ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed. Version: BcadrenCrawl: Boulder Brew 0.06.7.4-82-gfbd693def4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10302585595928909925, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name CanOfBees -rc /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2025-04-25.02:17:03.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5bb1bc17a12e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x5bb1bc185861]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x5bb1bc17a60a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x73981143d330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x739811496b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x73981143d27e]: /usr/games/crawl-bcadrencrawl(+0x45eb9d) [0x5bb1bc184b9d]: /usr/games/crawl-bcadrencrawl(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5bb1bc185157]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(+0x3f24e4) [0x5bb1bc1184e4]: /usr/games/crawl-bcadrencrawl(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x4e) [0x5bb1bc11a09e]: bolt::tracer_nonenchantment_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt21tracer_affect_monsterEP7monster+0x795) [0x5bb1bc132375]: bolt::tracer_affect_monster(monster*) /usr/games/crawl-bcadrencrawl(_ZN4bolt11affect_cellEv+0x1d9) [0x5bb1bc12d639]: bolt::affect_cell() /usr/games/crawl-bcadrencrawl(_ZN4bolt7explodeEbb+0x7e9) [0x5bb1bc12df39]: bolt::explode(bool, bool) /usr/games/crawl-bcadrencrawl(_ZN4bolt7do_fireEv+0x5a0) [0x5bb1bc1305e0]: bolt::do_fire() /usr/games/crawl-bcadrencrawl(_ZN4bolt4fireEv+0xae) [0x5bb1bc130f8e]: bolt::fire() /usr/games/crawl-bcadrencrawl(_ZN13targeter_beam7set_aimE9coord_def+0x9d) [0x5bb1bc7a0fad]: targeter_beam::set_aim(coord_def) /usr/games/crawl-bcadrencrawl(+0x4ea34b) [0x5bb1bc21034b]: /usr/games/crawl-bcadrencrawl(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x2b) [0x5bb1bc21a28b]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-bcadrencrawl(+0x4f094c) [0x5bb1bc21694c]: /usr/games/crawl-bcadrencrawl(+0x4f0d3a) [0x5bb1bc216d3a]: /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x3df) [0x5bb1bc21754f]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-bcadrencrawl(_ZNK17direction_chooser19find_default_targetEv+0x7d) [0x5bb1bc2179bd]: direction_chooser::find_default_target() const /usr/games/crawl-bcadrencrawl(_ZN17direction_chooser16choose_directionEv+0x45f) [0x5bb1bc2192cf]: direction_chooser::choose_direction() /usr/games/crawl-bcadrencrawl(_Z9directionR4distRK22direction_chooser_args+0x80) [0x5bb1bc219520]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-bcadrencrawl(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1db) [0x5bb1bc739d7b]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-bcadrencrawl(_Z11your_spells10spell_typeibPK8item_defP4dist+0x7f7) [0x5bb1bc6e23d7]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-bcadrencrawl(_Z12cast_a_spellb10spell_typeP4dist+0x172) [0x5bb1bc6e4b42]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-bcadrencrawl(_Z17do_cast_spell_cmdb+0x18) [0x5bb1bc6e57e8]: do_cast_spell_cmd(bool) /usr/games/crawl-bcadrencrawl(+0xb75ea3) [0x5bb1bc89bea3]: /usr/games/crawl-bcadrencrawl(+0xb768fd) [0x5bb1bc89c8fd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x5bb1bc0b57f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7398114221ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x73981142228b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x5bb1bc0b61e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007398115087a7 in __GI___wait4 (pid=2277013, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007398115087a7 in __GI___wait4 (pid=2277013, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005bb1bc17a7dc in call_gdb (file=0x7398115fc4e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 2191100\000\000\000\000\000" #2 0x00005bb1bc18587f in do_crash_dump () at dbg-asrt.cc:685 t = 1745548432 dir = "/dgldir/morgue/CanOfBees/" name = "/dgldir/morgue/CanOfBees/crash-CanOfBees-20250425-023352.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed." file = 0x7398115fc4e0 <_IO_2_1_stderr_> #3 0x00005bb1bc17a60a in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140720923285344}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000073981143d27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005bb1bc184b9d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc24a51640 "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.", assert=true) at dbg-asrt.cc:817 No locals. #10 0x00005bb1bc185157 in AssertFailed (expr=expr@entry=0x5bb1bc8afbb2 "preac > 0 || final == 0", file=file@entry=0x5bb1bc8afa10 "beam.cc", line=line@entry=4902, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(preac > 0 || final == 0) in 'beam.cc' at line 4902 failed.\000r\375\261[\000\000ue\023\274\261[\000\000\000\000\000\000\000\000\000\000\320\026\245$\374\177\000\000\003\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\210/\245$\374\177\000\000\350\003\000\000\000\000\000\000`\363\360\274\261[\000\000E\217X\274\261[\000\000=\000\000\000;\000\000\000\000\000\002", '\000' , "\027\245$\374\177", '\000' ... args = {{gp_offset = 4294967136, fp_offset = 4294967295, overflow_arg_area = 0x0, reg_save_area = 0x5bb1fd729930}} fileName = #11 0x00005bb1bc1184e4 in bolt::determine_damage (this=this@entry=0x7ffc24a52de0, mon=mon@entry=0x5bb1bcf0fdb0 , preac=@0x7ffc24a51f94: 0, postac=@0x7ffc24a51f98: 0, final=@0x7ffc24a51f9c: 1) at beam.cc:4902 freeze_immune = preac_max_damage = tracer_postac_max = 0 #12 0x00005bb1bc11a09e in bolt::tracer_nonenchantment_affect_monster (this=0x7ffc24a52de0, mon=0x5bb1bcf0fdb0 ) at beam.cc:4957 preac = 0 post = 0 final = 1 #13 0x00005bb1bc132375 in bolt::tracer_affect_monster (this=0x7ffc24a52de0, mon=0x5bb1bcf0fdb0 ) at beam.cc:5030 No locals. #14 0x00005bb1bc12d639 in bolt::affect_cell (this=0x7ffc24a52de0) at beam.cc:1384 ignored = false m = 0x5bb1bcf0fdb0 hit_player = #15 0x00005bb1bc12df39 in bolt::explosion_affect_cell (p=..., this=0x7ffc24a52de0) at beam.cc:7181 orig_pos = orig_pos = #16 bolt::explode (this=0x7ffc24a52de0, show_more=true, hole_in_the_middle=false) at beam.cc:7128 delta = @0x5bb1fd7d7ef8: {x = -1, y = 1} __for_range = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_begin = __for_end = line = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 2, capacity 2 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}} centre = {x = 9, y = 9} cells_seen = #17 0x00005bb1bc1305e0 in bolt::do_fire (this=this@entry=0x7ffc24a52de0) at beam.cc:1665 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 3 Level vaults: minmay_tri_box layout_long_grid minmay_temple_entry_from_below_a enter_ossuary_5 serial_shops shop uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 hammer; a +0 leather armour Your orb spider changes into a golden eye! Your basilisk changes into a big kobold! You swap places. Your big kobold changes into a scorpion! Things that are here: a +0 hammer; a +0 leather armour You start waiting. Your scorpion changes into a crocodile! You swap places. You have got your breath back. Your crocodile changes into a wind drake! Your wind drake changes into a fire crab! You are feeling hungry. Your fire crab changes into a harpy! Your golden eye changes into a fire bat! Your harpy changes into a jumping spider! Your jumping spider changes into a floating eye! Your floating eye changes into a rock worm! Your rock worm changes into an unseen horror! Your unseen horror changes into a golden eye! Your clear chameleon disappears in a puff of smoke! Your golden eye changes into a raiju! Your raiju changes into a spriggan! Your fire bat changes into a warg! Your spriggan changes into a harpy! Your harpy changes into an orb spider! Your orb spider changes into a golden eye! Your golden eye changes into a polar bear! Your warg changes into a wolf! Your wolf changes into an eye of draining! Your polar bear changes into a wind drake! Magic restored. Your wind drake changes into a jumping spider! Your jumping spider changes into a lindwurm! Your lindwurm changes into a water nymph! Your water nymph changes into a goliath frog! Your goliath frog changes into a swamp worm! Your swamp worm changes into a goliath frog! HP restored. Your goliath frog changes into a glowing orange brain! Your eye of draining changes into an orb spider! Your molten gargoyle falls off the wall. Your orb spider changes into a molten gargoyle! Found a potion of mutation. Your glowing orange brain changes into a glowing shapeshifter! Your glowing shapeshifter changes into a wolf spider! Your wolf spider changes into a bunyip! Your molten gargoyle changes into an anaconda! Your bunyip changes into an ettin! Your ettin changes into a blood boa! Your blood boa changes into a swamp worm! Your anaconda changes into a swamp dragon! An iguana comes into view. An iguana is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - iguana Aim: an iguana (Helpless., healthy (16/16), 59% (Melee), asleep) Attack! Your swamp dragon breathes weak poison at the iguana. The blast of poison engulfs the iguana (9)! The iguana is poisoned. The iguana looks even sicker. You hear an angry hiss. The iguana looks even sicker. Your swamp dragon bites the iguana (6). Your swamp dragon claws the iguana but does no damage. Your swamp dragon tramples the iguana (6). It is struck brutally! The iguana stumbles backwards! The iguana dies! Really walk into that cloud of poison gas? [Y]es or [N]o only, please. Really walk into that cloud of poison gas? Okay, then. You start waiting. Your black bear changes into a basilisk! You see here an iguana corpse. You butcher the iguana corpse. p - a chunk of flesh You see here an iguana skeleton. Your basilisk changes into a queen bee! There are no objects that can be picked up here. an iguana skeleton Eating a chunk of flesh. This raw flesh tastes terrible. You eat the chunk of flesh. Your swamp dragon changes into a shining eye! Your queen bee changes into a komodo dragon! Your komodo dragon changes into a polar bear! Your anaconda changes into a fire crab! Your fire crab changes into a lindwurm! A shadow and a zombie come into view. There are monsters nearby! Breath at? Press: ? - help, Shift-Dir - straight line, f - worker ant zombie Aim: a worker ant zombie (91%, 94% to-hit, undamaged (28/28), 59% (Melee), wandering, hasn't noticed you) You breathe a bolt of seething chaos. The chaotic shard of water hits the worker ant zombie (7)! The worker ant zombie is moderately damaged. (21/28) HP The worker ant zombie cries out in fear of your magic. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You feel somewhat more hungry. You hear an angry hiss. The worker ant zombie is engulfed in seething chaos. The shadow is engulfed in seething chaos. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. A leopard gecko comes into view. The worker ant zombie barely misses you. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The shadow strikes at you from the darkness! Reactivating autopickup. The worker ant zombie misses you. You swap places. Your lindwurm changes into a sphinx moth! The shadow misses your red chameleon. Your red chameleon gores the shadow (3). It resists. The shadow is engulfed in flames (12)! Your red chameleon changes into a meliai! Something bites your shining eye (4). He is perforated ruthlessly! You swap places. The leopard gecko bites your meliai (2). He resists. Something bites your shining eye (2). He is perforated ruthlessly! You have got your breath back. Your sphinx moth changes into a swamp worm! The leopard gecko bites your meliai (2). He resists. Your meliai hits the leopard gecko (13)! It is struck brutally! The leopard gecko dies! Something bites your shining eye but does no damage. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your swamp worm changes into a manticore! The shadow strikes at you from the darkness! Reactivating autopickup. You barely miss the shadow. You scratch the shadow but do no damage. The shadow is severely damaged. (5/20) HP Your meliai hits the worker ant zombie (6). Your meliai stings the worker ant zombie (3). It resists. Your meliai's attack snaps the worker ant zombie out of its fear. The worker ant zombie barely misses your meliai. The shadow hits you (9)! Your meliai hits the worker ant zombie (5). Your meliai stings the worker ant zombie (1). It resists. You hit the shadow but do no damage. You scratch the shadow but do no damage. The shadow is severely damaged. (5/20) HP The worker ant zombie bites your meliai (1). He resists. Your manticore barely misses the worker ant zombie. Your manticore claws the worker ant zombie (8)! It is lacerated severely! The worker ant zombie is destroyed! The shadow hits you (13)! You hit the shadow but do no damage. You scratch the shadow but do no damage. The shadow is severely damaged. (5/20) HP Your manticore changes into a dream sheep! The shadow hits you (5). You emit a cloud of foul miasma! You closely miss the shadow. You scratch the shadow but do no damage. You tail-slap the shadow (1). The shadow is almost destroyed. (4/20) HP Your meliai changes into a spriggan! The shadow hits you (1). Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow Aim: a shadow (foul pestilence, 76%, 85% to-hit, almost destroyed (4/20), 67% (Melee), strong, more vulnerable against fire) You feel a strong surge of power! The flame tongue hits the shadow (6). The shadow is burned terribly! You destroy the shadow! Your Air Magic skill increases to level 5! Your dream sheep changes into a glowing orange brain! You start waiting. Your spriggan changes into a black mamba! Your shining eye changes into a ceiling crawler! Your glowing orange brain changes into a shock serpent! You start waiting. Your black mamba changes into a wind drake! You start waiting. Your wind drake changes into a spriggan! You start waiting. Your shock serpent changes into a snapping turtle! You swap places. Your ceiling crawler changes into an ettin! Your snapping turtle changes into a sphinx moth! Your spriggan changes into an orb spider! Your ettin changes into a pulsating lump! Your sphinx moth changes into a faun! Your anaconda falls off the wall. Your orb spider changes into an anaconda! Your faun changes into a sphinx moth! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. p - a chunk of flesh You see here a leopard gecko skeleton. Your sphinx moth changes into a deep troll! There isn't anything to butcher here. You start waiting. Your anaconda changes into a lindwurm! Found a +7 energetic staff of earth. Your lindwurm changes into a shining eye! You see here a +7 energetic staff of earth. t - a +7 energetic staff of earth You swap places. Your shining eye changes into a merfolk! You start waiting. Your deep troll changes into a glowing shapeshifter! You swap places. Your glowing shapeshifter changes into a deep troll! Your deep troll changes into a two-headed ogre! Your merfolk changes into a sea snake! Your two-headed ogre changes into a glowing orange brain! Your sea snake changes into a glowing orange brain! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. Your glowing orange brain changes into a sphinx moth! Your sphinx moth changes into a shining eye! Your glowing orange brain changes into a mana viper! Your shining eye changes into a shock serpent! Your mana viper changes into a sphinx moth! Your shock serpent changes into a floating eye! Your sphinx moth changes into a manticore! Your floating eye changes into a guardian serpent! Your guardian serpent changes into a salamander! Your salamander changes into a fire crab! Your manticore changes into a rock worm! Your fire crab changes into a mana viper! Your mana viper changes into a goliath frog! Your goliath frog changes into a shining eye! Your shining eye changes into a faun! Your faun changes into a floating eye! Your floating eye changes into a torpor snail! Your rock worm changes into a goliath frog! Your goliath frog changes into a hippogriff! Your torpor snail changes into a wolf spider! Your hippogriff changes into a mana viper! Your plutonium crab falls off the wall. Your wolf spider changes into a plutonium crab! Your plutonium crab changes into a hydra! Your mana viper changes into a redback! Your six-headed hydra changes into an ice dragon! Eating a chunk of flesh. This raw flesh tastes terrible. You eat the chunk of flesh. HP restored. Your ice dragon changes into a spark wasp! Your spark wasp changes into a glowing shapeshifter! You see here a leopard gecko skeleton. Your fire crab falls off the wall. Your redback changes into a fire crab! Your fire crab changes into a goliath frog! Your pulsating lump changes into a mana cobra! Your goliath frog changes into a mana viper! Your mana viper changes into a rock worm! Your mana cobra disappears in a puff of smoke! Your sphinx moth changes into a wolf spider! Your spark wasp falls off the wall. Your wolf spider changes into a spark wasp! A zombie and a skeleton come into view. You see here a scroll of enchantment. There are monsters nearby! Breath at? Press: ? - help, Shift-Dir - straight line, f - boggart skeleton Aim: a boggart skeleton (Helpless., undamaged (30/30), 62% (Melee), dormant) You breathe a bolt of seething chaos. The chaotic shard of silver fragments hits the boggart skeleton (14)! The boggart skeleton is heavily damaged. (16/30) HP You feel somewhat more hungry. The boggart skeleton is engulfed in freezing vapours (2). There are monsters nearby! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your spark wasp changes into an ice dragon! The boggart skeleton is engulfed in seething chaos. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your ice dragon changes into a great orb of eyes! The water moccasin zombie closely misses your red chameleon. Your red chameleon gores the boggart skeleton (17)! He is struck brutally! The boggart skeleton is destroyed! The water moccasin zombie barely misses you. Your red chameleon gores the water moccasin zombie (7)! The water moccasin zombie is engulfed in flames (7)! You hit the water moccasin zombie (3). You scratch the water moccasin zombie (2). You tail-slap the water moccasin zombie, but do no damage. The water moccasin zombie is heavily damaged. (18/37) HP The water moccasin zombie barely misses you. Your red chameleon gores the water moccasin zombie (11)! Your red chameleon shocks the water moccasin zombie (7)! The water moccasin zombie is destroyed! A quasit comes into view. The quasit gives a chilling moan. Your great orb of eyes changes into a hydra! You swap places. Your eight-headed hydra changes into an alligator! You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - quasit Aim: a quasit (84%, 90% to-hit, healthy (15/15), 59% (Melee)) Attack! The quasit bites your alligator but does no damage. The quasit barely misses your alligator. The quasit claws your alligator but does no damage. You have got your breath back. The quasit bites your red chameleon but does no damage. The quasit barely misses your red chameleon. The quasit completely misses your red chameleon. Your alligator closely misses the quasit. Your alligator tail-slaps the quasit (8)! Your red chameleon barely misses the quasit. Your alligator changes into a war gargoyle! The quasit bites your war gargoyle but does no damage. The quasit claws your war gargoyle but does no damage. x2 Your blue chameleon gores the quasit (6). The quasit is engulfed in flames (4). The quasit resists. The quasit dies! j - 3 scrolls of enchantment (gained 1) A gnoll comes into view. x2 There isn't anything here! There are no items here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 spear (94%, 96% to-hit, healthy (14/14), 76% (Melee), 67% (Ranged)) Attack! A gnoll comes into view. The gnoll completely misses your blue chameleon. Your war gargoyle changes into a giraffe! Your blue chameleon gores the gnoll (14)! The gnoll dies! Your red chameleon gores the gnoll (9)! Your giraffe changes into a sphinx! The gnoll hits your red chameleon (6). Your blue chameleon gores the gnoll (6). The gnoll dies! The gnoll closely misses your blue chameleon. Your red chameleon gores the gnoll (8)! The gnoll flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something closely misses your red chameleon. Your sphinx changes into a shadow dragon! Your shadow dragon changes into an alligator snapping turtle! You swap places. Something hits your red chameleon (9)! You swap places. You hit something (1). You scratch something but do no damage. Something hits you (7)! Unknown command. You hit something but do no damage. Something is scorched (16)! Reactivating autopickup. You feel a bit more experienced. You swap places. You start waiting. HP restored. Your alligator snapping turtle changes into a shadow dragon! You swap places. Your shadow dragon changes into a boulder beetle! You swap places. There isn't anything here! Your boulder beetle changes into a caustic shrike! You see here a gnoll corpse. You butcher the gnoll corpse. p - a chunk of flesh You see here a gnoll skeleton. Your caustic shrike changes into a golden dragon! There isn't anything to butcher here. You swap places. Your golden dragon changes into a boulder beetle! Things that are here: a +0 flail; a gnoll corpse You butcher the gnoll corpse. p - 2 chunks of flesh (gained 1) Things that are here: a +0 flail; a gnoll skeleton There isn't anything to butcher here. You see here a quasit corpse. Things that are here: a +0 spear; a gnoll corpse You butcher the gnoll corpse. p - 3 chunks of flesh (gained 1) Things that are here: a +0 spear; a gnoll skeleton There isn't anything here! You swap places. Things that are here: a +0 spear; a gnoll skeleton You start waiting. Your boulder beetle changes into an iron dragon! You see here a quasit corpse. You swap places. Your iron dragon changes into an alligator snapping turtle! A llaibwca comes into view. A llaibwca is nearby! A llaibwca is nearby! A llaibwca is nearby! Your alligator snapping turtle changes into a dire elephant! Your dire elephant changes into a stone giant! The helpless llaibwca fails to defend herself. You hit the llaibwca (2). She is struck brutally! The llaibwca is scorched (3). A demonic flame burns away the llaibwca's fire resistance. You scratch the llaibwca (3). She is struck brutally! The llaibwca is severely wounded. (4/12) HP The llaibwca blinks! Your stone giant changes into an alligator snapping turtle! Your red chameleon gores the llaibwca (11)! She is struck brutally! The llaibwca dies! You swap places. Your alligator snapping turtle changes into an azure jelly! You swap places. Your azure jelly changes into a storm dragon! Your storm dragon looks momentarily different. Your storm dragon changes into a death yak! Your death yak changes into a giraffe! Your giraffe changes into a queen ant! A hungry ghost comes into view. A hungry ghost is nearby! A hungry ghost is nearby! A hungry ghost is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - hungry ghost Aim: a hungry ghost (Helpless., undamaged (35/35), 70% (Melee), dormant) Attack! Your entropy weaver changes into a war gargoyle! Your red chameleon throws its tongue at the hungry ghost. The its tongue hits the hungry ghost (4). The hungry ghost is charred by its scorching tongue (4). The hungry ghost is wrenched violently forward by your red chameleon's tongue! Your red chameleon gores the hungry ghost (1). He resists. The hungry ghost is engulfed in flames (13)! The hungry ghost hits your red chameleon (1). Your blue chameleon barely misses the hungry ghost. Your red chameleon gores the hungry ghost (5). He resists. Your red chameleon freezes the hungry ghost (2). The hungry ghost resists. The hungry ghost completely misses your red chameleon. Your blue chameleon gores the hungry ghost (7)! He resists. The hungry ghost is destroyed! You start waiting. Your war gargoyle changes into an alligator! You swap places. Your alligator changes into a wolf spider! An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (87%, 92% to-hit, undamaged (27/27), 65% (Melee)) Attack! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (87%, 92% to-hit, undamaged (27/27), 65% (Melee)) Attack! Your glowing orange brain falls off the wall. Your wolf spider changes into a glowing orange brain! Your red chameleon throws its tongue at the ice beast. The its tongue hits the ice beast (2). The ice beast is charred by its scorching tongue (3). The ice beast melts! The ice beast is wrenched violently forward by your red chameleon's tongue! Your red chameleon gores the ice beast (10)! Your red chameleon shocks the ice beast (7)! Your blue chameleon gores the ice beast (5). The ice beast is destroyed! Your blue chameleon looks stronger. Your blue chameleon disappears in a puff of smoke! An adder skeleton comes into view. An adder skeleton is nearby! Your glowing orange brain changes into a snapping turtle! You see here a scroll of teleportation. An adder skeleton is nearby! An adder skeleton is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - adder skeleton Aim: an adder skeleton (98%, 99% to-hit, undamaged (13/13), 55% (Melee)) Attack! Your snapping turtle changes into a shining eye! Your red chameleon gores the adder skeleton (15)! It is struck brutally! The adder skeleton is destroyed! Your shining eye changes into a goliath frog! Your goliath frog changes into a swooping magpie! Your swooping magpie changes into a tarantella! You swap places. Your tarantella changes into an anaconda! You swap places. Your anaconda changes into a queen bee! c - 4 scrolls of teleportation (gained 1) There isn't anything here! You swap places. You now have 228 gold pieces (gained 12). There isn't anything here! Your queen bee changes into a guardian serpent! Found a stone staircase leading up. A scorpion comes into view. There are monsters nearby! There are monsters nearby! Found a +0 dagger. A scorpion and a mummy come into view. You swap places. You swap places. The worker ant bites your red chameleon (2). It is perforated ruthlessly! Your red chameleon barely misses the worker ant. The worker ant barely misses your red chameleon. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - worker ant Aim: a worker ant (84%, 90% to-hit, healthy (17/17), 59% (Melee)) Attack! Your guardian serpent changes into a raiju! The worker ant bites your red chameleon but does no damage. Your red chameleon gores the worker ant (3). It is struck brutally! Your red chameleon freezes the worker ant (8)! The worker ant bites your red chameleon (3). It is perforated ruthlessly! Your red chameleon gores the worker ant (8)! It is struck brutally! The worker ant dies! You swap places. Your raiju changes into a hippogriff! You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - scorpion Aim: a scorpion (Helpless., healthy (18/18), 67% (Melee), asleep) Attack! Your hippogriff changes into a yak! Your yak changes into a fire crab! Your red chameleon throws its tongue at the scorpion. The its tongue hits the scorpion (2). The scorpion is charred by its scorching tongue (2). The scorpion is wrenched violently forward by your red chameleon's tongue! Your fire crab changes into a guardian serpent! The scorpion barely misses your red chameleon. The scorpion closely misses your red chameleon. x2 The scorpion stings your red chameleon (8)! It is perforated ruthlessly! Your red chameleon barely misses the scorpion. The scorpion pinches your red chameleon (2). It is perforated ruthlessly! The scorpion pinches your red chameleon (4). It is perforated ruthlessly! The scorpion misses your red chameleon. The scorpion barely misses your red chameleon. You swap places. The scorpion closely misses you. The scorpion pinches you (2). You are perforated ruthlessly! The scorpion looks sick. The scorpion bites you (4). You are perforated ruthlessly! The scorpion closely misses you. You hit the scorpion (1). It is struck brutally! You scratch the scorpion but do no damage. The scorpion is moderately wounded. (13/18) HP Your guardian serpent changes into a spiny frog! Your red chameleon gores the scorpion (17)! It is struck brutally! The scorpion dies! You see here a scorpion corpse. You swap places. Your spiny frog changes into a jumping spider! Things that are here: 15 gold pieces; a worker ant corpse Breath at? Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (93%, 95% to-hit, undamaged (21/21), 59% (Melee)) You breathe a bolt of seething chaos. The chaotic shard of healing mist hits the mummy. You feel slightly more hungry. Your clear chameleon gores the mummy (4). The mummy is engulfed in flames (10)! The mummy is burned terribly! The mummy is destroyed! Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - scorpion Aim: a scorpion (91%, 94% to-hit, healthy (19/19), 67% (Melee)) Attack! Your jumping spider leaps! A scorpion comes into view. Your clear chameleon barely misses the scorpion. The scorpion misses your clear chameleon. The scorpion barely misses your clear chameleon. The scorpion closely misses your clear chameleon. The scorpion misses your clear chameleon. Your clear chameleon gores the scorpion (8)! It is struck brutally! Your clear chameleon shocks the scorpion (9)! The scorpion misses your clear chameleon. The scorpion completely misses your clear chameleon. The scorpion barely misses your clear chameleon. The scorpion misses your clear chameleon. Your clear chameleon gores the scorpion (13)! It is struck brutally! The scorpion dies! Your clear chameleon looks stronger. Your jumping spider leaps! Lightning arcs down from a storm cloud! You hear a shout! You hear an angry hiss. Your jumping spider is engulfed in freezing vapours (10)! The scorpion misses your clear chameleon. x2 The scorpion closely misses your clear chameleon. The scorpion completely misses your clear chameleon. Your jumping spider changes into a mana viper! Your mana viper changes into a komodo dragon! You swap places. A scorpion comes into view. You hit the scorpion (1). It is struck brutally! The scorpion is scorched (9)! A demonic flame burns away the scorpion's fire resistance. You scratch the scorpion (4). It is struck brutally! The scorpion is severely wounded. (4/18) HP Your komodo dragon changes into a salamander! The scorpion pinches you (2). You are perforated ruthlessly! The scorpion pinches you but does no damage. The scorpion bites you but does no damage. The scorpion looks sick. The scorpion closely misses you. You hit the scorpion (5). It is struck brutally! You kill the scorpion! You have got your breath back. Your salamander changes into a cyclops! Psyche the Insane Magess comes into view. She is wielding a +1 cleaver of distortion and wearing a +2 robe of softness. Your cyclops changes into a manticore! The scorpion pinches your manticore (1). The scorpion pinches your manticore (2). The scorpion bites your manticore but does no damage. The scorpion stings your manticore (5). Your manticore is poisoned. The scorpion poisons your manticore (16)! You see here a scorpion corpse. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - scorpion Aim: a scorpion (91%, 94% to-hit, healthy (16/16), 67% (Melee)) Attack! You are feeling hungry. The scorpion pinches your manticore (2). The scorpion pinches your manticore but does no damage. The scorpion bites your manticore (5). The scorpion stings your manticore (5). Your manticore looks as sick as possible! The scorpion poisons your manticore (23)!! Psyche looks braver for a moment. Your manticore bites the scorpion (9)! It resists. Your manticore claws the scorpion (5). Your manticore barely misses the scorpion. Your manticore tail-slaps the scorpion but does no damage. The scorpion pinches your manticore (3). The scorpion pinches your manticore (1). The scorpion bites your manticore (1). The scorpion stings your manticore (7)! Psyche points at you and mumbles some strange words. The puff of frost hits you but does no damage. Your manticore bites the scorpion (3). It resists. The scorpion dies! Psyche points at you and mumbles some strange words. The sting hits you but does no damage. You are poisoned. A leopard gecko skeleton comes into view. You feel sick. (1) You swap places. Unknown command. You feel sick. (1) You feel sick. (1) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - leopard gecko skeleton Aim: a leopard gecko skeleton (100%, 100% to-hit, undamaged (6/6), 50% (Melee)) Attack! Your manticore changes into a two-headed ogre! The leopard gecko skeleton completely misses your clear chameleon. Your clear chameleon throws its tongue at the leopard gecko skeleton. The its tongue hits Psyche (1). Your clear chameleon gores Psyche (5). Your clear chameleon draws strength from Psyche's injuries (4). You feel sick. (1) You are no longer poisoned. Psyche mumbles some strange words. Psyche seems to speed up. Your clear chameleon gores Psyche (1). Your clear chameleon draws strength from Psyche's injuries (1). Psyche misses your clear chameleon. Your clear chameleon gores Psyche (5). Psyche hits your clear chameleon with a +1 cleaver of distortion (2). It resists. Your clear chameleon blinks! Psyche hits your two-headed ogre with a +1 cleaver of distortion (9)! He is lacerated severely! Your two-headed ogre blinks! Psyche laughs secretively. Psyche is no longer moving quickly. Psyche casts a spell at you. The sting hits you (2). You barely miss Psyche. x2; Psyche hits you but does no damage. You blink. You are very lightly contaminated with residual magic. Your clear chameleon throws its tongue at Psyche. The its tongue hits Psyche (1). Psyche is wrenched violently forward by your clear chameleon's tongue! Your magical contamination has completely faded away. Your clear chameleon gores Psyche (9)! Psyche gestures at you while chanting. The puff of flame hits you (2). You partially resist. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko skeleton Aim: a leopard gecko skeleton (100%, 100% to-hit, undamaged (6/6), 50% (Melee)) You feel a strong surge of power! The flame tongue hits the leopard gecko skeleton (8)! You destroy the leopard gecko skeleton! Your two-headed ogre changes into a wolf spider! Your clear chameleon gores Psyche (5). Psyche looks slightly unstable. Psyche points at you and mumbles some strange words. The sting hits you but does no damage. You are poisoned. You resist. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Psyche Aim: Psyche, wielding a +1 cleaver of distortion and wearing a +2 robe of softness (84%, 90% to-hit, severely wounded (14/41), 57% (Melee), 60% (Ranged)) You feel a surge of power! The chaotic shard of cold hits Psyche (1). Psyche is severely wounded. (13/41) HP A chaotic chill freezes Psyche in place, making her cover ground more slowly. You feel sick. (1) Psyche disappears! A quokka skeleton comes into view. Some of the chunks of flesh in your inventory have rotted away. A quokka skeleton is nearby! You feel sick. (1) A quokka skeleton is nearby! You hit the quokka skeleton (4). It is struck brutally! The quokka skeleton is scorched (6). A demonic flame burns away the quokka skeleton's fire resistance. You destroy the quokka skeleton! You feel sick. (1) Your wolf spider changes into a blood boa! You start waiting. Eating a chunk of flesh. This raw flesh tastes terrible. You eat the chunk of flesh. HP restored. You start waiting. You feel sick. (1) You are no longer poisoned. Your blood boa changes into an alligator! Your alligator changes into a queen ant! Psyche casts a spell at you. The puff of flame misses you. The puff of flame hits your clear chameleon (5). Your clear chameleon changes colours to red. Your queen ant looks momentarily different. Your queen ant disappears in a puff of smoke! Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +1 cleaver of distortion and wearing a +2 robe of softness (84%, 90% to-hit, severely wounded (15/41), 57% (Melee), 60% (Ranged), encased in ice) You feel a surge of power! The chaotic shard of strong poison hits Psyche (14)! Psyche looks as sick as possible! Psyche is almost dead. (1/41) HP As it is struck, Psyche flickers and vanishes.. You feel a bit more experienced. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: Junk Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You start waiting. Your red chameleon disappears in a puff of smoke! Things that are here: a +1 cleaver of distortion; a +2 robe of softness; the human corpse of Psyche You butcher the human corpse of Psyche. p - a chunk of flesh Things that are here: a +1 cleaver of distortion; a +2 robe of softness; the human skeleton of Psyche There isn't anything to butcher here. You see here a scorpion corpse. An adder comes into view. You see here a worker ant corpse. You butcher the worker ant corpse. You see here 2 chunks of flesh. An adder is nearby! Found a stone staircase leading down. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (89%, 92% to-hit, healthy (11/11), 55% (Melee), wandering, hasn't noticed you) You feel a surge of power! The chaotic shard of acid hits the adder (2). The adder is splashed with acid (4). The adder is heavily wounded. (5/11) HP The adder hisses angrily. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lick (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (89%, 92% to-hit, heavily wounded (5/11), 55% (Melee)) You feel a surge of power! The chaotic shard of acid hits the adder (9)! The adder is splashed with acid (2). You kill the adder! Unknown command. Found a +0 scale mail. You now have 243 gold pieces (gained 15). You see here an adder corpse. You butcher the adder corpse. p - 2 chunks of flesh (gained 1) You see here an adder skeleton. There isn't anything to butcher here. p - 4 chunks of flesh (gained 2) You see here a scorpion corpse. Found a box of beasts. Found a stone staircase leading down. Found a runed translucent door. Some of the chunks of flesh in your inventory have rotted away. You see here a scorpion corpse. You see here a mummy skeleton. A porcupine skeleton comes into view. Found a +1 pair of boots of stealth. The helpless porcupine skeleton fails to defend itself. You hit the porcupine skeleton (9)! It is struck brutally! The porcupine skeleton is scorched (12)! A demonic flame burns away the porcupine skeleton's fire resistance. You scratch the porcupine skeleton (3). It is struck brutally! You tail-slap the porcupine skeleton (3). The porcupine skeleton is almost destroyed. (2/29) HP The porcupine skeleton bites you (5). You are perforated ruthlessly! You emit a cloud of foul miasma! The porcupine skeleton bites you but does no damage. You hit the porcupine skeleton (1). It is struck brutally! You scratch the porcupine skeleton (5). It is struck brutally! You destroy the porcupine skeleton! Some of the chunks of flesh in your inventory have rotted away. You see here a +1 pair of boots of stealth. u - a +1 pair of boots of stealth Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +1 pair of boots of stealth. HP restored. You continue putting on your +1 pair of boots of stealth. x3 You finish putting on your +1 pair of boots of stealth. You feel stealthy. You start waiting. Eating a chunk of flesh. This raw flesh tastes terrible. You eat the chunk of flesh. Done waiting. A sky beast and a two-headed ogre come into view. The two-headed ogre is wielding a cursed +2 dire flail of protection {(Curse: Fragile)} and a +0 giant club. There are monsters nearby! There are monsters nearby! Breath at? Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (Helpless., healthy (27/27), 65% (Melee), asleep) You breathe a bolt of seething chaos. The chaotic shard of water hits the sky beast (7)! The sky beast is moderately wounded. (20/27) HP The sky beast starts to regenerate quickly as life sparks into it. You feel somewhat more hungry. The two-headed ogre is engulfed in seething chaos. The sky beast is engulfed in seething chaos. Casting: Lick (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The two-headed ogre shouts in stereo! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Chaotic Cloudburst (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (83%, 89% to-hit, lightly wounded (22/27), 65% (Melee), regenerating) The ball explodes into a scintillating random clouds! The chaotic blast of venom engulfs the sky beast but does no damage. The sky beast appears unharmed. The sky beast is lightly wounded. (22/27) HP The chaotic blast of hellfire engulfs the two-headed ogre but does no damage. The two-headed ogre is healthy. (51/51) HP You hear a splash. The two-headed ogre evaporates and reforms as a scorpion! You hear a shout! The sky beast is engulfed in seething chaos. The sky beast goes berserk! You swap places. The scorpion is engulfed in seething chaos. The scorpion seems to glow with chaos! Your red chameleon closely misses the sky beast. The sky beast completely misses your red chameleon. The scorpion is engulfed in seething chaos. The scorpion flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The sky beast barely misses your red chameleon. Your red chameleon gores the sky beast (4). It resists. Your red chameleon shocks the sky beast. The sky beast absorbs the electricity (4). An iguana comes into view. Something hits your red chameleon but does no damage. The iguana moves out of view. Casting: Chaotic Cloudburst (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The sky beast misses your red chameleon. Casting: Chaotic Cloudburst (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The iguana hisses angrily. The sky beast barely misses your red chameleon. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your green chameleon gores the sky beast (1). It resists. Your green chameleon freezes the sky beast (13)! The sky beast misses your red chameleon. x2 Your green chameleon gores the sky beast (4). It resists. Your green chameleon draws strength from the sky beast's injuries (1). The sky beast barely misses your red chameleon. Your green chameleon gores the sky beast (3). It resists. The sky beast is engulfed in flames (9)! Your red chameleon gores the iguana (9)! It is struck brutally! The iguana is infused with chaotic energies! The sky beast hits your red chameleon (7)! The sky beast shocks your red chameleon (6). Your red chameleon changes colours to blue. The iguana closely misses your red chameleon. The sky beast hits your blue chameleon but does no damage. Your blue chameleon gores the sky beast (4). It resists. The sky beast is engulfed in flames (9)! Your red chameleon gores the iguana (11)! It is struck brutally! The iguana dies! Your green chameleon gores the sky beast (6). It resists. The sky beast dies! Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your blue chameleon gores something (13)! It is struck brutally! You have got your breath back. Something pinches your blue chameleon but does no damage. Something pinches your blue chameleon (2). It is perforated ruthlessly! Something closely misses your blue chameleon. Something stings your blue chameleon (1). It is perforated ruthlessly! Your blue chameleon looks as sick as possible! Something poisons your blue chameleon (24)!! Your blue chameleon gores something (16)! It is struck brutally! Reactivating autopickup. You feel a bit more experienced. The scorpion explodes! The entropic burst engulfs your blue chameleon (27)!! Your blue chameleon dies! Your blue chameleon's corpse disappears in a puff of smoke! An iguana comes into view. An iguana is nearby! An iguana is nearby! You swap places. An orc wizard comes into view. He is wielding a +0 dagger and wearing a cursed +0 robe of resistance {(Curse: Fragile)}. Okay, then. Casting: Call Chameleon (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-82-gfbd693def4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Scintillating Draconian Job: Demonspawn HP: 118/118; mods: 0/0 MP: 11/22; mod: 0 Stats: 16 (16) 21 (21) 22 (22) Position: (60, 58), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 6 | 997 | 115/295 Short Blades | X | 0 | 0 | 0 | 0 | 0/84 Long Blades | X | 0 | 0 | 0 | 0 | 0/84 Axes & Hammers | X | 0 | 0 | 0 | 0 | 0/84 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Maces & Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/84 Bows | X | 0 | 0 | 0 | 0 | 0/84 Crossbows | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 3 | 578 | 74/336 Stealth | X | 0 | 0 | 1 | 151 | 67/168 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 1 | 179 | 109/142 Spellcasting | X | 0 | 0 | 8 | 1518 | 5/379 Hexes | X | 0 | 0 | 5 | 845 | 95/300 Charms | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 6 | 1235 | 185/350 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 5 | 927 | 177/300 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 6 | 1102 | 52/350 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 2 | 50 | 5 | 909 | 159/300 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 5 | 852 | 102/300 Invocations | X | 0 | 0 | 3 | 151 | 1/100 Evocations | X | 1 | 25 | 5 | 1169 | 278/357 Spell bugs: Durations: #40: 20 Attributes: #12: 243 #23: 7050 #24: -515132247 #27: 3302 #49: 256 #59: 1 Mutations: claws: 1 (innate) thin skeletal structure: 1 (innate) deformed body: 2 (innate) foul stench: 2 (innate) powered by death: 1 (innate) stats: 1 cold-blooded: 1 (innate) rot immunity: 1 (innate) minor martial skill boost: 1 (innate) draconian enhancer: 1 (innate) draconian defense: 1 (innate) exoskeleton: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +3 staff of Mastery {flay, fire; rF+ Int+4} eq slot #2, inv slot #7: scarf of invisibility eq slot #5, inv slot #20: +1 pair of boots of stealth eq slot #8, inv slot #3: ring of evasion eq slot #10, inv slot #6: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .###....###.....#.# ...###....###.#.#o# #....###....#.#.#.# . ###...........§§#.# .. ###############.#.###... .............##§§....%.. .............###..$..... .............# #.l###... .............# #@.# . .............# #::# .............# #:.# .....<.......# #..# ............]# #..# .............###... .................... ##################### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>