ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed. Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10302585595928909925, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name CanOfBees -rc /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2025-04-25.19:12:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62ad285a012e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x62ad285ab861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x62ad285a060a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f8caefbe330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7f8caf017b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7f8caefbe27e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x62ad285aab9d]: /usr/games/crawl-bcadrencrawl(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x62ad285ab157]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(+0x3f24e4) [0x62ad2853e4e4]: /usr/games/crawl-bcadrencrawl(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x4e) [0x62ad2854009e]: bolt::tracer_nonenchantment_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt21tracer_affect_monsterEP7monster+0x795) [0x62ad28558375]: bolt::tracer_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt11affect_cellEv+0x1d9) [0x62ad28553639]: bolt::affect_cell() /usr/games/crawl-bcadrencrawl(_ZN4bolt7explodeEbb+0x7e9) [0x62ad28553f39]: bolt::explode(bool, bool) /usr/games/crawl-bcadrencrawl(_ZN4bolt7do_fireEv+0x5a0) [0x62ad285565e0]: bolt::do_fire() /usr/games/crawl-bcadrencrawl(_ZN4bolt4fireEv+0xae) [0x62ad28556f8e]: bolt::fire() /usr/games/crawl-bcadrencrawl(_ZN13targeter_beam7set_aimE9coord_def+0x9d) [0x62ad28bc6fad]: targeter_beam::set_aim(coord_def) /usr/games/crawl-bcadrencrawl(+0x4ea34b) [0x62ad2863634b]: /usr/games/crawl-bcadrencrawl(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x2b) [0x62ad2864028b]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-bcadrencrawl(+0x4f094c) [0x62ad2863c94c]: /usr/games/crawl-bcadrencrawl(+0x4f0d3a) [0x62ad2863cd3a]: /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x3df) [0x62ad2863d54f]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser19find_default_targetEv+0x7d) [0x62ad2863d9bd]: direction_chooser::find_default_target() const /usr/games/crawl-bcadrencrawl(_ZN17direction_chooser16choose_directionEv+0x45f) [0x62ad2863f2cf]: direction_chooser::choose_direction() /usr/games/crawl-bcadrencrawl(_Z9directionR4distRK22direction_chooser_args+0x80) [0x62ad2863f520]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-bcadrencrawl(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1db) [0x62ad28b5fd7b]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-bcadrencrawl(_Z11your_spells10spell_typeibPK8item_defP4dist+0x7f7) [0x62ad28b083d7]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-bcadrencrawl(_Z12cast_a_spellb10spell_typeP4dist+0x172) [0x62ad28b0ab42]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-bcadrencrawl(_Z17do_cast_spell_cmdb+0x18) [0x62ad28b0b7e8]: do_cast_spell_cmd(bool) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x62ad28cc1ea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x62ad28cc28fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x62ad284db7f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f8caefa31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f8caefa328b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x62ad284dc1e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f8caf0897a7 in __GI___wait4 (pid=101705, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f8caf0897a7 in __GI___wait4 (pid=101705, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062ad285a07dc in call_gdb (file=0x7f8caf17d4e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 59235\000\000\000\000\000\000\000" #2 0x000062ad285ab87f in do_crash_dump () at dbg-asrt.cc:685 t = 1745608864 dir = "/dgldir/morgue/CanOfBees/" name = "/dgldir/morgue/CanOfBees/crash-CanOfBees-20250425-192104.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed." file = 0x7f8caf17d4e0 <_IO_2_1_stderr_> #3 0x000062ad285a060a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {23}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007f8caefbe27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000062ad285aab9d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcca921ea0 "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", assert=true) at dbg-asrt.cc:817 No locals. #10 0x000062ad285ab157 in AssertFailed (expr=expr@entry=0x62ad28cd5bb2 "preac > 0 || final == 0", file=file@entry=0x62ad28cd5a10 "beam.cc", line=line@entry=4902, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", '\000' ... args = {{gp_offset = 1814061344, fp_offset = 543454575, overflow_arg_area = 0x2127676e616227, reg_save_area = 0x0}} fileName = #11 0x000062ad2853e4e4 in bolt::determine_damage (this=this@entry=0x7ffcca923640, mon=mon@entry=0x62ad29335f68 , preac=@0x7ffcca9227f4: 0, postac=@0x7ffcca9227f8: 0, final=@0x7ffcca9227fc: 1) at beam.cc:4902 freeze_immune = preac_max_damage = tracer_postac_max = 0 #12 0x000062ad2854009e in bolt::tracer_nonenchantment_affect_monster (this=0x7ffcca923640, mon=0x62ad29335f68 ) at beam.cc:4957 preac = 0 post = 0 final = 1 #13 0x000062ad28558375 in bolt::tracer_affect_monster (this=0x7ffcca923640, mon=0x62ad29335f68 ) at beam.cc:5030 No locals. #14 0x000062ad28553639 in bolt::affect_cell (this=0x7ffcca923640) at beam.cc:1384 ignored = false m = 0x62ad29335f68 hit_player = #15 0x000062ad28553f39 in bolt::explosion_affect_cell (p=..., this=0x7ffcca923640) at beam.cc:7181 orig_pos = orig_pos = #16 bolt::explode (this=0x7ffcca923640, show_more=true, hole_in_the_middle=false) at beam.cc:7128 delta = @0x62ad3fe3ce68: {x = 1, y = 1} __for_range = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_begin = __for_end = line = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 2147483647, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #17 0x000062ad285565e0 in bolt::do_fire (this=this@entry=0x7ffcca923640) at beam.cc:1665 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = random_map_in_depth, level layout type = open_caves, absdepth0 = 13 Level vaults: ossuary_zaba_flooded layout_cave_pods grunt_forest_large_clearings uniq_circe Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The seven-headed hydra zombie completely misses your clear chameleon. The seven-headed hydra zombie barely misses your clear chameleon. x3 The seven-headed hydra zombie bites your clear chameleon (5). It is perforated ruthlessly! The seven-headed hydra zombie closely misses your clear chameleon. x2 Your clear chameleon gores the seven-headed hydra zombie (7)! Your clear chameleon shocks the seven-headed hydra zombie (9)! Your clear chameleon throws its tongue at the seven-headed hydra zombie. The its tongue hits the seven-headed hydra zombie (3). The seven-headed hydra zombie is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon gores the seven-headed hydra zombie (5). Your clear chameleon shocks the seven-headed hydra zombie (10)! Your clear chameleon gores the seven-headed hydra zombie (5). The seven-headed hydra zombie is engulfed in flames (11)! The blink frog is engulfed in blessed fire (13)! The seven-headed hydra zombie completely misses your clear chameleon. The seven-headed hydra zombie bites your clear chameleon (4). It is perforated ruthlessly! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! Your clear chameleon gores the seven-headed hydra zombie (1). The seven-headed hydra zombie is engulfed in flames (16)! A wolf comes into view. The blink frog is engulfed in acidic fog (24)!! The blink frog is splashed with acid (22)!! The acid corrodes the blink frog! The blink frog dies! The wolf returns to its original shape as it dies. The seven-headed hydra zombie barely misses your clear chameleon. The seven-headed hydra zombie bites your clear chameleon (7)! It is perforated ruthlessly! The seven-headed hydra zombie barely misses your clear chameleon. The seven-headed hydra zombie bites your clear chameleon (6). It is perforated ruthlessly! The seven-headed hydra zombie completely misses your clear chameleon. The seven-headed hydra zombie closely misses your clear chameleon. The seven-headed hydra zombie bites your clear chameleon (8)! It is perforated ruthlessly! Your clear chameleon gores the seven-headed hydra zombie (6). The seven-headed hydra zombie is engulfed in flames (11)! The wolf is engulfed in blessed fire (4). The wolf is engulfed in acidic fog (6). The wolf is splashed with acid (12)! The acid corrodes the wolf! The wolf dies! Your clear chameleon gores the seven-headed hydra zombie (8)! The seven-headed hydra zombie is destroyed! Bahamut & Tiamat accept your kill. Some of the chunks of flesh in your inventory have rotted away. You start waiting. Your yaktaur changes into a swooping magpie! You start waiting. Your swooping magpie changes into a salamander! M - 11 chunks of flesh (gained 3) Your salamander changes into a molten gargoyle! You now have 719 gold pieces (gained 37). M - 13 chunks of flesh (gained 2) Items here: % †††††. M - 14 chunks of flesh (gained 1) Things that are here: a wolf corpse; a wolf corpse Your molten gargoyle changes into a scorpion! Some of the chunks of flesh in your inventory have rotted away. You see here a spiny frog corpse. You see here a chunk of flesh. M - 12 chunks of flesh (gained 1) Your scorpion changes into a human! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (90%, 93% to-hit, healthy (36/36), 65% (All)) You feel a surge of power! The flame tongue hits the spiny frog (10)! The spiny frog is moderately wounded. (26/36) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (90%, 93% to-hit, moderately wounded (26/36), 65% (All)) You feel a huge surge of power! The chaotic shard of silver fragments hits the spiny frog (1). The spiny frog is moderately wounded. (25/36) HP Your human is struck by the spiny frog's venomous spines (3). Your human looks as sick as possible! Your human hits the spiny frog (1). Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (90%, 93% to-hit, moderately wounded (25/36), 65% (All)) You feel a surge of power! The chaotic shard of ice hits the spiny frog (2). The spiny frog is moderately wounded. (23/36) HP The spiny frog seems to slow down. Chaos touches upon the spiny frog, slowing it down. Your human hits the spiny frog (7)! Unknown command. You hit the spiny frog (1). The spiny frog is scorched (3). A demonic flame burns away the spiny frog's fire resistance. You are feeling hungry. You scratch the spiny frog (4). The spiny frog is severely wounded. (8/36) HP Your clear chameleon gores the spiny frog (5). Your clear chameleon shocks the spiny frog (10)! The spiny frog dies! Bahamut approves of your kill. Your human changes into an unseen horror! You see here a spiny frog corpse. Your unseen horror changes into a queen bee! You start waiting. Eating one of 12 chunks of flesh. This raw flesh tastes terrible. You eat one of the 12 chunks of flesh. Magic restored. You swap places. You see here a spiny frog corpse. Your queen bee changes into a human! You see here a spiny frog corpse. Things that are here: a wolf corpse; a wolf corpse Your human changes into a meliai! Items here: % ÷÷ †††. Things that are here: a yak corpse; a wolf skeleton A dream sheep zombie comes into view. The dream sheep zombie moves out of view. M - 13 chunks of flesh (gained 2) Things that are here: a chunk of flesh; an inedible chunk of flesh A dream sheep zombie is nearby! A dream sheep zombie is nearby! A dream sheep zombie is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - dream sheep zombie Aim: a dream sheep zombie (98%, 99% to-hit, undamaged (66/66), 69% (Melee)) Attack! Your clear chameleon throws its tongue at the dream sheep zombie. The its tongue hits the dream sheep zombie (4). The dream sheep zombie is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon gores the dream sheep zombie (8)! The dream sheep zombie is engulfed in flames (10)! Your meliai hits the dream sheep zombie (12)! Your meliai stings the dream sheep zombie (5). It resists. Your meliai changes into a tarantella! The dream sheep zombie bites you but does no damage. Your clear chameleon gores the dream sheep zombie (5). Your clear chameleon shocks the dream sheep zombie (10)! The dream sheep zombie bites you (1). You are perforated ruthlessly! Your clear chameleon gores the dream sheep zombie (4). Your clear chameleon shocks the dream sheep zombie (11)! The dream sheep zombie is destroyed! Bahamut & Tiamat accept your kill. Your mana viper falls off the wall. Your tarantella changes into a mana viper! Things that are here: a yak corpse; a wolf skeleton You swap places. Your mana viper changes into a wind drake! M - 14 chunks of flesh (gained 1) You see here an inedible chunk of flesh. Your wind drake changes into a goliath frog! M - 17 chunks of flesh (gained 3) A mummy priest comes into view. A mummy priest is nearby! A mummy priest is nearby! A mummy priest is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - mummy priest Aim: a mummy priest, wielding a +0 dire flail and wearing a +0 leather armour (93%, 95% to-hit, undamaged (68/68), 62% (Melee), 67% (Ranged), wandering, hasn't noticed you) Attack! The mummy priest reads a scroll. The +0 dire flail glows red for a moment. Your goliath frog throws its tongue at the mummy priest. The its tongue hits the mummy priest but does no damage. The mummy priest is wrenched violently forward by your goliath frog's tongue! Your goliath frog changes into a hippogriff! Your clear chameleon gores the mummy priest but does no damage. The mummy priest hits your clear chameleon with a +1 dire flail (19)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The mummy priest hits your hippogriff with a +1 dire flail (22)!! You hear a howl! Things that are here: an inedible chunk of flesh; a chunk of flesh Your hippogriff changes into a goliath frog! The mummy priest hits your goliath frog with a +1 dire flail (23)!! Your goliath frog bites the mummy priest. Your goliath frog swallows the mummy priest! The mummy priest is digested (6). The mummy priest misses your goliath frog. Some of the chunks of flesh in your inventory have rotted away. Your goliath frog changes into a moth of wrath! The mummy priest is digested (4). The mummy priest is digested (3). The mummy priest hits your moth of wrath with a +1 dire flail (27)!! She is struck brutally! The wolf bites you but does no damage. You closely miss the wolf. You scratch the wolf (1). You tail-slap the wolf (4). The wolf is moderately wounded. (17/22) HP The mummy priest is digested (3). The wolf bites you (3). You are perforated ruthlessly! Your moth of wrath bites the mummy priest (4). She resists. The mummy priest hits your moth of wrath with a +1 dire flail (23)!! She is struck brutally! Your moth of wrath dies! Your moth of wrath's corpse disappears in a puff of smoke! The wolf barely misses you. You hit the wolf (3). You scratch the wolf but do no damage. The wolf is moderately wounded. (15/22) HP The wolf barely misses you. The wolf bites you (4). You are perforated ruthlessly! You hit the wolf but do no damage. The wolf is scorched (12)! You scratch the wolf (2). The wolf is almost dead. (1/22) HP The wolf bites you (4). You are perforated ruthlessly! The wolf bites you but does no damage. The wolf looks sick. You hit the wolf (3). You kill the wolf! Bahamut & Tiamat accept your kill. Breath at? Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest, wielding a +1 dire flail and wearing a +0 leather armour (93%, 95% to-hit, moderately damaged (49/68), 65% (Melee), 68% (Ranged)) You breathe a bolt of seething chaos. The chaotic shard of acid hits the mummy priest (3). The mummy priest resists. The mummy priest is splashed with acid (2). The acid corrodes the mummy priest! The mummy priest is moderately damaged. (44/68) HP The mummy priest blinks! You feel somewhat more hungry. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest, wielding a +1 dire flail and wearing a +0 leather armour (93%, 95% to-hit, moderately damaged (44/68), 65% (Melee), 68% (Ranged), covered in acid) You feel a surge of power! The chaotic shard of ice hits the mummy priest (3). The mummy priest partially resists. The mummy priest is moderately damaged. (41/68) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest, wielding a +1 dire flail and wearing a +0 leather armour (93%, 95% to-hit, moderately damaged (41/68), 65% (Melee), 68% (Ranged), covered in acid) You feel a surge of power! The chaotic shard of blessed fire hits the mummy priest (6). The mummy priest writhes in agony! The mummy priest is heavily damaged. (35/68) HP Magical energy makes the mummy priest cover ground more quickly. Unknown command. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest, wielding a +1 dire flail and wearing a +0 leather armour (93%, 95% to-hit, heavily damaged (35/68), 65% (Melee), 68% (Ranged), covering ground quickly, covered in acid) You feel a huge surge of power! The chaotic shard of destruction hits the mummy priest (8)! The mummy priest is severely damaged. (27/68) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest, wielding a +1 dire flail and wearing a +0 leather armour (93%, 95% to-hit, heavily damaged (28/68), 65% (Melee), 68% (Ranged), covering ground quickly, covered in acid) You feel a huge surge of power! The chaotic shard of lightning hits the mummy priest (2). The mummy priest resists. The mummy priest is severely damaged. (26/68) HP The mummy priest is devoured by a tear in reality. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No action selected Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. You start waiting. HP restored. You start waiting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. You start waiting. You have got your breath back. You now have 736 gold pieces (gained 17). M - 10 chunks of flesh (gained 1) You see here a wolf corpse. M - 11 chunks of flesh (gained 1) M - 12 chunks of flesh (gained 1) You see here a wolf corpse. Things that are here: a yak corpse; a wolf skeleton A polar bear skeleton comes into view. Items here: ÷÷ †††. A polar bear skeleton is nearby! A polar bear skeleton is nearby! A bog body comes into view. The bog body moves out of view. Things that are here: a wolf corpse; a wolf skeleton Some of the chunks of flesh in your inventory have rotted away. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear skeleton Aim: a polar bear skeleton (96%, 97% to-hit, undamaged (45/45), 65% (Melee), wandering, hasn't noticed you) You feel a surge of power! The chaotic shard of destruction hits the polar bear skeleton (12)! The polar bear skeleton is moderately damaged. (33/45) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear skeleton Aim: a polar bear skeleton (96%, 97% to-hit, moderately damaged (33/45), 65% (Melee)) You feel a huge surge of power! The chaotic shard of healing mist hits the polar bear skeleton. You heal the polar bear skeleton. The polar bear skeleton is completely healed. Unknown command. You hit the polar bear skeleton (4). It is struck brutally! You scratch the polar bear skeleton (5). It is struck brutally! The polar bear skeleton is heavily damaged. (23/45) HP The polar bear skeleton barely misses you. The polar bear skeleton closely misses you. The polar bear skeleton barely misses you. You hit the polar bear skeleton (7)! It is struck brutally! The polar bear skeleton is scorched (9)! You scratch the polar bear skeleton (5). It is struck brutally! The polar bear skeleton is almost destroyed. (2/45) HP The polar bear skeleton bites you but does no damage. The polar bear skeleton barely misses you. The polar bear skeleton claws you (2). You resist. You hit the polar bear skeleton (5). It is struck brutally! You destroy the polar bear skeleton! Tiamat appreciates your kill. You see here a spiny frog skeleton. You see here a spiny frog skeleton. Things that are here: a wolf corpse; a wolf skeleton You butcher the wolf corpse. M - 13 chunks of flesh (gained 3) Things that are here: a wolf skeleton; a wolf skeleton There isn't anything to butcher here. There isn't anything to butcher here. Items here: ÷÷ †††. Butcher a wolf corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the wolf corpse. Some of the chunks of flesh in your inventory have rotted away. You butcher the wolf corpse. You butcher the yak corpse. M - 10 chunks of flesh (gained 1); M - 14 chunks of flesh (gained 4) M - 20 chunks of flesh (gained 6) Items here: ÷÷÷÷÷. Things that are here: a wolf skeleton; a wolf skeleton You see here a spiny frog skeleton. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (81%, 87% to-hit, healthy (21/21), 56% (Melee), wandering, hasn't noticed you) You feel a huge surge of power! The chaotic shard of healing mist hits the wolf. The wolf howls! The wolf bites you (10)! You are perforated ruthlessly! The wolf barely misses you. The wolf bites you (9)! You are perforated ruthlessly! You see here a yak skeleton. You barely miss the wolf. You scratch the wolf (1). You tail-slap the wolf (2). The wolf is heavily wounded. (9/21) HP The wolf bites you (6). You are perforated ruthlessly! The wolf looks sick. The wolf bites you but does no damage. You hit the wolf (3). The wolf is scorched (4). A demonic flame burns away the wolf's fire resistance. You scratch the wolf (3). You kill the wolf! Bahamut approves of your kill. You see here a wolf corpse. There isn't anything here! You see here a wolf corpse. You butcher the wolf corpse. M - 22 chunks of flesh (gained 2) You see here a wolf skeleton. There isn't anything to butcher here. You see here a yak skeleton. You start waiting. The bog body is too close now for your liking. A bog body is nearby! A bog body is nearby! A bog body is nearby! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body (90%, 93% to-hit, undamaged (39/39), 70% (All), wandering, hasn't noticed you) You feel a surge of power! The flame tongue hits the bog body (1). The bog body resists. The bog body is lightly damaged. (38/39) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, undamaged (39/39), 70% (All)) You feel a surge of power! The chaotic shard of blessed fire hits the bog body (13)! The bog body writhes in agony! The bog body is moderately damaged. (26/39) HP The bog body appears more vulnerable to cold. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, moderately damaged (26/39), 70% (All), more vulnerable against cold) You feel a huge surge of power! The flame tongue hits the bog body (4). The bog body resists. The bog body is heavily damaged. (22/39) HP The bog body points at you and mumbles some strange words. The bolt of cold hits you (14)! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, heavily damaged (22/39), 70% (All), more vulnerable against cold) You feel a surge of power! The chaotic shard of acid hits the bog body (6). The bog body is splashed with acid (4). The bog body is severely damaged. (12/39) HP The bog body seems to slow down. Chaos touches upon the bog body, slowing it down. The bog body gestures at you while chanting. The bolt of cold hits you (8)! You resist. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, severely damaged (12/39), 70% (All), slow, more vulnerable against cold) You feel a huge surge of power! The flame tongue hits the bog body (1). The bog body resists. The bog body is severely damaged. (11/39) HP The bog body gestures at you while chanting. The bolt of cold hits you (19)!! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, severely damaged (12/39), 70% (All), slow, more vulnerable against cold) You feel a surge of power! The chaotic shard of healing mist hits the bog body. You heal the bog body. The bog body is severely damaged. (15/39) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, severely damaged (12/39), 70% (All), slow, more vulnerable against cold) You feel a surge of power! The chaotic shard of lightning hits the bog body (10)! The bog body is almost destroyed. (2/39) HP The bog body points at you and mumbles some strange words. The bolt of cold hits you (21)!! Unknown command. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (90%, 93% to-hit, almost destroyed (3/39), 70% (All), slow, more vulnerable against cold) You feel a huge surge of power! The flame tongue hits the bog body (3). The bog body resists. You destroy the bog body! Tiamat appreciates your kill. Your Summonings skill increases to level 8! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No action selected Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. You start waiting. A wolf comes into view. A wolf is nearby! Unknown command. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Unknown command. Your red chameleon gores the wolf (9)! Your red chameleon shocks the wolf (10)! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (81%, 87% to-hit, almost dead (3/22), 56% (Melee)) You feel a strong surge of power! The chaotic shard of lightning misses the wolf. The wolf bites you (8)! You are perforated ruthlessly! You emit a cloud of foul miasma! Your red chameleon gores the wolf (11)! The wolf dies! Bahamut & Tiamat accept your kill. You start waiting. The wolf is too close now for your liking. Things that are here: a wolf corpse; a spiny frog corpse You butcher the wolf corpse. The wolf howls! Things that are here: 4 chunks of flesh; a wolf skeleton; a spiny frog corpse The spiny frog corpse isn't edible. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (81%, 87% to-hit, healthy (20/20), 56% (Melee)) You feel a strong surge of power! The chaotic shard of negative energy hits the wolf (14)! The wolf is drained (4). The wolf is almost dead. (2/20) HP You kill the wolf! Tiamat appreciates your kill. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (81%, 87% to-hit, healthy (21/21), 56% (Melee)) The chaotic shard of water hits the wolf (14)! The wolf is severely wounded. (7/21) HP The wolf starts to regenerate quickly as life sparks into it. Your blue chameleon gores the wolf (10)! The wolf dies! Bahamut approves of your kill. You start waiting. The spiny frog is too close now for your liking. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (90%, 93% to-hit, healthy (32/32), 65% (All)) The stone arrow hits the spiny frog (16)! The spiny frog is heavily wounded. (16/32) HP Your blue chameleon throws its tongue at the spiny frog. The its tongue hits the spiny frog but does no damage. The spiny frog is wrenched violently forward by your blue chameleon's tongue! Your blue chameleon is struck by the spiny frog's venomous spines (2). Your blue chameleon looks as sick as possible! Your blue chameleon gores the spiny frog (7)! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - spiny frog Aim: a spiny frog (90%, 93% to-hit, severely wounded (9/32), 65% (All)) Attack! The spiny frog bites your blue chameleon. Your blue chameleon changes colours to yellow. The spiny frog closely misses your yellow chameleon. Your yellow chameleon is struck by the spiny frog's venomous spines (8)! Your yellow chameleon looks as sick as possible! Your yellow chameleon gores the spiny frog (10)! The spiny frog dies! Tiamat appreciates your kill. Some of the chunks of flesh in your inventory have rotted away. A wolf comes into view. You see here a wolf corpse. You butcher the wolf corpse. Things that are here: a chunk of flesh; a wolf skeleton M - 15 chunks of flesh (gained 1) Your yellow chameleon dies! Your yellow chameleon's corpse disappears in a puff of smoke! Your red chameleon gores the wolf (7)! Your red chameleon freezes the wolf (22)!! The wolf seems to slow down. The wolf dies! Tiamat appreciates your kill. M - 19 chunks of flesh (gained 4) Things that are here: a wolf skeleton; a spiny frog corpse The spiny frog corpse isn't edible. There are no objects that can be picked up here. a wolf skeleton; a spiny frog corpse You swap places. Things that are here: a wolf corpse; a wolf skeleton You butcher the wolf corpse. M - 22 chunks of flesh (gained 3) Things that are here: a wolf skeleton; a wolf skeleton There isn't anything to butcher here. There isn't anything to butcher here. You now have 847 gold pieces (gained 111). You see here a wolf corpse. You see here a spiny frog corpse. You start waiting. Some of the chunks of flesh in your inventory have rotted away. The wolf is too close now for your liking. A wolf is nearby! Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (81%, 87% to-hit, healthy (20/20), 56% (Melee)) The chaotic shard of acid hits the wolf (10)! The wolf is splashed with acid (3). The wolf is severely wounded. (7/20) HP The wolf misses you. Your red chameleon gores the wolf (5). Your red chameleon draws strength from the wolf's injuries (2). You closely miss the wolf. You scratch the wolf (2). The wolf is almost dead. (1/20) HP The wolf bites you (5). You are perforated ruthlessly! The wolf looks sick. The wolf closely misses you. Your red chameleon gores the wolf (7)! The wolf dies! Tiamat appreciates your kill. You now have 868 gold pieces (gained 21). You see here a wolf corpse. You butcher the wolf corpse. M - 11 chunks of flesh (gained 1) You see here a wolf skeleton. There isn't anything to butcher here. A black mamba skeleton comes into view. You see here a wolf corpse. You butcher the wolf corpse. Things that are here: 2 chunks of flesh; a wolf skeleton There isn't anything to butcher here. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba skeleton Aim: a black mamba skeleton (87%, 91% to-hit, undamaged (50/50), 65% (Melee)) The stone arrow hits the black mamba skeleton (22)!! The black mamba skeleton is heavily damaged. (28/50) HP The black mamba skeleton bites you (3). You are perforated ruthlessly! A black mamba skeleton is nearby! You hit the black mamba skeleton but do no damage. You scratch the black mamba skeleton (5). It is struck brutally! You tail-slap the black mamba skeleton (1). The black mamba skeleton is heavily damaged. (22/50) HP The black mamba skeleton bites you (7)! You are perforated ruthlessly! You emit a cloud of foul miasma! Your red chameleon gores the black mamba skeleton (17)! It is struck brutally! The black mamba skeleton is moving more slowly. The black mamba skeleton bites your red chameleon (13)! It is perforated ruthlessly! You strike the helpless black mamba skeleton from behind! You hit the black mamba skeleton (10)! It is struck brutally! You destroy the black mamba skeleton! Bahamut & Tiamat accept your kill. You swap places. Your red chameleon is engulfed in dark miasma (8)! Your red chameleon is poisoned. Your red chameleon seems to slow down. M - 13 chunks of flesh (gained 2) You see here a wolf skeleton. You see here a spiny frog corpse. The spiny frog corpse isn't edible. The spiny frog corpse isn't edible. You see here a wolf skeleton. Things that are here: a wolf skeleton; a wolf skeleton You start waiting. HP restored. Your clear chameleon looks more healthy. Things that are here: a wolf skeleton; a spiny frog skeleton You see here a wolf skeleton. You start waiting. Your clear chameleon is no longer moving slowly. Magic restored. Unknown command. Unknown command. You swap places. You start waiting. Eating one of 13 chunks of flesh. This raw flesh tastes terrible. You eat one of the 13 chunks of flesh. A guardian mummy comes into view. A guardian mummy is nearby! Breath at? Press: ? - help, Shift-Dir - straight line, f - guardian mummy Aim: a guardian mummy, wielding a cursed +6 scimitar of protection {(Curse: MR-)} and wearing a cursed +0 scutum of resistance {(Curse: Int-2)} (90%, 93% to-hit, undamaged (49/49), 86% (Melee)) You breathe a bolt of seething chaos. The guardian mummy blocks the chaotic shard of magma. You feel somewhat more hungry. You swap places. The guardian mummy hits your clear chameleon with a cursed +6 scimitar of protection {(Curse: MR-)} (4). It resists. The guardian mummy blocks your clear chameleon's attack. The guardian mummy blocks your clear chameleon's attack. The guardian mummy closely misses your clear chameleon. The guardian mummy blocks your clear chameleon's attack. Some of the chunks of flesh in your inventory have rotted away. The guardian mummy hits your clear chameleon with a cursed +6 scimitar of protection {(Curse: MR-)} (3). It resists. The guardian mummy blocks your clear chameleon's attack. The guardian mummy blocks your clear chameleon's attack. The guardian mummy misses your clear chameleon. Your clear chameleon gores the guardian mummy (7)! Your clear chameleon shocks the guardian mummy (10)! The guardian mummy hits your clear chameleon with a cursed +6 scimitar of protection {(Curse: MR-)} (2). It resists. The guardian mummy blocks your clear chameleon's attack. Your clear chameleon gores the guardian mummy (8)! Your clear chameleon sears the guardian mummy (8)! The guardian mummy closely misses your clear chameleon. Your clear chameleon gores the guardian mummy (2). Your clear chameleon shocks the guardian mummy (9)! The guardian mummy hits your clear chameleon with a cursed +6 scimitar of protection {(Curse: MR-)} (9)! It resists. The guardian mummy blocks your clear chameleon's attack. Your clear chameleon gores the guardian mummy (2). The guardian mummy is engulfed in flames (5). The guardian mummy resists. The guardian mummy is destroyed! Tiamat appreciates your kill. You feel extremely nervous for a moment... Pain screams into solid form... You hear a shout! You hear an angry squeal. You hear a howl! You hear an angry hiss. You hear a croak. The pain elemental slashes you (4). You resist. You writhe in agony (4). The pain elemental touches you. x2 You writhe in agony (2). Your clear chameleon throws its tongue at the pain elemental. The its tongue hits the pain elemental (4). The pain elemental is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon barely misses the pain elemental. Your clear chameleon throws its tongue at the pain elemental. The its tongue hits the pain elemental (5). The pain elemental is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon barely misses the pain elemental. You have got your breath back. Casting: Chaotic Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - pain elemental Aim: a pain elemental (77%, 84% to-hit, lightly damaged (39/48), 67% (Melee), summoned) You feel a surge of power! The flame tongue misses the pain elemental. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - pain elemental Aim: a pain elemental (77%, 84% to-hit, lightly damaged (39/48), 67% (Melee), summoned) You feel a surge of power! The chaotic shard of blessed fire hits the pain elemental (11)! The pain elemental is heavily damaged. (28/48) HP A spark of chaos increases the reflexes of the pain elemental. Your clear chameleon throws its tongue at the pain elemental. The its tongue hits the pain elemental (4). The pain elemental is wrenched violently forward by your clear chameleon's tongue! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - pain elemental Aim: a pain elemental (71%, 80% to-hit, heavily damaged (25/48), 67% (Melee), summoned, unusually agile) You feel a huge surge of power! The chaotic shard of acid hits the pain elemental. The pain elemental completely resists. The pain elemental is heavily damaged. (25/48) HP Unknown command. The pain elemental slashes you but does no damage. The pain elemental touches you. You writhe in agony (3). The pain elemental misses you. You hit the pain elemental (1). It resists. The pain elemental is scorched (5). You closely miss the pain elemental. The pain elemental is heavily damaged. (21/48) HP The pain elemental slashes you (4). You resist. You writhe in agony (8)! The pain elemental touches you. You writhe in agony (8)! The pain elemental touches you. You hit the pain elemental (1). It resists. The pain elemental is scorched (7)! You scratch the pain elemental (1). It resists. Your tail-slap misses the pain elemental. The pain elemental is severely damaged. (12/48) HP The pain elemental slashes you (2). You resist. You writhe in agony (5). The pain elemental touches you. x2 You writhe in agony (1). Your clear chameleon closely misses the pain elemental. The pain elemental misses you. The pain elemental barely misses you. The pain elemental closely misses you. Your clear chameleon completely misses the pain elemental. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! The pain elemental closely misses you. The pain elemental barely misses you. The pain elemental touches you. You writhe in agony (1). Your purple chameleon barely misses the pain elemental. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! The pain elemental closely misses you. The pain elemental touches you. You writhe in agony (8)! The pain elemental misses you. Your clear chameleon barely misses the pain elemental. The pain elemental slashes you (6). You resist. You writhe in agony (2). You emit a cloud of foul miasma! The pain elemental closely misses you. The pain elemental touches you. You writhe in agony (4). Your purple chameleon closely misses the pain elemental. Your clear chameleon gores the pain elemental (3). It resists. Space warps horribly around the pain elemental (10)! The pain elemental explodes! The entropic burst engulfs your yellow chameleon (18)!! Your yellow chameleon is heavily wounded. (22/40) HP The yellow chameleon hisses angrily. The entropic burst engulfs your clear chameleon (32)!! You kill your clear chameleon! Your clear chameleon's corpse disappears in a puff of smoke! The yellow chameleon basks in acidic fog (7)! An its tongue appears from out of thin air! Deactivating autopickup; reactivate with Ctrl-A. The something's tongue misses you. You hear an angry hiss. You hear a shout! You start waiting. There is a strange disturbance nearby! There is a strange disturbance nearby! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Something completely misses your blue chameleon. Your white chameleon changes into a wolf spider! Something gores your blue chameleon (7)! Your blue chameleon is engulfed in flames (17)! Your blue chameleon changes colours to red. Your wolf spider changes into a snapping turtle! An its tongue appears from out of thin air! The its tongue hits your red chameleon but does no damage. Your red chameleon is wrenched violently forward by something's tongue! Something closely misses your red chameleon. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. You start waiting. Some of the chunks of flesh in your inventory have rotted away. HP restored. You start waiting. All of the chunks of flesh in your inventory have rotted away. Done waiting. You start waiting. You are feeling hungry. There is a stone staircase leading down here. You climb downwards. Level annotation: Circe Found a potion of agility. There is a stone staircase leading up here. You see here a potion of agility. An anaconda zombie comes into view. Unknown command. Autopickup is now on. t - 2 potions of agility (gained 1) Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Things that are here: a cursed +0 scutum of resistance {(Curse: Int-2)}; a cursed +6 scimitar of protection {(Curse: MR-)}; a mummy skeleton You swap places. Found an escape hatch in the floor. The water moccasin is too close now for your liking. No action selected Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Throw: Junk Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (88%, 92% to-hit, healthy (28/28), 59% (Melee), wandering, hasn't noticed you) Okay, then. Breath at? Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (88%, 92% to-hit, healthy (28/28), 59% (Melee), wandering, hasn't noticed you) You breathe a bolt of seething chaos. The chaotic shard of blessed fire hits the water moccasin (10)! The water moccasin is moderately wounded. (18/28) HP The water moccasin hisses angrily. The water moccasin seems to slow down. Chaos touches upon the water moccasin, slowing it down. You are feeling very hungry. The water moccasin is engulfed in freezing vapours (7)! Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (88%, 92% to-hit, severely wounded (11/28), 59% (Melee), slow) You feel a huge surge of power! The flame tongue hits the water moccasin (7)! The water moccasin is almost dead. (4/28) HP Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (88%, 92% to-hit, almost dead (4/28), 59% (Melee), slow) You feel a surge of power! The chaotic shard of healing mist hits the water moccasin. You heal the water moccasin. The water moccasin is severely wounded. (10/28) HP Unknown command. A water moccasin comes into view. The water moccasin sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The water moccasin bites you (7)! You are perforated ruthlessly! The water moccasin looks sick. You hit the water moccasin (7)! It is struck brutally! You kill the water moccasin! Tiamat appreciates your kill. You see here a water moccasin corpse. You hit the water moccasin (5). It is struck brutally! The water moccasin is scorched (7)! A demonic flame burns away the water moccasin's fire resistance. You scratch the water moccasin (6). It is struck brutally! The water moccasin is heavily wounded. (13/31) HP The water moccasin bites you but does no damage. x2 You hit the water moccasin (2). It is struck brutally! The water moccasin is scorched (18)!! You kill the water moccasin! Bahamut & Tiamat accept your kill. A wolf comes into view. Things that are here: 24 gold pieces; a water moccasin corpse You hit the wolf but do no damage. You scratch the wolf (4). You tail-slap the wolf, but do no damage. The wolf is lightly wounded. (19/23) HP The wolf bites you but does no damage. The wolf bites you (8)! You are perforated ruthlessly! The wolf looks sick. The wolf misses you. You hit the wolf but do no damage. You scratch the wolf (4). You tail-slap the wolf (1). The wolf is moderately wounded. (14/23) HP The wolf bites you (7)! You are perforated ruthlessly! The wolf bites you (4). You are perforated ruthlessly! You hit the wolf (1). The wolf is scorched (13)! You kill the wolf! Bahamut approves of your kill. A porcupine comes into view. A five-headed hydra skeleton comes into view. Things that are here: 27 gold pieces; a wolf corpse Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! The porcupine misses you. Your clear chameleon is struck by the porcupine's spines (5). Your clear chameleon closely misses the porcupine. Your green chameleon gores the five-headed hydra skeleton (12)! It is struck brutally! The five-headed hydra skeleton is engulfed in flames (14)! Things that are here: 27 gold pieces; a wolf corpse You have got your breath back. Your clear chameleon is struck by the porcupine's spines (4). Your clear chameleon closely misses the porcupine. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The porcupine bites you (4). You are perforated ruthlessly! The porcupine looks sick. The five-headed hydra skeleton misses your clear chameleon. The five-headed hydra skeleton closely misses your clear chameleon. The five-headed hydra skeleton misses your clear chameleon. The five-headed hydra skeleton closely misses your clear chameleon. The five-headed hydra skeleton barely misses your clear chameleon. The porcupine bites you but does no damage. Your clear chameleon is struck by the porcupine's spines (6). Your clear chameleon gores the porcupine (3). Your clear chameleon shocks the porcupine (11)! Your green chameleon gores the five-headed hydra skeleton (9)! It is struck brutally! The five-headed hydra skeleton flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your green chameleon gores something (9)! It is struck brutally! Your green chameleon freezes something (5). Your clear chameleon is struck by the porcupine's spines (2). Your clear chameleon gores the porcupine (6). The porcupine dies! Bahamut approves of your kill. The hog barely misses your green chameleon. You see here a porcupine corpse. Circe gestures at you while chanting. You struggle to resist. Your clear chameleon gores the hog (6). Your clear chameleon draws strength from the hog's injuries (1). The hog bites your clear chameleon (6). It is perforated ruthlessly! Your white chameleon throws its tongue at the hog. The its tongue hits your clear chameleon but does no damage. Your white chameleon misses your clear chameleon. The hog barely misses your clear chameleon. Your clear chameleon gores the hog (1). The hog is engulfed in flames (14)! The hog closely misses your clear chameleon. Your clear chameleon gores the hog (3). Your clear chameleon shocks the hog (10)! The hog dies! Bahamut & Tiamat accept your kill. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Something bites you but does no damage. Something bites you (7)! You are perforated ruthlessly! Something bites you but does no damage. Something bites you (5). You are perforated ruthlessly! You emit a cloud of foul miasma! Something bites you (5). You are perforated ruthlessly! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Scintillating Draconian Job: Demonspawn HP: 123/148; mods: 0/0 MP: 11/26; mod: 0 Stats: 16 (16) 22 (22) 24 (24) Position: (60, 46), god: Bahamut & Tiamat (27), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 1903 | 11/462 Short Blades | X | 0 | 0 | 0 | 0 | 0/84 Long Blades | X | 0 | 0 | 0 | 0 | 0/84 Axes & Hammers | X | 0 | 0 | 0 | 0 | 0/84 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Maces & Staves | X | 1 | 33 | 0 | 32 | 32/50 Slings | X | 0 | 0 | 0 | 0 | 0/84 Bows | X | 0 | 0 | 0 | 0 | 0/84 Crossbows | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 6 | 1789 | 24/589 Stealth | X | 0 | 0 | 3 | 505 | 1/336 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 1 | 179 | 109/142 Spellcasting | X | 0 | 0 | 9 | 1906 | 14/462 Hexes | X | 0 | 0 | 6 | 1086 | 36/350 Charms | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 2 | 66 | 8 | 1959 | 159/450 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 6 | 1085 | 35/350 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 6 | 1102 | 52/350 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 6 | 1059 | 9/350 Earth Magic | X | 0 | 0 | 6 | 1071 | 21/350 Poison Magic | X | 0 | 0 | 6 | 1071 | 21/350 Invocations | X | 0 | 0 | 9 | 1153 | 28/275 Evocations | X | 0 | 0 | 6 | 1250 | 2/416 Spell bugs: Durations: #40: 30 #82: 108 Attributes: #12: 868 #23: 17453 #24: -723661580 #27: 39348 #49: 1055 #59: 1 Mutations: claws: 1 (innate) thin skeletal structure: 1 (innate) deformed body: 2 (innate) foul stench: 2 (innate) powered by death: 1 (innate) stats: 1 cold-blooded: 1 (innate) rot immunity: 1 (innate) minor martial skill boost: 1 (innate) defensive skill boost: 1 (innate) draconian enhancer: 2 (innate) draconian defense: 1 (innate) exoskeleton: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +3 staff of Mastery {flay, fire; rF+ Int+4} eq slot #2, inv slot #7: scarf of invisibility eq slot #3, inv slot #28: +1 hat eq slot #5, inv slot #22: +1 pair of boots of stealth eq slot #8, inv slot #3: ring of evasion eq slot #9, inv slot #17: ring of stealth eq slot #10, inv slot #6: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..........................### ..........................## .................#..:....#.# .................#♣♣#.<##### .................##♣#.## .............@...## ### ...♣.#............### ...###...........#..###P ♣♣.# ####.†.::h§@:...... ♣.. ####..:............ ... ##....†$............ . #........#.......... ......#.#....####...... ...##.......#.# ..##.. .# #.........# ### # #..........# #.........## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>