ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500) Version: BcadrenCrawl: Boulder Brew 0.06.7.4-81-g8f9a9b7690 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12087649711919339348, deterministic pregen: 1 Command line: /usr/games/crawl-bcadrencrawl -name CanOfBees -rc /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.rc -macro /dgldir/rcfiles/crawl-bcadrencrawl/CanOfBees.macro -morgue /dgldir/morgue/CanOfBees/ -webtiles-socket /crawl-master/webserver/sockets/CanOfBees:2025-03-05.14:41:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-bcadrencrawl(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a6d0f5060fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadrencrawl(_Z13do_crash_dumpv+0x421) [0x5a6d0f511831]: do_crash_dump() /usr/games/crawl-bcadrencrawl(_Z20crash_signal_handleri+0x1fa) [0x5a6d0f5065da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b5b7f154330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7b5b7f1adb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7b5b7f15427e]: /usr/games/crawl-bcadrencrawl(+0x45eb6d) [0x5a6d0f510b6d]: /usr/games/crawl-bcadrencrawl(_Z3diePKciS0_z+0x166) [0x5a6d0f511296]: die(char const*, int, char const*, ...) /usr/games/crawl-bcadrencrawl(_Z19mons_class_holiness12monster_type+0xa3) [0x5a6d0f8f3dc3]: mons_class_holiness(monster_type) /usr/games/crawl-bcadrencrawl(_Z22get_mons_class_resists12monster_type+0x63) [0x5a6d0f8f3e43]: get_mons_class_resists(monster_type) /usr/games/crawl-bcadrencrawl(_Z21get_mons_base_resistsRK7monster+0x35) [0x5a6d0f8fea85]: get_mons_base_resists(monster const&) /usr/games/crawl-bcadrencrawl(_Z15get_mons_resistRK7monster16mon_resist_flags+0xc) [0x5a6d0f8fefcc]: get_mons_resist(monster const&, mon_resist_flags) /usr/games/crawl-bcadrencrawl(_ZNK7monster8res_elecEb+0x15) [0x5a6d0f9101e5]: monster::res_elec(bool) const /usr/games/crawl-bcadrencrawl(_Z20resist_adjust_damagePK5actor9beam_typeib+0x42f) [0x5a6d0f5fdfbf]: resist_adjust_damage(actor const*, beam_type, int, bool) /usr/games/crawl-bcadrencrawl(_ZN6attack18apply_damage_brandEPKc+0x58d) [0x5a6d0f498a7d]: attack::apply_damage_brand(char const*) /usr/games/crawl-bcadrencrawl(_ZN12melee_attack16handle_phase_hitEv+0x60a) [0x5a6d0f80f0fa]: melee_attack::handle_phase_hit() /usr/games/crawl-bcadrencrawl(_ZN12melee_attack6attackEv+0x34b) [0x5a6d0f817f3b]: melee_attack::attack() /usr/games/crawl-bcadrencrawl(_Z21attack_cleave_targetsR5actorRNSt7__cxx114listIPS_SaIS3_EEEii19wu_jian_attack_type+0x1c7) [0x5a6d0f5fe6b7]: attack_cleave_targets(actor&, std::__cxx11::list<actor*, std::allocator<actor*> >&, int, int, wu_jian_attack_type) /usr/games/crawl-bcadrencrawl(_ZN12melee_attack16handle_phase_endEv+0x31) [0x5a6d0f80a131]: melee_attack::handle_phase_end() /usr/games/crawl-bcadrencrawl(_ZN12melee_attack6attackEv+0x2e1) [0x5a6d0f817ed1]: melee_attack::attack() /usr/games/crawl-bcadrencrawl(+0x54f990) [0x5a6d0f601990]: /usr/games/crawl-bcadrencrawl(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typeii+0xb85) [0x5a6d0f6026a5]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int, int) /usr/games/crawl-bcadrencrawl(_Z18move_player_action9coord_def+0x6ce) [0x5a6d0f9316de]: move_player_action(coord_def) /usr/games/crawl-bcadrencrawl(+0xb75e73) [0x5a6d0fc27e73]: /usr/games/crawl-bcadrencrawl(+0xb768cd) [0x5a6d0fc288cd]: /usr/games/crawl-bcadrencrawl(main+0x1f4) [0x5a6d0f4417f4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b5b7f1391ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b5b7f13928b]: /usr/games/crawl-bcadrencrawl(_start+0x25) [0x5a6d0f4421e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <https://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b5b7f21f7a7 in __GI___wait4 (pid=1764170, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b5b7f21f7a7 in __GI___wait4 (pid=1764170, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = <optimized out> #1 0x00005a6d0f5067ac in call_gdb (file=0x7b5b7f3134e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = <optimized out> attach_cmd = "attach 1761333\000\000\000\000\000" #2 0x00005a6d0f51184f in do_crash_dump () at dbg-asrt.cc:685 t = 1741185719 dir = "/dgldir/morgue/CanOfBees/" name = "/dgldir/morgue/CanOfBees/crash-CanOfBees-20250305-144159.txt", '\000' <repeats 119 times> signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500)" file = 0x7b5b7f3134e0 <_IO_2_1_stderr_> #3 0x00005a6d0f5065da in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 <signal handler called> No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=<optimized out>) at ./nptl/pthread_kill.c:44 tid = <optimized out> ret = 0 pd = <optimized out> old_mask = {__val = {9}} ret = <optimized out> pd = <optimized out> old_mask = <optimized out> ret = <optimized out> tid = <optimized out> ret = <optimized out> resultvar = <optimized out> resultvar = <optimized out> __arg3 = <optimized out> __arg2 = <optimized out> __arg1 = <optimized out> _a3 = <optimized out> _a2 = <optimized out> _a1 = <optimized out> __futex = <optimized out> resultvar = <optimized out> __arg3 = <optimized out> __arg2 = <optimized out> __arg1 = <optimized out> _a3 = <optimized out> _a2 = <optimized out> _a1 = <optimized out> __futex = <optimized out> __private = <optimized out> __oldval = <optimized out> #6 __pthread_kill_internal (signo=6, threadid=<optimized out>) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=<optimized out>, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007b5b7f15427e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = <optimized out> #9 0x00005a6d0f510b6d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcca5280c0 "ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500)", assert=false) at dbg-asrt.cc:817 No locals. #10 0x00005a6d0f511296 in die (file=file@entry=0x5a6d0fc5a3af "mon-util.cc", line=line@entry=789, format=format@entry=0x5a6d0fcd4b18 "bogus mc (no monster data): %s (%d)") at dbg-asrt.cc:877 tmp = "bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' <repeats 1987 times> mesg = "ERROR in 'mon-util.cc' at line 789: bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' <repeats 1974 times> args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffcca5289c0, reg_save_area = 0x7ffcca5288e0}} #11 0x00005a6d0f8f3dc3 in mons_class_holiness (mc=MONS_NO_MONSTER) at /usr/include/c++/13/bits/basic_string.h:222 No locals. #12 0x00005a6d0f8f3e43 in get_mons_class_resists (mc=<optimized out>) at mon-util.cc:419 me = <optimized out> resists = 0 #13 0x00005a6d0f8fea85 in get_mons_base_resists (m=...) at mon-util.cc:466 mon = @0x5a6d1029b518: {<actor> = {_vptr.actor = 0x5a6d0ff67478 <vtable for monster+16>, type = MONS_NO_MONSTER, mid = 0, position = {x = 0, y = 0}, props = {<std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, CrawlStoreValue, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, CrawlStoreValue> > >> = std::map with 0 elements, <No data fields>}, shield_blocks = 0, constricted_by = 0, escape_attempts = 0, constricting = 0x0}, mname = "", hit_points = 0, max_hit_points = 0, speed = 0, speed_increment = 0, target = {x = 0, y = 0}, firing_pos = {x = 0, y = 0}, patrol_point = {x = 0, y = 0}, travel_target = MTRAV_NONE, travel_path = std::vector of length 0, capacity 0, inv = {mData = {27000 <repeats 12 times>}}, spawn_items = std::vector of length 1, capacity 1 = {{base_type = OBJ_WEAPONS, sub_type = 34 '"'}}, spells = std::vector of length 0, capacity 0, attitude = ATT_HOSTILE, behaviour = BEH_SLEEP, foe = 27000, ench_countdown = 0 '\000', enchantments = std::map with 0 elements, ench_cache = {data = std::bitset}, flags = {<_enum_bitfield_exponent_base<-1, false>> = {<No data fields>}, flags = 0}, xp_tracking = XP_NON_VAULT, experience = 0, base_monster = MONS_NO_MONSTER, {number = 0, blob_size = 0, num_heads = 0, ballisto_activity = 0, spore_cooldown = 0, mangrove_pests = 0, prism_charge = 0, battlecharge = 0, move_spurt = 0, steps_remaining = 0, tentacle_connect = 0}, colour = -1, summoner = 0, foe_memory = 0, god = GOD_NO_GOD, ghost = std::unique_ptr<ghost_demon> = {get() = 0x0}, seen_context = SC_NONE, damage_friendly = 0, damage_total = 0, client_id = 0, static last_client_id = 26, went_unseen_this_turn = false, unseen_pos = {x = 0, y = 0}, hit_dice = 0} resists = <optimized out> #14 0x00005a6d0f8fefcc in get_mons_resist (mon=..., res=res@entry=MR_RES_ELEC) at mon-util.cc:513 No locals. #15 0x00005a6d0f9101e5 in monster::res_elec (this=0x5a6d1029b518 <env+256888>) at monster.cc:4047 u = <optimized out> #16 0x00005a6d0f5fdfbf in _beam_to_resist (mount=false, flavour=BEAM_ELECTRICITY, defender=0x5a6d1029b518 <env+256888>) at fight.cc:741 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadrencrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadrencrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic pdpol_temple_overflow_zin_treasury_gozag_greed general_overflow_altar gammafunk_temple_overflow_elements first_ration uniq_edmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. A kobold comes into view. The kobold shouts! You hear a shout! A kobold is nearby! A kobold is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 hatchet of electrocution stops crackling. w - a +0 hand crossbow (weapon) Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wearing an uncursed ring of poison resistance (82% to-hit, healthy (4/4), 66% (Melee)) You shoot a bolt. The bolt barely misses the kobold. Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wearing an uncursed ring of poison resistance (83% to-hit, healthy (4/4), 66% (Melee)) You shoot a bolt. The bolt pierces through the kobold (5). You kill the kobold! Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. A kobold comes into view. Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold (84% to-hit, healthy (3/3), 66% (Melee)) You shoot a bolt. The bolt pierces through the kobold (7)! You kill the kobold! Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. A kobold comes into view. The kobold shouts! You hear a shout! x2 The kobold picks up a stone and throws it. The stone hits you but does no damage. 2 kobolds come into view. The kobold shouts! x2 There is a stone staircase leading down here. Things that are here: an uncursed ring of poison resistance; a kobold corpse Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (83% to-hit, healthy (3/3), 82% (Melee), 76% (Ranged)) Really fire in the non-hostile giant blowfly's direction? [Y]es or [N]o only, please. Really fire in the non-hostile giant blowfly's direction? Okay, then. Unknown command. Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (83% to-hit, healthy (3/3), 82% (Melee), 76% (Ranged)) Really fire in the non-hostile giant blowfly's direction? You shoot a bolt. The bolt stabs through the giant blowfly but does no damage. The giant blowfly is healthy. (31/31) HP A kobold comes into view. Some of the chunks of flesh in your inventory have rotted away. Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold, p - kobold Aim: a kobold (84% to-hit, healthy (3/3), 66% (Melee)) You shoot a bolt. The bolt stabs through the giant blowfly (1). The giant blowfly is lightly wounded. (30/31) HP The bolt pierces through the kobold (12)! You kill the kobold! You hear a splash. The bolt pierces through the kobold (11)! You kill the kobold! The bolt pierces through the kobold (6). You kill the kobold! Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold (82% to-hit, healthy (3/3), 66% (Melee)) You shoot a bolt. The bolt pierces through the kobold (12)! You kill the kobold! Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. You start waiting. A big kobold comes into view. A kobold comes into view. There is a stone staircase leading down here. Things that are here: an uncursed ring of poison resistance; a kobold corpse x - an uncursed ring of poison resistance The kobold shouts! Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f - big kobold Aim: a big kobold, wielding a +0 short sword (86% to-hit, healthy (25/25), 88% (Melee)) You shoot a bolt. The bolt pierces through the big kobold (6). The big kobold is moderately wounded. (19/25) HP Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 short sword (86% to-hit, moderately wounded (19/25), 88% (Melee)) You shoot a bolt. The bolt barely misses the big kobold. Fire: w) +0 hand crossbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 short sword (85% to-hit, moderately wounded (19/25), 88% (Melee)) You shoot a bolt. The bolt stabs through the big kobold (4). The big kobold is heavily wounded. (15/25) HP The big kobold hits you but does no damage. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You're wielding all the weapons you can. Unwield which one? (? for menu, Esc to cancel) < or w - a +0 hand crossbow; > or c - a +0 heater shield You hear the crackle of electricity. a - a +2 hatchet of electrocution (weapon) You slash the big kobold (7)! She is lacerated severely! Lightning courses through the big kobold (6). The big kobold is almost dead. (3/25) HP You block the big kobold's attack. You hit the big kobold (1). She is lacerated severely! Lightning courses through the big kobold (5). You kill the big kobold! You hit the kobold but do no damage. Lightning courses through the kobold (3). You kill the kobold! You have reached level 8! Things that are here: a +0 short sword; a big kobold corpse Things that are here: a +0 club; a kobold corpse You see here a kobold corpse. You see here a kobold corpse. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. Found a +0 mace. A jelly comes into view. The jelly quivers. A jelly is nearby! The jelly hits you but does no damage. You barely miss the jelly. The jelly hits you but does no damage. Your hands burn (1). You hit the jelly (2). It resists. Lightning courses through the jelly (7)! The jelly is severely wounded. (6/15) HP The jelly hits you (2). You are splashed with acid (10)! Your hands burn (1). You hit the jelly (4). It resists. Lightning courses through the jelly (3). You kill the jelly! You enter the shallow water. Moving in this stuff is going to be slow. HP restored. Found an escape hatch in the ceiling. You enter the shallow water. Moving in this stuff is going to be slow. A cinder newt comes into view. The cinder newt hisses angrily. A cinder newt is nearby! The cinder newt bites you. The cinder newt burns you (1). You partially resist. The cinder newt barely misses you. You hit the cinder newt but do no damage. Lightning courses through the cinder newt (4). The cinder newt is moderately wounded. (8/12) HP The cinder newt barely misses you. You closely miss the cinder newt. You barely miss the cinder newt. You block the cinder newt's attack. You hit the cinder newt (1). It resists. Lightning courses through the cinder newt (3). The cinder newt is severely wounded. (4/12) HP You block the cinder newt's attack. You hit the cinder newt (1). It resists. Lightning courses through the cinder newt (6). You kill the cinder newt! You see here a cinder newt corpse. You butcher the cinder newt corpse. j - 3 chunks of flesh (gained 1) You see here a cinder newt skeleton. There isn't anything here! You see here a cinder newt skeleton. There isn't anything to butcher here. Found a +1 mace of caustic ooze. Found a scroll of random uselessness. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +1 mace of caustic ooze. y - a +1 mace of caustic ooze You enter the shallow water. Moving in this stuff is going to be slow. Drop what? 25/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 club. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) y - a +1 mace of caustic ooze Adjust to which letter? (? for menu, Esc to quit) b - a +1 mace of caustic ooze Your +2 hatchet of electrocution stops crackling. Your +1 mace of caustic ooze begins to ooze corrosive slime! Your +1 mace of caustic ooze stops oozing corrosive slime. You hear the crackle of electricity. Some of the chunks of flesh in your inventory have rotted away. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The jackal barks! You hear a bark! You enter the shallow water. Moving in this stuff is going to be slow. The jackal barks! You enter the shallow water. Moving in this stuff is going to be slow. You see here a cinder newt skeleton. You see here a kobold skeleton. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a kobold skeleton You see here a kobold skeleton. You see here a kobold skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Eating a chunk of flesh. This raw flesh tastes terrible. You eat the chunk of flesh. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. f - 4 rations (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A jelly comes into view. The jelly quivers. Your +2 hatchet of electrocution stops crackling. Your +1 mace of caustic ooze begins to ooze corrosive slime! The jelly hits you but does no damage. Your hands burn (2). You sock the jelly (7)! It is struck brutally! The jelly is lightly wounded. (41/48) HP The jelly hits you but does no damage. Your hands burn (1). You hit the jelly (4). It is struck brutally! The jelly is moderately wounded. (37/48) HP The jelly closely misses you. You block the jelly's attack. The acid corrodes you! Your hands burn (1). You thump the jelly (11)! It is struck brutally! The jelly is heavily wounded. (26/48) HP The jelly jiggles. The jelly hits you but does no damage. You hit the jelly but do no damage. The jelly is heavily wounded. (26/48) HP The jelly barely misses you. The jelly hits you but does no damage. Your hands burn (2). You sock the jelly (8)! It is struck brutally! The jelly is severely wounded. (18/48) HP The jelly hits you but does no damage. Your +1 mace of caustic ooze stops oozing corrosive slime. You hear the crackle of electricity. The jelly barely misses you. Your hands burn (4). You hit the jelly (1). It resists. Lightning courses through the jelly (3). The jelly is severely wounded. (14/48) HP The jelly hits you but does no damage. Your hands burn (3). You hit the jelly (2). It resists. Lightning courses through the jelly (5). The jelly is almost dead. (7/48) HP You block the jelly's attack. Your hands burn (1). You hit the jelly (3). It resists. Lightning courses through the jelly (8)! You kill the jelly! You start waiting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You are no longer corroded. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A cinder newt comes into view. A cinder newt is nearby! A cinder newt is nearby! A cinder newt is nearby! You enter the shallow water. Moving in this stuff is going to be slow. The cinder newt bites you. The cinder newt burns you (2). You partially resist. The cinder newt bites you (2). The cinder newt burns you (2). You partially resist. You hit the cinder newt (3). It resists. Lightning courses through the cinder newt (5). The cinder newt is severely wounded. (4/12) HP The cinder newt makes its spots glow like burning embers. A small amount of steam evaporates from its back. You block the cinder newt's attack. You closely miss the cinder newt. The cinder newt barely misses you. You hit the cinder newt (3). It resists. Lightning courses through the cinder newt (6). You kill the cinder newt! You see here a cinder newt corpse. You butcher the cinder newt corpse. j - a chunk of flesh You see here a cinder newt skeleton. There isn't anything to butcher here. You enter the shallow water. Moving in this stuff is going to be slow. Found a +0 short sword. A bat comes into view. A bat is nearby! A bat is nearby! The bat barely misses you. You hit the bat (4). It is lacerated severely! Lightning courses through the bat (4). You kill the bat! You see here a bat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a bat corpse. You butcher the bat corpse. j - 2 chunks of flesh (gained 1) You see here a bat skeleton. There isn't anything here! You see here a bat skeleton. You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Eating one of 2 chunks of flesh. This raw flesh tastes terrible. You eat one of the 2 chunks of flesh. You see here a bat skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. All of the chunks of flesh in your inventory have rotted away. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You hit the withered plant (4). It is lacerated severely! Lightning courses through the withered plant (2). You destroy the withered plant! You hit the withered plant (3). It is lacerated severely! Lightning courses through the withered plant (4). You destroy the withered plant! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. You hit the withered plant (6). It is lacerated severely! Lightning courses through the withered plant (6). You destroy the withered plant! You enter the shallow water. Moving in this stuff is going to be slow. Unknown command. Unknown command. Partly explored, can't reach some places. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling hungry. You hit the withered plant (3). It is lacerated severely! Lightning courses through the withered plant (5). You destroy the withered plant! You enter the shallow water. Moving in this stuff is going to be slow. The jackal barks! You hit the withered plant (4). It is lacerated severely! Lightning courses through the withered plant (5). You destroy the withered plant! You slash the jackal (10)! It is lacerated severely! Lightning courses through the jackal (4). You kill the jackal! You see here a jackal corpse. The jackal barks! You enter the shallow water. Moving in this stuff is going to be slow. You see here a jackal corpse. You butcher the jackal corpse. You hear a splash. The jackal bites you but does no damage. Things that are here: 2 chunks of flesh; a jackal skeleton j - 2 chunks of flesh The jackal splashes around in the water. You block the jackal's attack. You slash the jackal (12)! It is lacerated severely! Lightning courses through the jackal (4). You kill the jackal! You see here a jackal corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a jackal corpse. You butcher the jackal corpse. You hear a splash. j - 4 chunks of flesh (gained 2) You see here a jackal skeleton. There isn't anything to butcher here. Eating one of 4 chunks of flesh. This raw flesh tastes terrible. You eat one of the 4 chunks of flesh. A big kobold comes into view. He is wielding a cursed +0 dagger of speed {(Curse: MR-)}. A big kobold is nearby! A big kobold is nearby! A kobold and a big kobold come into view. The kobold shouts! You hear a shout! x2; You hear an angry hiss. A kobold comes into view. x2 The big kobold moves out of view. The kobold moves out of view. The kobold shouts! A kobold comes into view. The kobold shouts! A cinder newt comes into view. A kobold comes into view. The big kobold hits you but does no damage. A kobold comes into view. The kobold shouts! x2; The cinder newt hisses angrily. A kobold comes into view. x2 The big kobold hits you with a cursed +0 dagger of speed {(Curse: MR-)} (4). The kobold moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. The big kobold barely misses you. The big kobold hits you but does no damage. A cinder newt comes into view. The kobold shouts! The cinder newt hisses angrily. The big kobold hits you but does no damage. The kobold is engulfed in a cloud of scalding steam (8)! The kobold dies! You hear a splash. You hit the big kobold but do no damage. Lightning courses through the big kobold (7)! The big kobold is moderately wounded. (19/26) HP You hit the kobold (2). She is lacerated severely! Lightning courses through the kobold (4). You kill the kobold! You hear a splash. The big kobold hits you but does no damage. The kobold shouts! You hit the big kobold (5). He is lacerated severely! Lightning courses through the big kobold (4). The big kobold is severely wounded. (10/26) HP You hit the big kobold (2). She is lacerated severely! Lightning courses through the big kobold (6). The big kobold hits you but does no damage. You slash the big kobold (13)! He is lacerated severely! Lightning courses through the big kobold (7)! You kill the big kobold! You hit the big kobold (1). She is lacerated severely! Lightning courses through the big kobold (4). Your Axes & Hammers skill increases to level 9! Your Crossbows skill increases to level 1! You barely miss the kobold. You barely miss the big kobold. The cinder newt hisses. You slash the big kobold (9)! She is lacerated severely! Lightning courses through the big kobold (5). You kill the big kobold! You hit the kobold but do no damage. Lightning courses through the kobold (7)! You kill the kobold! You enter the shallow water. Moving in this stuff is going to be slow. The kobold hits you with a +0 whip (2). The kobold closely misses you. You see here a big kobold corpse. Unknown command. You hit the cinder newt but do no damage. Lightning violently courses through the cinder newt (3). The cinder newt is moderately wounded. (8/11) HP You barely miss the kobold. You hit the kobold (6). She is lacerated severely! Lightning courses through the kobold (5). You kill the kobold! The cinder newt bites you. The cinder newt burns you (2). You partially resist. You hit the cinder newt (2). It resists. Lightning violently courses through the cinder newt (3). The cinder newt is severely wounded. (3/11) HP You barely miss the kobold. The kobold hits you with a +0 whip (2). The cinder newt bites you. The cinder newt burns you (1). You partially resist. The kobold barely misses you. The kobold hits you but does no damage. The kobold is engulfed in a cloud of scalding steam (2). You block the cinder newt's attack. A slime creature comes into view. The slime creature quivers. The kobold hits you but does no damage. The kobold is engulfed in a cloud of scalding steam (6). The kobold dies! You hear a splash. x2 The kobold barely misses you. The cinder newt closely misses you. The kobold is engulfed in a cloud of scalding steam (3). The kobold dies! The cinder newt bites you (1). The cinder newt burns you (2). You partially resist. You hear a slurping noise. The slime creature splashes around in the water. Things that are here: a +0 whip; a kobold corpse The cinder newt bites you. The cinder newt burns you (1). You partially resist. You hit the cinder newt (3). It resists. Lightning courses through the cinder newt (5). You kill the cinder newt! You hear a slurping noise. You hit the slime creature (2). It resists. Lightning courses through the slime creature (6). The slime creature is lightly wounded. (78/86) HP You hear a slurping noise. The slime creature hits you (4). You feel very mighty all of a sudden. You drop the empty bottle. You block the kobold's attack. The slime creature is engulfed in a cloud of scalding steam (6). The slime creature closely misses you. You hit the slime creature (3). It resists. Lightning courses through the slime creature (5). The slime creature is lightly wounded. (74/87) HP You hit the kobold (3). She is lacerated severely! Lightning courses through the kobold (5). You kill the kobold! You barely miss the slime creature. You slash the kobold (7)! He is lacerated severely! Lightning courses through the kobold (4). You kill the kobold! The slime creature hits you (18)!! The cinder newt makes its spots glow like burning embers. A small amount of steam evaporates from its back. You hit the slime creature (4). It resists. Lightning courses through the slime creature (6). The slime creature is moderately wounded. (65/87) HP You hit the cinder newt but do no damage. Lightning violently courses through the cinder newt (9)! The cinder newt bites you. The cinder newt burns you (1). You partially resist. The slime creature hits you (11)! You hit the slime creature (1). It resists. Lightning courses through the slime creature (7)! The slime creature is moderately wounded. (58/87) HP You hit the cinder newt but do no damage. Lightning violently courses through the cinder newt (12)! You kill the cinder newt! You hear a splash. The slime creature hits you (1). You hit the slime creature (2). It resists. Lightning courses through the slime creature (6). The slime creature is heavily wounded. (51/87) HP The slime creature hits you (3). You hit the slime creature (2). It resists. Lightning courses through the slime creature (4). The slime creature is heavily wounded. (46/87) HP The slime creature hits you but does no damage. You hit the slime creature (1). It resists. Lightning courses through the slime creature (7)! The slime creature is heavily wounded. (39/87) HP The slime creature hits you (7)! You hit the slime creature (4). It resists. Lightning courses through the slime creature (6). The slime creature is severely wounded. (30/87) HP You hit the slime creature (1). It resists. Lightning courses through the slime creature (4). The slime creature is severely wounded. (25/87) HP You block the slime creature's attack. You hit the slime creature (1). It resists. Lightning courses through the slime creature (7)! The slime creature is severely wounded. (18/87) HP The slime creature hits you (16)! You hit the slime creature (3). It resists. Lightning courses through the slime creature (7)! The slime creature is almost dead. (9/87) HP The slime creature hits you (2). You hit the slime creature but do no damage. Lightning courses through the slime creature (8)! The slime creature is almost dead. (2/87) HP The slime creature hits you (3). You hit the slime creature (5). It resists. Lightning courses through the slime creature (2). You kill the slime creature! You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a cinder newt corpse; a kobold corpse; a kobold corpse You butcher the cinder newt corpse. You hear a splash. j - 4 chunks of flesh (gained 1) Things that are here: a cinder newt skeleton; a kobold corpse; a kobold corpse There isn't anything edible to butcher here. There isn't anything edible to butcher here. Items here: ))) †††. You enter the shallow water. Moving in this stuff is going to be slow. d - a potion of gain dexterity Things that are here: a +1 short sword of distortion; a +0 club y - a +1 short sword of distortion Items here: ))) †††. You see here a +0 whip. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a cinder newt skeleton; a kobold corpse; a kobold corpse Items here: ))) †††. Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a kobold corpse Found three items. Found a potion of curing. Found a white marble altar of Elyvilon. z - a scroll of enchantment You feel a little less mighty now. A - a potion of curing A - 2 potions of curing (gained 1) You start waiting. HP restored. Okay, then. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. You feel your attributes changing! You feel very agile. (DEX +4) You drop the empty bottle. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Done waiting. Unknown command. Unknown command. Unknown command. Your library has no spells. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Unknown command. Some of the chunks of flesh in your inventory have rotted away. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 club. You see here a +0 whip. You see here an empty bottle. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You can't go down here! (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. Unknown command. Unknown command. Welcome back, CanOfBees the Hill Orc Fighter. Press ? for a list of commands and other information. Found a stone staircase leading up. Found a +0 robe. d - a cursed amulet of guardian spirit {(Curse: rF-)} Found a stone staircase leading down. A worker ant comes into view. Found 6 gold pieces. Drop what? 26/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. A quokka comes into view. It is brandishing a wand of polymorph. You block the worker ant's attack. x2 You hit the worker ant (5). Lightning courses through the worker ant (7)! The worker ant is severely wounded. (5/17) HP The worker ant closely misses you. You hit the worker ant (1). Lightning courses through the worker ant (7)! You kill the worker ant! The quokka zaps a wand. You turn into a bat. Your +2 hatchet of electrocution melds into your body. Your +0 heater shield melds into your body. Your +0 chain mail melds into your body. Your ring of fire melds into your body. Your ring of evasion melds into your body. Your +2 hatchet of electrocution stops crackling. The quokka zaps a wand. You resist with some effort. Found a scroll of teleportation. You see here a worker ant corpse. The quokka zaps a wand. You resist with some effort. There is a stone staircase leading down here. The quokka bites you (5). The quokka bites you (2). You hit the quokka (4). It is struck brutally! You hit the quokka (1). It is struck brutally! The quokka is almost dead. (1/6) HP You hit the quokka (1). It is struck brutally! You kill the quokka! j - a wand of polymorph (2) You see here a quokka corpse. Found a potion of agility. You now have 70 gold pieces (gained 6). You see here a quokka corpse. You see here a quokka corpse. You butcher the quokka corpse. B - a chunk of flesh You see here a quokka skeleton. There is a stone staircase leading down here. You see here a worker ant corpse. You butcher the worker ant corpse. B - 4 chunks of flesh (gained 3) There is a stone staircase leading down here. Found an escape hatch in the floor. There are no items here. e - 2 scrolls of teleportation (gained 1) There are no items here. C - a potion of agility There are no items here. A hound comes into view. Your transformation is almost over. A howler monkey comes into view. The hound barks! An orc comes into view. The howler monkey howls! You hear a shout! A leopard gecko skeleton comes into view. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 Found a potion of mutation. The orc shouts! You hear a shout! x2 An orc comes into view. An orc wizard comes into view. An orc comes into view. Found a scroll of teleportation and an uncursed ring of wizardry. The hound bites you (4). The howler monkey hoots and howls with incredible vigour! Your transformation has ended. Your +2 hatchet of electrocution unmelds from your body. Your +0 heater shield unmelds from your body. Your +0 chain mail unmelds from your body. Your ring of fire unmelds from your body. Your ring of evasion unmelds from your body. You hear the crackle of electricity. You feel more attuned to fire. The hound bites you (1). The hound bites you but does no damage. The hound bites you but does no damage. You block the hound's attack. An ogre comes into view. He is wielding a cursed +5 spectral giant spiked club {(Curse: Fragile)}. The ogre shouts! A spectral weapon comes into view. A worker ant comes into view. The hound bites you (5). The spectral weapon fades away. The ogre draws out his weapon's spirit! A spectral weapon comes into view. It is . You strike the helpless spectral weapon from behind! You hit the spectral weapon (1). It resists. Lightning weakly courses through the spectral weapon (1). The spectral weapon is lightly damaged. (15/17) HP You barely miss the hound. The hound bites you but does no damage. You block the hound's attack. The howler monkey hoots and howls with incredible vigour! The hound bites you but does no damage. You hear a shout! x3; You hear an angry hiss. You hear a shout! The ogre hits you with a cursed +5 spectral giant spiked club {(Curse: Fragile)} (26)!! The spectral weapon closely misses you. A dart slug comes into view. The hound bites you (3). The hound bites you but does no damage. Edmund the Younger comes into view. The hound bites you but does no damage. The hound barely misses you. The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear an angry hiss. x2; You hear a shout! You block the hound's attack. You block the hound's attack. The hound bites you but does no damage. There is a stone staircase leading up here. You hit the hound but do no damage. Lightning courses through the hound (4). The hound is moderately wounded. (12/16) HP The hound bites you but does no damage. You block the hound's attack. You slash the hound (10)! It is lacerated severely! Lightning courses through the hound (4). You kill the hound! You closely miss the worker ant. The worker ant barely misses you. You hit the worker ant but do no damage. Lightning courses through the worker ant (5). The worker ant is moderately wounded. (12/17) HP The spectral weapon fades away. The howler monkey hoots and howls with incredible vigour! You block the worker ant's attack. The ogre draws out his weapon's spirit! You hear an angry hiss. A spectral weapon comes into view. It is . You hit the worker ant (5). Lightning courses through the worker ant (4). The worker ant is almost dead. (3/17) HP You hit the spectral weapon but do no damage. The worker ant bites you but does no damage. You hit the worker ant but do no damage. Lightning courses through the worker ant (8)! You kill the worker ant! You hit the spectral weapon but do no damage. Your Fighting skill increases to level 7! Your Crossbows skill increases to level 2! The howler monkey hoots and howls with incredible vigour! You block the ogre's attack. The spectral weapon hits you (22)!! You hear a shout! You hear an angry hiss. x2 Things that are here: 13 gold pieces; a worker ant corpse; a hound corpse You hit the ogre (5). He is lacerated severely! Lightning courses through the ogre (7)! The ogre is moderately wounded. (19/31) HP You hit the spectral weapon but do no damage. You block the ogre's attack. You hit the ogre (6). He is lacerated severely! Lightning courses through the ogre (5). The ogre is severely wounded. (8/31) HP You hit the spectral weapon but do no damage. Lightning weakly courses through the spectral weapon (2). The ogre shares his spectral weapon's damage! You hit the ogre (2). He is lacerated severely! Lightning courses through the ogre (7)! You kill the ogre! The spectral weapon fades away. You bug DEAD MONSTER but do no damage. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.06.7.4-81-g8f9a9b7690 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CanOfBees] Species: Hill Orc Job: Fighter HP: 64/99; mods: 0/0 MP: 8/8; mod: 0 Stats: 21 (21) 8 (8) 14 (14) Position: (65, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 7 | 994 | 5/283 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes & Hammers | X | 2 | 40 | 9 | 1534 | 197/327 Whips & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Maces & Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 20 | 2 | 178 | 0/178 Armour | X | 0 | 0 | 3 | 301 | 49/168 Dodging | X | 1 | 20 | 3 | 705 | 281/283 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 0 | 0 | 3 | 301 | 49/168 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 70 #27: 1953 #49: 140 #59: 1 Mutations: stats: 1 soft flesh: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +2 hatchet of electrocution eq slot #1, inv slot #2: +0 heater shield eq slot #7, inv slot #15: +0 chain mail eq slot #8, inv slot #7: ring of fire eq slot #9, inv slot #18: ring of evasion eq slot #10, inv slot #21: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......# ...#...[..... ............#### ............... .........@...#### ..............##<# ..............##@# ##..##.....(..##†# ............h..@h# .....#.......##### .....#.#####.# .....h..# #+# ........## ####.....##### #............# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>