Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15386150397210965198 6 BurhGerh the Apothecary (level 2, 2/21 HPs) Began as a Djinni Ice Elementalist on Oct 21, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:01 (254 turns). BurhGerh the Apothecary (Djinni Ice Elementalist) Turns: 254, Time: 00:01:01 Health: 2/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 11 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin barely misses you. There is an open door here. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you, p - hobgoblin That would be overly suicidal. Okay, then. The hobgoblin barely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (severely wounded) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You freeze the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm completely misses you. Your magical contamination has completely faded away. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm barely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm! You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.......# +........# #.......# ......#'### ....# #†# #.. #.# . #.# ### #.############## ..> #......@.......# ... ##############.# ...##### #.# ...#...########## #.# ................# #.# .......########.# #.# .......#.....##.# #.# .......#.###....# #.# .....###.# ###### #.# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BurhGerh the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | BurhGerh set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 254 | D:1 | Reached XP level 2. HP: 2/21 MP: 0/0 254 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic Action || total ---------------------------++------- Cast: Freeze || 10 Armour: Robe || 10 Dodge: Dodged || 11