ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed. Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10302585595928909925, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name CanOfBees -rc /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2025-04-25.13:55:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5c483c74212e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x5c483c74d861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x5c483c74260a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ea3f2723330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7ea3f277cb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7ea3f272327e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x5c483c74cb9d]: /usr/games/crawl-bcadrencrawl(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5c483c74d157]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(+0x3f24e4) [0x5c483c6e04e4]: /usr/games/crawl-bcadrencrawl(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x4e) [0x5c483c6e209e]: bolt::tracer_nonenchantment_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt21tracer_affect_monsterEP7monster+0x795) [0x5c483c6fa375]: bolt::tracer_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt11affect_cellEv+0x1d9) [0x5c483c6f5639]: bolt::affect_cell() /usr/games/crawl-bcadrencrawl(_ZN4bolt7explodeEbb+0x7e9) [0x5c483c6f5f39]: bolt::explode(bool, bool) /usr/games/crawl-bcadrencrawl(_ZN4bolt7do_fireEv+0x5a0) [0x5c483c6f85e0]: bolt::do_fire() /usr/games/crawl-bcadrencrawl(_ZN4bolt4fireEv+0xae) [0x5c483c6f8f8e]: bolt::fire() /usr/games/crawl-bcadrencrawl(_ZN13targeter_beam7set_aimE9coord_def+0x9d) [0x5c483cd68fad]: targeter_beam::set_aim(coord_def) /usr/games/crawl-bcadrencrawl(+0x4ea34b) [0x5c483c7d834b]: /usr/games/crawl-bcadrencrawl(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x2b) [0x5c483c7e228b]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-bcadrencrawl(+0x4f094c) [0x5c483c7de94c]: /usr/games/crawl-bcadrencrawl(+0x4f0d3a) [0x5c483c7ded3a]: /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x3df) [0x5c483c7df54f]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser19find_default_targetEv+0x7d) [0x5c483c7df9bd]: direction_chooser::find_default_target() const /usr/games/crawl-bcadrencrawl(_ZN17direction_chooser16choose_directionEv+0x45f) [0x5c483c7e12cf]: direction_chooser::choose_direction() /usr/games/crawl-bcadrencrawl(_Z9directionR4distRK22direction_chooser_args+0x80) [0x5c483c7e1520]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-bcadrencrawl(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1db) [0x5c483cd01d7b]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-bcadrencrawl(_Z11your_spells10spell_typeibPK8item_defP4dist+0x7f7) [0x5c483ccaa3d7]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-bcadrencrawl(_Z12cast_a_spellb10spell_typeP4dist+0x172) [0x5c483ccacb42]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-bcadrencrawl(_Z17do_cast_spell_cmdb+0x18) [0x5c483ccad7e8]: do_cast_spell_cmd(bool) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x5c483ce63ea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x5c483ce648fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x5c483c67d7f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ea3f27081ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ea3f270828b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x5c483c67e1e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ea3f27ee7a7 in __GI___wait4 (pid=1684594, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ea3f27ee7a7 in __GI___wait4 (pid=1684594, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005c483c7427dc in call_gdb (file=0x7ea3f28e24e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 1607892\000\000\000\000\000" #2 0x00005c483c74d87f in do_crash_dump () at dbg-asrt.cc:685 t = 1745590227 dir = "/dgldir/morgue/CanOfBees/" name = "/dgldir/morgue/CanOfBees/crash-CanOfBees-20250425-141027.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed." file = 0x7ea3f28e24e0 <_IO_2_1_stderr_> #3 0x00005c483c74260a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {23}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007ea3f272327e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005c483c74cb9d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc4fe9a830 "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", assert=true) at dbg-asrt.cc:817 No locals. #10 0x00005c483c74d157 in AssertFailed (expr=expr@entry=0x5c483ce77bb2 "preac > 0 || final == 0", file=file@entry=0x5c483ce77a10 "beam.cc", line=line@entry=4902, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", '\000' ... args = {{gp_offset = 1814061344, fp_offset = 543454575, overflow_arg_area = 0x2127676e616227, reg_save_area = 0x0}} fileName = #11 0x00005c483c6e04e4 in bolt::determine_damage (this=this@entry=0x7ffc4fe9bfd0, mon=mon@entry=0x5c483d4d8490 , preac=@0x7ffc4fe9b184: 0, postac=@0x7ffc4fe9b188: 0, final=@0x7ffc4fe9b18c: 1) at beam.cc:4902 freeze_immune = preac_max_damage = tracer_postac_max = 0 #12 0x00005c483c6e209e in bolt::tracer_nonenchantment_affect_monster (this=0x7ffc4fe9bfd0, mon=0x5c483d4d8490 ) at beam.cc:4957 preac = 0 post = 0 final = 1 #13 0x00005c483c6fa375 in bolt::tracer_affect_monster (this=0x7ffc4fe9bfd0, mon=0x5c483d4d8490 ) at beam.cc:5030 No locals. #14 0x00005c483c6f5639 in bolt::affect_cell (this=0x7ffc4fe9bfd0) at beam.cc:1384 ignored = false m = 0x5c483d4d8490 hit_player = #15 0x00005c483c6f5f39 in bolt::explosion_affect_cell (p=..., this=0x7ffc4fe9bfd0) at beam.cc:7181 orig_pos = orig_pos = #16 bolt::explode (this=0x7ffc4fe9bfd0, show_more=true, hole_in_the_middle=false) at beam.cc:7128 delta = @0x5c484ea560a0: {x = 1, y = -1} __for_range = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_begin = __for_end = line = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #17 0x00005c483c6f85e0 in bolt::do_fire (this=this@entry=0x7ffc4fe9bfd0) at beam.cc:1665 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 3 Level id: Lair:3 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 12 Level vaults: hangedman_what_comes_after_a layout_small_grid nicolae_spider_entry_non_spiders Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You see here a crocodile corpse. You see here a wyvern skeleton. There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. You start waiting. Some of the chunks of flesh in your inventory have rotted away. HP restored. You swap places. You see here a crocodile corpse. You butcher the crocodile corpse. K - 21 chunks of flesh (gained 4) You see here a crocodile skeleton. There isn't anything here! You see here a porcupine skeleton. Gammafunk says, "You have no idea how hard it is to set up these transporters..." You swap places. You see here a porcupine skeleton. Some of the chunks of flesh in your inventory have rotted away. You swap places. Gammafunk says, "I just love adventurers! Why don't you visit for awhile longer?" You hear a loud "Zot"! Your red chameleon disappears in a puff of smoke! Gammafunk says, "Can you let me out? The transporter doesn't let me back out..." You hear a loud "Zot"! You hear a loud "Zot"! Key pressed, stopping explore. You hear a loud "Zot"! You swap places. You swap places. You swap places. Eating one of 12 chunks of flesh. This raw flesh tastes terrible. You eat one of the 12 chunks of flesh. You see here a +0 pair of clawed gauntlets. Key pressed, stopping explore. You swap places. Some of the chunks of flesh in your inventory have rotted away. You hear a loud "Zot"! Your purple chameleon disappears in a puff of smoke! You hear a loud "Zot"! All of the chunks of flesh in your inventory have rotted away. You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. This spell is mildly dangerous to cast. Memorise Chaotic Arrow, consuming 3 spell levels and leaving 12? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'g'. Unknown command. Unknown command. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! You hear a loud "Zot"! There is a stone staircase leading down here. Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. You climb downwards. Connectivity tunneler affected hangedman_what_comes_after_a at (24, 5) in Lair:3. Connectivity tunneler affected hangedman_what_comes_after_a at (25, 6) in Lair:3. Connectivity tunneler affected hangedman_what_comes_after_a at (26, 7) in Lair:3. Connectivity tunneler affected hangedman_what_comes_after_a at (27, 8) in Lair:3. Connectivity tunneler affected hangedman_what_comes_after_a at (28, 9) in Lair:3. Connectivity tunneler affected hangedman_what_comes_after_a at (32, 11) in Lair:3. Connectivity tunneler affected hangedman_what_comes_after_a at (31, 12) in Lair:3. A basilisk and a porcupine come into view. Found a +0 broad axe and a scroll of summoning. Found an escape hatch in the ceiling. There is a stone staircase leading up here. A water moccasin comes into view. Breath at? Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (Helpless., healthy (36/36), 62% (All), asleep) You breathe a bolt of seething chaos. The chaotic shard of negative energy hits the basilisk (11)! The basilisk is drained (2). The basilisk is moderately wounded. (23/36) HP The basilisk hisses angrily. Magical energy makes the basilisk cover ground more quickly. You feel somewhat more hungry. The water moccasin hisses angrily. The basilisk is engulfed in seething chaos. The basilisk suddenly seems more agile. The basilisk is engulfed in seething chaos. The basilisk falls through a shaft! The shaft crumbles and collapses. There is a stone staircase leading up here. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your purple chameleon gores the water moccasin (15)! It is struck brutally! Your purple chameleon shocks the water moccasin (9)! You hit the porcupine but do no damage. The porcupine is scorched (12)! A demonic flame burns away the porcupine's fire resistance. You closely miss the porcupine. You tail-slap the porcupine, but do no damage. The porcupine is almost dead. (3/15) HP The water moccasin completely misses your purple chameleon. The porcupine barely misses you. Your red chameleon is struck by the porcupine's spines (3). Your red chameleon gores the porcupine (6). The porcupine dies! Tiamat appreciates your kill. Your purple chameleon gores the water moccasin (4). It is struck brutally! The water moccasin dies! Tiamat appreciates your kill. You see here a porcupine corpse. Found a scroll of bless item. You swap places. You see here a porcupine corpse. You butcher the porcupine corpse. K - a chunk of flesh You see here a porcupine skeleton. You start waiting. You have got your breath back. A porcupine comes into view. Found 15 gold pieces. You see here a scroll of bless item. The helpless porcupine fails to defend itself. You hit the porcupine (5). You scratch the porcupine but do no damage. You tail-slap the porcupine, but do no damage. The porcupine is moderately wounded. (10/15) HP The porcupine barely misses you. You hit the porcupine but do no damage. The porcupine is scorched (6). You scratch the porcupine (3). The porcupine is almost dead. (1/15) HP The porcupine closely misses you. You are struck by the porcupine's spines (2). You hit the porcupine (2). You kill the porcupine! Bahamut approves of your kill. You see here a porcupine corpse. You butcher the porcupine corpse. K - 2 chunks of flesh (gained 1) You see here a porcupine skeleton. There isn't anything here! a - 3 scrolls of bless item (gained 1) There isn't anything here! There isn't anything here! A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! The water moccasin hisses angrily. Found a +0 trident. The water moccasin completely misses you. The water moccasin bites you (5). You are perforated ruthlessly! You barely miss the water moccasin. You scratch the water moccasin but do no damage. The water moccasin is healthy. (25/25) HP The water moccasin bites you (1). You are perforated ruthlessly! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin bites you but does no damage. Your red chameleon gores the water moccasin (15)! It is struck brutally! The water moccasin seems to glow with chaos! The water moccasin barely misses your red chameleon. You catch the helpless water moccasin completely off-guard! You hit the water moccasin (4). It is struck brutally! You scratch the water moccasin (2). It is struck brutally! The water moccasin is almost dead. (4/25) HP Your red chameleon gores the water moccasin (4). It is struck brutally! Bahamut & Tiamat accept your kill. The water moccasin explodes! The entropic burst engulfs your clear chameleon (30)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs your clear chameleon (34)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs you (22)!! The entropic burst engulfs your yellow chameleon (18)!! Your yellow chameleon basks in acidic fog (5). You hear an angry hiss. x2 Really walk into that cloud of freezing vapour? [Y]es or [N]o only, please. Really walk into that cloud of freezing vapour? [Y]es or [N]o only, please. Really walk into that cloud of freezing vapour? Okay, then. A water moccasin comes into view. Unknown command. You start waiting. A demonic crawler comes into view. A demonic crawler is nearby! You swap places. A basilisk comes into view. A worm comes into view. A porcupine comes into view. The water moccasin barely misses you. The worm moves out of view. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin misses you. A water moccasin comes into view. A worm comes into view. The basilisk gazes at you. You resist with some effort. Breath at? Press: ? - help, Shift-Dir - straight line, f - demonic crawler, p - clear chameleon Aim: a demonic crawler (94%, 96% to-hit, healthy (60/60), 69% (Melee)) You breathe a bolt of seething chaos. The chaotic shard of hellfire hits the demonic crawler (14)! The demonic crawler is moderately wounded. (46/60) HP The demonic crawler is devoured by a tear in reality. You feel somewhat more hungry. The water moccasin is engulfed in freezing vapours (4). The water moccasin bites you (3). You are perforated ruthlessly! The water moccasin looks sick. The basilisk gazes at you. Your clear chameleon is moving more slowly. The water moccasin is engulfed in freezing vapours (3). The water moccasin misses you. Your clear chameleon gores the water moccasin (4). It is struck brutally! Your clear chameleon shocks the water moccasin (10)! A worker ant comes into view. Your clear chameleon barely misses the water moccasin. The water moccasin is engulfed in freezing vapours (5). The water moccasin hisses angrily. Your clear chameleon gores the water moccasin (12)! It is struck brutally! The porcupine bites your clear chameleon (14)! It is perforated ruthlessly! Your clear chameleon gores the porcupine (3). The porcupine is engulfed in flames (15)! The porcupine dies! Tiamat appreciates your kill. The water moccasin bites your clear chameleon but does no damage. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin hisses angrily. Your clear chameleon gores the water moccasin (11)! It is struck brutally! Your clear chameleon freezes the water moccasin (22)!! The water moccasin dies! Bahamut approves of your kill. The water moccasin bites your green chameleon (5). It is perforated ruthlessly! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin barely misses your green chameleon. The basilisk is engulfed in seething chaos. The basilisk is moving more slowly. Your clear chameleon gores the water moccasin (10)! It is struck brutally! The water moccasin dies! Bahamut & Tiamat accept your kill. Your green chameleon gores the basilisk (7)! It is struck brutally! Your green chameleon shocks the basilisk (11)! Your clear chameleon stops moving altogether! Your clear chameleon gores the basilisk but does no damage. Your green chameleon gores the basilisk (11)! It is struck brutally! Your green chameleon shocks the basilisk (11)! The basilisk dies! Bahamut & Tiamat accept your kill. The worker ant barely misses your clear chameleon. Your green chameleon throws its tongue at the worker ant. The its tongue hits your clear chameleon (5). Your clear chameleon is stung by its barbed tongue (5). Your clear chameleon is poisoned. Your clear chameleon changes colours to green. Your green chameleon barely misses your green chameleon. You swap places. The worker ant misses your green chameleon. Your green chameleon gores the worker ant (16)! It is struck brutally! You swap places. The worker ant closely misses you. The worm bites your clear chameleon (2). It is perforated ruthlessly! You see here a water moccasin corpse. You barely miss the worker ant. You claw the worker ant (7)! It is struck brutally! You kill the worker ant! Bahamut approves of your kill. You are feeling hungry. You hit the worm (5). It is struck brutally! The worm is scorched (13)! A demonic flame burns away the worm's fire resistance. You kill the worm! Bahamut approves of your kill. You hit the worm (4). It is struck brutally! You scratch the worm (3). It is struck brutally! The worm is moderately wounded. (11/18) HP Your green chameleon gores the worm (11)! It is struck brutally! The worm dies! Bahamut & Tiamat accept your kill. You have got your breath back. Things that are here: a worm corpse; a worm corpse; a worker ant corpse A worm comes into view. Your green chameleon looks more healthy. You swap places. Things that are here: a worm corpse; a worm corpse; a worker ant corpse Butcher a worm corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the worm corpse. x2 Your clear chameleon is no longer petrified. You butcher the worker ant corpse. K - 4 chunks of flesh (gained 2); K - 7 chunks of flesh (gained 3) K - 8 chunks of flesh (gained 1) There isn't anything here! You swap places. A five-headed hydra comes into view. A worm comes into view. You see here a porcupine corpse. You butcher the porcupine corpse. Things that are here: a chunk of flesh; a porcupine skeleton There isn't anything to butcher here. You swap places. The five-headed hydra bites your black chameleon (7)! It is perforated ruthlessly! The five-headed hydra bites your black chameleon (22)!! It is perforated ruthlessly! The five-headed hydra bites your black chameleon (17)! It is perforated ruthlessly! Your black chameleon dies! Your black chameleon's corpse disappears in a puff of smoke! The five-headed hydra bites you (12)! You are perforated ruthlessly! The five-headed hydra looks sick. The five-headed hydra bites you but does no damage. The five-headed hydra closely misses you. The five-headed hydra bites you (11)! You are perforated ruthlessly! You emit a cloud of foul miasma! The five-headed hydra bites you (11)! You are perforated ruthlessly! Things that are here: a chunk of flesh; a porcupine skeleton You hit the five-headed hydra (3). You scratch the five-headed hydra (2). You tail-slap the five-headed hydra, but do no damage. The five-headed hydra is lightly wounded. (69/74) HP The five-headed hydra is engulfed in dark miasma (1). The five-headed hydra bites you (4). You are perforated ruthlessly! The five-headed hydra bites you (5). You are perforated ruthlessly! The five-headed hydra bites you (7)! You are perforated ruthlessly! The five-headed hydra bites you but does no damage. The five-headed hydra bites you (3). You are perforated ruthlessly! Your clear chameleon gores the five-headed hydra (8)! You hit the five-headed hydra (2). The five-headed hydra is scorched (11)! You scratch the five-headed hydra (2). The five-headed hydra is moderately wounded. (45/73) HP The worm bites you (6). You are perforated ruthlessly! The worm looks sick. You emit a cloud of foul miasma! Your clear chameleon gores the worm (4). It is struck brutally! Your clear chameleon shocks the worm (11)! The five-headed hydra is engulfed in dark miasma (1). The five-headed hydra is poisoned. The five-headed hydra bites you (8)! You are perforated ruthlessly! The five-headed hydra bites you but does no damage. The five-headed hydra bites you (3). You are perforated ruthlessly! x2 The five-headed hydra bites you (1). You are perforated ruthlessly! You swap places. Your clear chameleon gores the five-headed hydra (11)! Your clear chameleon draws strength from the five-headed hydra's injuries (3). The worm is engulfed in dark miasma (10)! The worm is poisoned. The worm seems to slow down. You kill the worm! Bahamut approves of your kill. Your green chameleon gores the five-headed hydra (7)! The five-headed hydra is engulfed in flames (17)! The five-headed hydra is engulfed in dark miasma (5). The five-headed hydra seems to slow down. The five-headed hydra closely misses your green chameleon. The five-headed hydra bites your green chameleon (17)! It is perforated ruthlessly! The five-headed hydra closely misses your green chameleon. The five-headed hydra bites your green chameleon (19)!! It is perforated ruthlessly! Your green chameleon dies! Your green chameleon's corpse disappears in a puff of smoke! The five-headed hydra bites your clear chameleon (12)! It is perforated ruthlessly! Your clear chameleon gores the five-headed hydra (5). The five-headed hydra dies! Bahamut & Tiamat accept your kill. Your clear chameleon looks stronger. Your Stealth skill increases to level 2! Your Earth Magic skill increases to level 1! You see here a basilisk corpse. You start waiting. Eating one of 8 chunks of flesh. This raw flesh tastes terrible. You eat one of the 8 chunks of flesh. Magic restored. You start waiting. A worm comes into view. You swap places. The worm bites you but does no damage. The worm looks sick. You barely miss the worm. You scratch the worm (1). It is struck brutally! You tail-slap the worm, but do no damage. The worm is lightly wounded. (20/21) HP You hit the worm (4). It is struck brutally! The worm is scorched (12)! A demonic flame burns away the worm's fire resistance. You claw the worm (8)! It is struck brutally! You kill the worm! Bahamut & Tiamat accept your kill. You see here a worm corpse. You butcher the worm corpse. K - 8 chunks of flesh (gained 1) You see here a water moccasin corpse. K - 9 chunks of flesh (gained 1) You see here a porcupine skeleton. There isn't anything to butcher here. There isn't anything to butcher here. You see here a worm corpse. You butcher the worm corpse. K - 11 chunks of flesh (gained 2) There isn't anything here! You swap places. Found an inedible chunk of flesh. You now have 477 gold pieces (gained 15). There isn't anything here! You swap places. A water moccasin comes into view. A water moccasin is nearby! The water moccasin bites you but does no damage. The water moccasin looks sick. You hit the water moccasin (4). It is struck brutally! The water moccasin is scorched (6). A demonic flame burns away the water moccasin's fire resistance. You barely miss the water moccasin. You tail-slap the water moccasin (4). The water moccasin is heavily wounded. (15/29) HP The water moccasin bites you but does no damage. The water moccasin bites you (3). You are perforated ruthlessly! You hit the water moccasin (2). It is struck brutally! The water moccasin is scorched (6). You closely miss the water moccasin. The water moccasin is severely wounded. (7/29) HP Your green chameleon gores the water moccasin (10)! It is struck brutally! The water moccasin dies! Bahamut approves of your kill. You see here a water moccasin corpse. You swap places. You see here a water moccasin corpse. HP restored. You swap places. Found a stone staircase leading down. Your green chameleon disappears in a puff of smoke! You swap places. o - 2 scrolls of summoning (gained 1) You swap places. A yak comes into view. A yak is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear an angry buzzing noise. x2; The yak bellows! You hear an angry hiss. You hear an angry buzzing noise. You hear an angry hiss. You hear an angry buzzing noise. x3 You hear a bellow! You hear an angry buzzing noise. x3 You hear an angry hiss. You hear an angry buzzing noise. You hear a howl! You hear a croak. A killer bee comes into view. x5 The killer bee moves out of view. Okay, then. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (77%, 84% to-hit, healthy (16/16), 52% (Melee)) The ball explodes into a vile cloud! The stinking cloud engulfs the killer bee but does no damage. The killer bee is healthy. (16/16) HP The stinking cloud engulfs the killer bee but does no damage. The killer bee is healthy. (17/17) HP The killer bee buzzes angrily. You hear an angry buzzing noise. You hear an angry hiss. You hear an angry buzzing noise. x2 You hear a bellow! x3; You hear an angry hiss. You hear a bellow! You hear an angry buzzing noise. You hear an angry hiss. You hear an angry buzzing noise. You hear a bellow! The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes. A killer bee comes into view. x3 The killer bee is engulfed in noxious fumes (1). x2 The killer bee appears confused. A basilisk comes into view. The killer bee moves out of view. You hear an angry buzzing noise. Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer bee Aim: a killer bee (77%, 84% to-hit, healthy (17/17), 52% (Melee)) The ball explodes into a scintillating random clouds! The chaotic blast of silver fragments engulfs the killer bee but does no damage. The killer bee is healthy. (17/17) HP The chaotic blast of magma engulfs the killer bee but does no damage. The killer bee is healthy. (17/17) HP The killer bee blinks! The chaotic blast of lightning engulfs the killer bee but does no damage. The killer bee is lightly wounded. (16/17) HP You hear an angry buzzing noise. x4; You hear a screech! You hear an angry hiss. You hear a screech! You hear an angry buzzing noise. You hear an angry hiss. The killer bee is engulfed in seething chaos. The killer bee is moving more slowly. The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings the killer bee but does no damage. A killer bee comes into view. x2 The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee barely misses the killer bee. A killer bee comes into view. You hear a bellow! You hear an angry buzzing noise. Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (Helpless., healthy (17/17), 52% (Melee), petrifying slowly) Okay, then. Unknown command. Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - killer bee The ball explodes into a vile cloud! The stinking cloud engulfs the killer bee but does no damage. The killer bee is healthy. (17/17) HP You hear an angry buzzing noise. You hear an angry hiss. x2 You hear an angry buzzing noise. The killer bee is engulfed in noxious fumes. A wolf comes into view. The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee stings you (3). You are perforated ruthlessly! The basilisk is engulfed in noxious fumes. The killer bee is engulfed in noxious fumes. The killer bee appears confused. A killer bee comes into view. The killer bee is engulfed in freezing vapours (6). The killer bee seems to slow down. The killer bee stings the killer bee (2). It resists. The killer bee stings itself (2). It resists. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings you but does no damage. The wolf moves out of view. Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (noxious fumes, 89%, 92% to-hit, lightly wounded (16/17), 52% (Melee), confused) Okay, then. Unknown command. Breath at? Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (Helpless., healthy (17/17), 52% (Melee), petrifying slowly) You breathe a bolt of seething chaos. The chaotic shard of venom hits the killer bee but does no damage. The killer bee appears unharmed. The killer bee is healthy. (17/17) HP You feel somewhat more hungry. You are engulfed in seething chaos. You feel very mighty all of a sudden. The killer bee buzzes angrily. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings the killer bee but does no damage. The killer bee stings itself (4). It resists. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee barely misses the killer bee. The killer bee stings itself (3). It resists. The killer bee is engulfed in freezing vapours (7)! The killer bee closely misses you. The killer bee is engulfed in noxious fumes. The killer bee appears confused. A killer bee comes into view. The killer bee is engulfed in seething chaos. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk barely misses the killer bee. A water moccasin comes into view. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in freezing vapours (6). You hear an angry hiss. You hear an angry buzzing noise. You hit the killer bee (4). It is struck brutally! You claw the killer bee (13)! It is struck brutally! You kill the killer bee! Tiamat appreciates your kill. You are engulfed in seething chaos. You feel agile all of a sudden. The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee is engulfed in seething chaos. The killer bee seems to glow with chaos! The killer bee completely misses the killer bee. The killer bee closely misses itself. The killer bee buzzes around in tight circles. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The basilisk is engulfed in noxious fumes. The killer bee closely misses the killer bee. The killer bee stings itself (2). It resists. A killer bee comes into view. A yak comes into view. The killer bee is engulfed in freezing vapours (2). The killer bee closely misses the killer bee. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings the basilisk (1). The basilisk is poisoned. The killer bee poisons the basilisk (6). The killer bee is engulfed in seething chaos. The killer bee closely misses you. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk barely misses the killer bee. The killer bee moves out of view. The yak moves out of view. Casting: Chaotic Cloudburst (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (freezing vapour, 91%, 93% to-hit, severely wounded (5/16), 41% (Melee), confused, slow) You feel a surge of power! The chaotic shard of blessed fire hits the killer bee (6). You kill the killer bee! Bahamut approves of your kill. You are engulfed in seething chaos. Bahamut protects you from being slowed. The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee closely misses the killer bee. The killer bee is engulfed in seething chaos. The killer bee seems to grow stronger. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee is engulfed in seething chaos. The killer bee goes berserk! The killer bee stings you (9)! You are perforated ruthlessly! You are poisoned. The killer bee poisons you (11)! The killer bee is engulfed in noxious fumes (1). The killer bee is engulfed in freezing vapours (6). A killer bee comes into view. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings the killer bee (4). It resists. The killer bee is poisoned. The killer bee poisons the killer bee (8)! The killer bee is engulfed in freezing vapours (2). The killer bee seems to slow down. The killer bee is engulfed in seething chaos. The killer bee barely misses you. The killer bee is engulfed in seething chaos. The killer bee stings the basilisk (5). The basilisk bites the killer bee (8)! It resists. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (80%, 85% to-hit, healthy (16/16), 41% (Melee)) You feel a surge of power! The flame tongue hits the killer bee (9)! The killer bee is heavily wounded. (7/16) HP You are engulfed in seething chaos. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. (1) The killer bee is engulfed in seething chaos. The killer bee completely misses you. The killer bee is engulfed in noxious fumes (1). The killer bee barely misses the yak. The killer bee is engulfed in freezing vapours (2). The killer bee seems to slow down. The killer bee buzzes around in tight circles. The killer bee stings the killer bee (3). It resists. The killer bee looks as sick as possible! The killer bee poisons the killer bee (10)! The killer bee barely misses itself. The killer bee misses the killer bee. The killer bee closely misses itself. The killer bee closely misses you. The killer bee is engulfed in seething chaos. The killer bee misses you. The killer bee is engulfed in seething chaos. The killer bee is infused with chaotic energies! A water moccasin comes into view. The killer bee is engulfed in noxious fumes (1). The killer bee appears confused. The killer bee stings the killer bee (2). It resists. The killer bee closely misses you. The killer bee is engulfed in seething chaos. The killer bee seems to glow with chaos! The killer bee misses you. Something closely misses the water moccasin. You swap places. You feel sick. (1) The killer bee is engulfed in seething chaos. The killer bee closely misses your clear chameleon. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings the wolf (2). Something stings your clear chameleon (5). It is perforated ruthlessly! The killer bee is engulfed in freezing vapours (9)! You kill the killer bee! Bahamut approves of your kill. The killer bee is engulfed in seething chaos. The killer bee is unaffected. The killer bee completely misses your clear chameleon. The killer bee is engulfed in noxious fumes. You feel a strong urge to attack something. A spiny frog comes into view. You feel a bit more experienced. You hear an angry buzzing noise. x2 You are too berserk! You are too berserk! Unknown command. You feel sick. (1) Something misses your clear chameleon. The killer bee stings your clear chameleon (9)! It is perforated ruthlessly! Tiamat appreciates your kill. You feel a bit more experienced. You hear an angry buzzing noise. You feel your anger nearly subside. You are no longer berserk. You are exhausted. Bahamut protects you from being slowed. The killer bee barely misses the killer bee. The killer bee completely misses your clear chameleon. x2 You feel sick. (1) The killer bee barely misses your clear chameleon. The killer bee completely misses your clear chameleon. The killer bee rages. The killer bee closely misses the killer bee. Tiamat appreciates your kill. You feel a bit more experienced. The spiny frog throws its tongue at you. The spiny frog's tongue whips you but does no damage. You are wrenched violently forward by the spiny frog's tongue! The killer bee barely misses your clear chameleon. You hear an angry buzzing noise. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel sick. (1) You hear an angry buzzing noise. x3 The killer bee stings you (7)! You are perforated ruthlessly! You are more poisoned. The killer bee poisons you (12)! The killer bee looks sick. Your clear chameleon gores the killer bee (7)! It is struck brutally! The killer bee closely misses you. You swap places. You have got your breath back. You feel sick. (1) Bahamut & Tiamat accept your kill. You feel a bit more experienced. The killer bee closely misses your red chameleon. The killer bee misses your red chameleon. The killer bee barely misses something. Your clear chameleon gores the killer bee (3). It is struck brutally! Your clear chameleon freezes the killer bee (24)!! The killer bee seems to slow down. Tiamat appreciates your kill. The killer bee explodes! The entropic burst engulfs the killer bee (19)!! The killer bee dies! The entropic burst engulfs your clear chameleon (25)!! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs your red chameleon (26)!! You hear an angry buzzing noise. x2; You hear a bellow! x3; You hear a screech! You feel sick. (1) Bahamut approves of your kill. You feel a bit more experienced. You feel sick. (1) Your red chameleon is engulfed in calcifying dust. Your red chameleon changes colours to lightcyan. Your clear chameleon is moving more slowly. Your clear chameleon throws its tongue at the spiny frog. The its tongue hits the spiny frog (4). The spiny frog is wrenched violently forward by your clear chameleon's tongue! Your clear chameleon is struck by the spiny frog's venomous spines (3). Your clear chameleon looks as sick as possible! Your clear chameleon gores the spiny frog (4). The spiny frog is engulfed in flames (15)! The killer bee is struck by the spiny frog's venomous spines (5). The killer bee is poisoned. The killer bee barely misses the spiny frog. The killer bee stings itself (4). It resists. Bahamut & Tiamat accept your kill. The killer bee explodes! The entropic burst engulfs your clear chameleon (12)! Your clear chameleon dies! Your clear chameleon's corpse disappears in a puff of smoke! The entropic burst engulfs the spiny frog (21)!! The spiny frog dies! You hear an angry buzzing noise. You hear an angry hiss. x2 You hear an angry buzzing noise. x3; You hear a screech! You hear an angry buzzing noise. x3 Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel sick. (1) Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel sick. (1) Your blue chameleon changes into a goliath frog! You feel sick. (1) A killer bee comes into view. You feel sick. (1) You feel sick. (1) Your goliath frog changes into a wind drake! A killer bee comes into view. Your wind drake changes into a cyclops! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (80%, 85% to-hit, healthy (17/17), 41% (Melee)) Attack! You feel sick. (1) Your cyclops changes into a tarantella! A killer bee comes into view. You feel sick. (1) The killer bee misses your tarantella. The killer bee closely misses your tarantella. The killer bee closely misses your tarantella. Your tarantella misses the killer bee. The killer bee misses your brown chameleon. The killer bee closely misses your tarantella. The killer bee stings you but does no damage. You feel sick. (1) The killer bee completely misses your tarantella. The killer bee barely misses your brown chameleon. The killer bee misses you. Your brown chameleon gores the killer bee (14)! It is struck brutally! The killer bee is engulfed in flames (16)! The killer bee dies! Bahamut approves of your kill. Your tarantella misses the killer bee. The killer bee misses your brown chameleon. The killer bee closely misses you. The killer bee stings you (1). You are perforated ruthlessly! Your tarantella closely misses the killer bee. The killer bee stings your tarantella but does no damage. The killer bee misses you. You barely miss the killer bee. You scratch the killer bee (4). It is struck brutally! The killer bee is moderately wounded. (13/17) HP You feel sick. (1) Your tarantella changes into a polar bear! The killer bee stings your polar bear (6). He is perforated ruthlessly! Your polar bear is poisoned. The killer bee poisons your polar bear (6). The killer bee completely misses you. Your brown chameleon gores the killer bee (11)! It is struck brutally! The killer bee looks as sick as possible! Your brown chameleon poisons the killer bee (21)!! The killer bee stings your polar bear but does no damage. The killer bee misses you. Your brown chameleon gores the killer bee (25)!! It is struck brutally! The killer bee dies! Bahamut approves of your kill. You are now offered a choice between Bahamut's Summon Drake Mount and Tiamat's Summon Drakes. Your polar bear changes into a wind drake! The killer bee stings your wind drake (7)! He is perforated ruthlessly! The killer bee barely misses your wind drake. A hippogriff comes into view. Your brown chameleon throws its tongue at the killer bee. The its tongue hits the killer bee (2). The killer bee is crushed by its stony tongue (4). The killer bee is wrenched violently forward by your brown chameleon's tongue! Your brown chameleon gores the killer bee (23)!! It is struck brutally! The killer bee dies! Tiamat appreciates your kill. You see here a killer bee corpse. You feel sick. (1) The hippogriff is engulfed in calcifying dust. The hippogriff is moving more slowly. A hippogriff is nearby! A hippogriff is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - hippogriff Aim: a hippogriff (Helpless., healthy (38/38), 57% (Melee), petrifying slowly) Attack! Your wind drake changes into an orb spider! Your orb spider changes into a fire crab! Tiamat appreciates your kill. You feel a bit more experienced. A killer bee comes into view. You feel sick. (1) Your brown chameleon gores the hippogriff (5). A killer bee comes into view. The hippogriff stops moving altogether! The hippogriff crashes into the ground with a thud! The killer bee stings your brown chameleon (5). It is perforated ruthlessly! Your brown chameleon gores the hippogriff (18)!! Your brown chameleon freezes the hippogriff (19)!! The hippogriff dies! Bahamut approves of your kill. You hear an angry hiss. You hear an angry buzzing noise. You hear an angry hiss. You hear an angry buzzing noise. You hear a bellow! x3 Your fire crab changes into a wind drake! The killer bee stings your brown chameleon (14)! It is perforated ruthlessly! The killer bee stings your brown chameleon (5). It is perforated ruthlessly! Your brown chameleon is poisoned. The killer bee poisons your brown chameleon (12)! Your brown chameleon gores the killer bee (2). It is struck brutally! You feel sick. (1) The killer bee misses your brown chameleon. x2 Your brown chameleon gores the killer bee (10)! It is struck brutally! The killer bee looks as sick as possible! Your brown chameleon poisons the killer bee (30)!! Your wind drake misses the killer bee. The killer bee closely misses your wind drake. The killer bee barely misses you. The killer bee barely misses your brown chameleon. The killer bee barely misses you. Your brown chameleon gores the killer bee (29)!! It is struck brutally! The killer bee dies! Bahamut & Tiamat accept your kill. A killer bee comes into view. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a little less mighty now. The killer bee misses you. The water moccasin barely misses your wind drake. The killer bee stings you (6). You are perforated ruthlessly! The water moccasin bites your wind drake (7)! He is perforated ruthlessly! Your wind drake is poisoned. The water moccasin poisons your wind drake (12)! You hit the killer bee (3). It is struck brutally! The killer bee is scorched (13)! A demonic flame burns away the killer bee's fire resistance. You scratch the killer bee (3). It is struck brutally! You kill the killer bee! Tiamat appreciates your kill. You feel a little less agile now. Your wind drake changes into a tarantella! The killer bee misses your tarantella. The water moccasin bites your tarantella (2). He resists. Some of the chunks of flesh in your inventory have rotted away. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (77%, 84% to-hit, healthy (16/16), 52% (Melee)) Attack! You feel sick. (1) A killer bee comes into view. The water moccasin bites your tarantella (2). He resists. Your brown chameleon gores the killer bee (19)!! It is struck brutally! The killer bee dies! Tiamat appreciates your kill. The water moccasin bites your tarantella but does no damage. A basilisk comes into view. Your tarantella changes into a goliath frog! A water moccasin comes into view. The water moccasin bites your goliath frog (11)! He is perforated ruthlessly! The basilisk bites your brown chameleon (20)!! It is perforated ruthlessly! Your brown chameleon dies! Your brown chameleon's corpse disappears in a puff of smoke! The killer bee stings your goliath frog (5). He is perforated ruthlessly! The water moccasin bites your goliath frog (7)! He is perforated ruthlessly! The killer bee stings your goliath frog (12)! He is perforated ruthlessly! Your goliath frog is poisoned. The killer bee poisons your goliath frog (8)! The water moccasin bites your goliath frog (5). He is perforated ruthlessly! Your goliath frog looks as sick as possible! The water moccasin poisons your goliath frog (13)! Breath at? Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (77%, 84% to-hit, healthy (16/16), 52% (Melee)) Okay, then. Unknown command. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Scintillating Draconian Job: Demonspawn HP: 138/138; mods: 0/0 MP: 11/24; mod: 0 Stats: 16 (16) 22 (22) 24 (24) Position: (24, 43), god: Bahamut & Tiamat (27), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 1903 | 11/462 Short Blades | X | 0 | 0 | 0 | 0 | 0/84 Long Blades | X | 0 | 0 | 0 | 0 | 0/84 Axes & Hammers | X | 0 | 0 | 0 | 0 | 0/84 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Maces & Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/84 Bows | X | 0 | 0 | 0 | 0 | 0/84 Crossbows | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 2 | 33 | 5 | 1575 | 314/504 Stealth | X | 1 | 16 | 2 | 285 | 33/252 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 1 | 179 | 109/142 Spellcasting | X | 1 | 16 | 8 | 1873 | 360/379 Hexes | X | 0 | 0 | 6 | 1086 | 36/350 Charms | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 6 | 1235 | 185/350 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 6 | 1085 | 35/350 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 6 | 1102 | 52/350 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 6 | 1059 | 9/350 Earth Magic | X | 1 | 16 | 1 | 100 | 50/100 Poison Magic | X | 0 | 0 | 6 | 1071 | 21/350 Invocations | X | 1 | 16 | 7 | 795 | 95/200 Evocations | X | 0 | 0 | 6 | 1250 | 2/416 Spell bugs: Durations: #11: 2259 #40: 10 #143: 96 Attributes: #12: 477 #23: 11946 #24: -636557993 #27: 21235 #49: 654 #59: 1 Mutations: claws: 1 (innate) thin skeletal structure: 1 (innate) deformed body: 2 (innate) foul stench: 2 (innate) powered by death: 1 (innate) stats: 1 cold-blooded: 1 (innate) rot immunity: 1 (innate) minor martial skill boost: 1 (innate) defensive skill boost: 1 (innate) draconian enhancer: 1 (innate) draconian defense: 1 (innate) exoskeleton: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +3 staff of Mastery {flay, fire; rF+ Int+4} eq slot #2, inv slot #7: scarf of invisibility eq slot #3, inv slot #28: +1 hat eq slot #5, inv slot #22: +1 pair of boots of stealth eq slot #8, inv slot #3: ring of evasion eq slot #9, inv slot #17: ring of stealth eq slot #10, inv slot #6: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##....§§☼.§###### #..... #.........## #..... ##.....†%..## #....† ##..lSySy.#.# #..... #......Fl§### ##..... ##.....S...# #####...... ...)...y:..###..#.#..†.. .......†................ ......÷@†.........†..... ..................†..... ........<..........##÷.. ##P...............###†.. ###...............##... #..............##.... .<.................... ..................÷.... .......##.P..P##.###..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>