Bias Level 1 of the Dungeon [Shop] Doich's Distillery a potion of curing (39 gold) a potion of curing (39 gold) a potion of mutation (unknown) (104 gold) a potion of haste (unknown) (130 gold) a potion of moonshine (13 gold) a potion of curing (39 gold) a potion of attraction (39 gold) a potion of curing (39 gold) a potion of lignification (39 gold) a potion of curing (39 gold) [Shop] Ydow's Jewellery Emporium a ring of protection from cold (unknown) (275 gold) a dragon-coil talisman (330 gold) a +4 ring of protection (unknown) (396 gold) a +6 ring of dexterity (unknown) (396 gold) an amulet of the acrobat (unknown) (330 gold) the amulet "Coschuph" {rElec Will+ RegenMP+ Str+4 Dex-2} (591 gold) [amulet of magic regeneration] rElec: It insulates you from electricity. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). a +6 ring of intelligence (unknown) (396 gold) a ring of willpower (unknown) (275 gold) the amulet of Saviev {Acrobat Slay+2} (499 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). [Shop] Afaun's Weapon Boutique a throwing net (39 gold) a +0 club (6 gold) a +0 dagger (26 gold) a +1 war axe of freezing (172 gold) the +5 quarterstaff of the Weasel {elec, rC+ Int-5 Dex+7} (724 gold) rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 war axe (45 gold) 2 poisoned darts (15 gold) a +0 flail (45 gold) (0, 0, D:1) a +0 dagger a kobold skeleton (2, 2, D:1) a bat skeleton (8, 21, D:1) 5 stones (9, 6, D:1) a ball python corpse (skeletalised by now) (10, -2, D:1) a +0 whip (13, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (33, -13, D:1) a +0 leather armour (39, 11, D:1) a bat corpse (skeletalised by now) (51, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (52, -23, D:1) a +1 short sword of protection 3 stones a kobold corpse (skeletalised by now) (53, -24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of draining 3 stones (11, 19, D:2) a +0 sling (18, 15, D:2) a ball python skeleton (26, 1, D:2) a +0 short sword (29, -14, D:2) a hobgoblin skeleton (31, 19, D:2) a ball python skeleton (36, 10, D:2) a +0 dagger (38, 9, D:2) a +0 dagger (52, -23, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (55, -25, D:2) a +0 ring mail (59, 4, D:2) a +0 rapier Level 3 of the Dungeon (2, -14, D:3) a quokka corpse (skeletalised by now) (3, 12, D:3) a +0 club (4, -11, D:3) a +0 rapier (7, 3, D:3) a +0 dagger (12, 5, D:3) a +0 short sword (17, -3, D:3) a rat corpse (20, 8, D:3) a +0 dagger 2 stones (22, 13, D:3) a +0 trident (23, 12, D:3) a +0 club a kobold corpse (24, 16, D:3) 5 gold pieces (29, 25, D:3) a +0 ring mail (31, -10, D:3) a +0 dagger an orc skeleton (31, -9, D:3) a +0 dagger (32, -11, D:3) a +0 short sword a +0 scale mail an orc skeleton (32, 14, D:3) a +0 leather armour (34, 25, D:3) a rat skeleton (36, 24, D:3) a hobgoblin skeleton (36, 28, D:3) a +0 dagger (41, -5, D:3) a +0 spear (42, 38, D:3) a staff of necromancy