Bias Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (28, -21, D:1) a ball python skeleton (34, -10, D:1) a +0 dagger (35, -29, D:1) a +0 whip a kobold skeleton (36, -28, D:1) a +0 dagger (36, 0, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (37, -10, D:1) a +0 robe (52, -28, D:1) a +0 leather armour (58, -30, D:1) a +0 quarterstaff (63, -26, D:1) a bat corpse (skeletalised by now) (64, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, 1, D:2) a +0 club a +0 heavy flail a +0 flail a +0 whip (21, -20, D:2) an orb of energy (21, 7, D:2) a +0 chain mail (25, -1, D:2) 2 atropa-tipped darts (25, 8, D:2) an inkwell talisman (31, -4, D:2) a +0 mace (33, 17, D:2) a +0 robe (40, -18, D:2) a hobgoblin skeleton (41, 20, D:2) a +0 whip (42, 19, D:2) a +0 whip a gnoll corpse (skeletalised by now) (42, 20, D:2) a +0 whip a gnoll corpse (skeletalised by now) (43, 20, D:2) a +0 halberd (57, 3, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of the Special Brambles {spect, Str+5} (3750 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the dragon-coil talisman "Qosacumu" {rC+} (9000 gold) [dragon-coil talisman] rC+: It protects you from cold. the earth staff of Bias's Anguish {rC- Will+ rCorr Stlth+ Earth} (3900 gold) [staff of earth] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the +1 ring mail of Autumn {Str+5} (2650 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the ring of Ehoubb {rPois rC+ Int+3 Dex+3} (4660 gold) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring "Saqain" {Fly rPois Will++ Wiz Stlth-} (5590 gold) [ring of wizardry] Fly: It grants you flight. rPois: It protects you from poison. Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Stlth-: It makes you less stealthy. the +1 dagger "Sirheipeex" {elec, rN++ Will- Dex+3} (2960 gold) rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Foko" {rC+ rCorr Int+4} (4240 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the storm talisman of the Saviour {SInv} (12800 gold) [storm talisman] SInv: It lets you see invisible. the ring "Kiloggia" {rF+ Int+5} (4250 gold) [ring of protection from fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). the inkwell talisman of the Northern Lights {MP+6 Int+3} (3340 gold) [inkwell talisman] MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). the cold staff "Guqeqele" {rPois rC++ rN+ Int-3 Ice} (4110 gold) [staff of cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. the +3 mace of Ruination {antimagic, Str+2 Int+3 Stlth+} (4430 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Uskayaw's Delight {rC+ Str+3 SInv} (4250 gold) [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the +2 pair of gloves of Eternal Vigilance {Will+ Dex+3} (3340 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Wairimapp" {+Blink rCorr Str+2 Int+3 Dex-4} (3610 gold) [ring of resist corrosion] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). the ring of the Republic {^Drain rC+ EV+5 Dex+3 SInv} (5490 gold) [ring of evasion] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the wellspring talisman of the Midnight Sun {rF+ Int+5} (5450 gold) [wellspring talisman] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). the dragon-coil talisman "Edegyka" {rF+ Str+5 Stlth-} (11950 gold) [dragon-coil talisman] rF+: It protects you from fire. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (3, 9, D:3) an adder corpse (skeletalised by now) (8, -10, D:3) a +0 whip (10, 9, D:3) a +0 club a stone a kobold skeleton (30, -17, D:3) 4 poisoned darts (34, -12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, -26, D:4) a +0 scale mail (6, -25, D:4) a +0 scale mail (9, -26, D:4) a +0 club (18, -31, D:4) a +0 dagger a +0 robe (18, -29, D:4) a +0 dagger a +0 robe (19, -30, D:4) a +0 club (19, -18, D:4) a +0 club (20, -30, D:4) a +1 hand axe of holy wrath a +0 ring mail a +0 flail a +0 leather armour (20, -26, D:4) a +0 flail (21, -30, D:4) a +0 whip 2 boomerangs (31, -21, D:4) a +0 robe (32, -28, D:4) a +0 dagger (33, -18, D:4) a +1 dagger of venom (33, -14, D:4) a +0 falchion (42, -34, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, 6, D:5) a +0 shortbow (1, 8, D:5) a +0 robe (19, 11, D:5) a +0 short sword (27, -6, D:5) a +0 shortbow (38, 0, D:5) a +0 halberd (38, 2, D:5) a +0 spear (38, 3, D:5) a +0 spear (44, 37, D:5) a +0 club a +0 ring mail (44, 38, D:5) a +0 dagger a +0 robe a +0 war axe (45, 38, D:5) a +0 dagger a +0 flail (57, -1, D:5) a +0 long sword (63, 8, D:5) a +0 dagger a +0 robe a +0 hand axe (64, 8, D:5) a +0 dagger a +0 dagger a +0 robe (64, 9, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 flail a +0 robe (6, -15, D:6) a +0 scythe a +0 robe (7, 3, D:6) a +0 robe a +0 long sword (16, -4, D:6) a +0 robe a +0 war axe (16, -2, D:6) a +0 robe a +0 dagger a +0 robe a +2 flail of freezing (16, 6, D:6) a +0 robe (16, 8, D:6) a +0 falchion a +0 robe a +0 falchion a +0 robe (17, 7, D:6) a +0 dire flail a +0 robe (19, -23, D:6) a +0 halberd (19, -22, D:6) a +0 flail a +0 spear (19, -21, D:6) a +0 club a +0 leather armour (19, -20, D:6) a +0 flail (22, -37, D:6) a +0 scale mail (24, 6, D:6) a +0 robe (29, -34, D:6) a +0 robe (37, -31, D:6) a spore talisman (41, 1, D:6) a +0 dagger (44, -3, D:6) a +0 dagger a +0 robe (44, -1, D:6) a +0 club (45, -2, D:6) a +0 club a +0 dagger a +0 robe (46, -2, D:6) a +0 dagger a +0 robe (56, -13, D:6) 4 poisoned darts Level 7 of the Dungeon (0, 0, D:7) a +0 club (1, -2, D:7) a +0 spear (1, -1, D:7) a +0 club a +0 club a +0 leather armour (7, 6, D:7) a medusa talisman (15, 17, D:7) a scroll of teleportation (17, 17, D:7) 5 gold pieces a +0 whip a +0 leather armour (18, 17, D:7) 6 gold pieces a +0 spear (18, 18, D:7) 9 gold pieces (still there?) a +1 halberd of flaming (still there?) (19, 17, D:7) 6 gold pieces a +0 halberd (20, 17, D:7) 11 gold pieces a +0 hand axe a +0 leather armour a +0 halberd (20, 18, D:7) 7 gold pieces a +0 short sword (21, 17, D:7) 6 gold pieces a +0 short sword a +0 leather armour