephant is engulfed in mutagenic fog. Your brown chameleon gores the elephant (1). It resists. The elephant is engulfed in flames (12)! The water moccasin moves out of view. Found a scroll of fog. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dream sheep is engulfed in calcifying dust. The dream sheep is moving more slowly. The crocodile closely misses your brown chameleon. The crocodile tail-slaps your brown chameleon (3). The dream sheep is engulfed in blazing flames (9)! The elephant is engulfed in seething chaos. Your brown chameleon gores the elephant (4). It resists. Your brown chameleon drains the elephant. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Something completely misses your clear chameleon. Something closely misses your clear chameleon. The dream sheep bites your red chameleon but does no damage. The dream sheep is engulfed in mutagenic fog. Something completely misses your clear chameleon. Something closely misses your clear chameleon. The elephant closely misses your clear chameleon. The elephant misses your clear chameleon. Your brown chameleon gores the elephant (2). It resists. Your brown chameleon freezes the elephant (13)! You swap places. A water moccasin comes into view. An elephant appears from thin air! Reactivating autopickup. The elephant stops moving altogether! The dream sheep misses your red chameleon. The dream sheep is engulfed in seething chaos. The crocodile is engulfed in seething chaos. The crocodile seems to glow with chaos! You block the water moccasin's attack. Your brown chameleon gores the elephant (9)! It resists. Your brown chameleon draws strength from the elephant's injuries (8)! The elephant closely misses your clear chameleon. The elephant misses your clear chameleon. Your clear chameleon gores the elephant but does no damage. Your red chameleon barely misses the dream sheep. The water moccasin moves out of view. You hit the water moccasin (3). It is struck brutally! You tail-slap the water moccasin (1). The water moccasin is lightly wounded. (22/26) HP The dream sheep stops moving altogether! The elephant is no longer covered in acid. The dream sheep bites your red chameleon (3). It is perforated ruthlessly! The water moccasin bites you but does no damage. The dream sheep is engulfed in seething chaos. The dream sheep seems to glow with chaos! The dream sheep is engulfed in seething chaos. The crocodile bites your blue chameleon. It is perforated ruthlessly! The crocodile grabs your blue chameleon. The crocodile wrenches your blue chameleon (5). The crocodile crushes your blue chameleon. Your clear chameleon gores the elephant but does no damage. Your brown chameleon gores the elephant (2). It resists. The elephant is moving more slowly. Your blue chameleon gores the crocodile (7)! Your blue chameleon shocks the crocodile (13)! The elephant completely misses your brown chameleon. The elephant trunk-slaps your brown chameleon but does no damage. Your red chameleon barely misses the dream sheep. You hit the water moccasin (2). It is struck brutally! The water moccasin is moderately wounded. (20/26) HP The water moccasin bites you but does no damage. The dream sheep closely misses your red chameleon. The dream sheep is engulfed in seething chaos. The crocodile wrenches your blue chameleon (3). The crocodile crushes your blue chameleon. The dream sheep is engulfed in seething chaos. The dream sheep seems to glow with chaos! Your clear chameleon gores the elephant but does no damage. Your blue chameleon gores the crocodile (10)! Tiamat appreciates your kill. The crocodile explodes! The entropic burst engulfs your brown chameleon (23)!! The entropic burst engulfs the elephant (22)!! The entropic burst engulfs your blue chameleon (17)! The elephant is engulfed in freezing vapours (8)! The elephant dies! Your red chameleon barely misses the dream sheep. Your brown chameleon is engulfed in seething chaos. Your brown chameleon seems to slow down. You hear an angry hiss. Unknown command. You block the water moccasin's attack. The dream sheep is engulfed in seething chaos. x2 The dream sheep is unaffected. The water moccasin barely misses you. Your clear chameleon gores the elephant but does no damage. Your blue chameleon is engulfed in seething chaos. The water moccasin misses you. The dream sheep is engulfed in freezing vapours (14)! The dream sheep seems to slow down. The dream sheep is engulfed in seething chaos. Your clear chameleon gores the elephant but does no damage. Your clear chameleon throws its tongue at the water moccasin. The its tongue hits the water moccasin (5). The water moccasin is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon gores the water moccasin (9)! It is struck brutally! Your clear chameleon freezes the water moccasin (21)!! The water moccasin seems to slow down. The water moccasin dies! Tiamat appreciates your kill. Your Shields skill increases to level 4! Unknown command. The dream sheep is engulfed in seething chaos. The dream sheep is infused with chaotic energies! Your clear chameleon gores the dream sheep (7)! Bahamut approves of your kill. The dream sheep explodes! The entropic burst engulfs the elephant (36)!!! The entropic burst engulfs your clear chameleon (30)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs your clear chameleon (40)!!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs your clear chameleon (26)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! You hear a trumpeting! x2 You see here a chunk of flesh. l - a chunk of flesh The dream sheep is engulfed in seething chaos. The elephant no longer looks unusually strong. The dream sheep is engulfed in poison gas (6). The dream sheep is poisoned. The dream sheep shake their wool and sparkle. You feel drowsy... Bahamut protects you from falling asleep. The dream sheep is engulfed in seething chaos. You see here a chunk of flesh. Breath at? Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep (poison gas, 94% to-hit, moderately wounded (19/25), 76% (Melee), poisoned) You breathe a bolt of seething chaos. The chaotic shard of silver fragments hits the dream sheep (13)! The dream sheep is severely wounded. (6/25) HP The chaos reforms as liquid flames that stick to the dream sheep! You feel somewhat more hungry. The dream sheep burns (5). The dream sheep is engulfed in poison gas (2). The dream sheep looks even sicker. The dream sheep dies! The dream sheep is engulfed in seething chaos. Unknown command. The dream sheep is engulfed in seething chaos. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? [Y]es or [N]o only, please. Really walk into that cloud of seething chaos? Okay, then. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Scintillating Draconian Job: Demonspawn HP: 148/148; mods: 0/0 MP: 20/35; mod: 0 Stats: 16 (16) 27 (27) 24 (24) Position: (56, 40), god: Bahamut & Tiamat (27), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 1903 | 11/462 Short Blades | X | 0 | 0 | 0 | 0 | 0/84 Long Blades | X | 0 | 0 | 0 | 0 | 0/84 Axes & Hammers | X | 0 | 0 | 0 | 0 | 0/84 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Maces & Staves | X | 0 | 0 | 3 | 315 | 15/200 Slings | X | 0 | 0 | 0 | 0 | 0/84 Bows | X | 0 | 0 | 0 | 0 | 0/84 Crossbows | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 6 | 1789 | 24/589 Stealth | X | 0 | 0 | 3 | 505 | 1/336 Shields | X | 2 | 50 | 4 | 513 | 13/250 Unarmed Combat | X | 0 | 0 | 1 | 179 | 109/142 Spellcasting | X | 0 | 0 | 9 | 1906 | 14/462 Hexes | X | 0 | 0 | 6 | 1086 | 36/350 Charms | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 9 | 2321 | 71/550 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 6 | 1085 | 35/350 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 6 | 1102 | 52/350 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 6 | 1059 | 9/350 Earth Magic | X | 1 | 25 | 7 | 1428 | 28/400 Poison Magic | X | 0 | 0 | 6 | 1071 | 21/350 Invocations | X | 1 | 25 | 10 | 1523 | 123/325 Evocations | X | 0 | 0 | 6 | 1250 | 2/416 Spell bugs: Durations: #32: 20 #40: 10 Attributes: #12: 1813 #23: 21867 #24: 843117182 #27: 55369 #49: 1207 #59: 1 Mutations: claws: 1 (innate) thin skeletal structure: 1 (innate) deformed body: 2 (innate) foul stench: 2 (innate) powered by death: 1 (innate) stats: 1 cold-blooded: 1 (innate) rot immunity: 1 (innate) minor martial skill boost: 1 (innate) defensive skill boost: 1 (innate) draconian enhancer: 2 (innate) draconian defense: 1 (innate) exoskeleton: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +3 staff of Mastery {flay, fire; rF+ Int+4} eq slot #1, inv slot #34: +2 buckler "Sivam" {*Drain rF+ Int+5} eq slot #2, inv slot #7: scarf of invisibility eq slot #3, inv slot #28: +1 hat of fire resistance eq slot #5, inv slot #22: +1 pair of boots of stealth eq slot #8, inv slot #15: ring of magical power eq slot #9, inv slot #17: ring of stealth eq slot #10, inv slot #6: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.... .... #... .# . ##.... ?... ...#.###.. .#..... ...## ...#... ....... /!###+.##.. .......###.#.......# ### ##.8.##Y#☼##..##.8.## . #...†...Y§:†..%.....# ....#8.<.§§§○§8...+..8.8. ........†..§§.§@%.# ....# .....#.8.##○##....# 8.## .....##.####...%.## #.. ...............+#.# # .......)...##....%## ...........#.#.....# ...........#....... .............#.8.#.# P ..<.....Y....#...# ... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (50, 19): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (54, 15): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 2 at (54, 23): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 3 at (59, 18): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 4 at (62, 3): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 5 at (63, 9): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 6 at (65, 11): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 7 at (66, 6): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 8 at (66, 13): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 9 at (67, 5): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 10 at (70, 17): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 11 at (71, 11): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 12 at (73, 6): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 13 at (74, 7): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>