Dungeon Crawl Stone Soup version 0.34-a0-931-gc2d90bad4c (webtiles) character file. Game seed: 4290314861007814552 137 Benry0903 the Magician (level 5, -2/38 HPs) Began as a Djinni Air Elementalist on Oct 11, 2025. Slain by a gnoll sergeant ... wielding a +4 heavy spear (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (1938 turns). Benry0903 the Magician (Djinni Air Elementalist) Turns: 1938, Time: 00:02:32 Health: -2/38 AC: 3 Str: 7 XL: 5 Next: 44% Gold: 110 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) c - staff of necromancy rCold x . . (150%) (no offhand) rNeg + + . (20%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . e - amulet of wildshape Will ..... b - ring of positive energy Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Magical Staves c - a staff of necromancy (weapon) Jewellery b - a ring of positive energy (worn) e - an amulet of wildshape (worn) f - an amulet of dissipation g - an amulet of alchemy Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of poison {unknown} e - a scroll of fear {unknown} h - a scroll of enchant weapon {unknown} l - a scroll of identify {unknown} m - a scroll of brand weapon {unknown} Potions f - 2 potions of curing {unknown} j - a potion of attraction {unknown} k - 3 potions of haste {unknown} n - 2 potions of invisibility {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic + Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 3% 2 c - Swiftness Air 19% N/A 8% 3 d - Airstrike Air 9% 2d(2-18) 26% 4 e - Summon Small Mammal Summ 76% N/A 2% 1 f - Jinxbite Hex 38% 2d2 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. You kill the gnoll! The zap hits the gnoll sergeant. The gnoll sergeant is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and quivering a throwing net (75% to hit) The zap hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The zap misses the gnoll. The zap hits the gnoll. The gnoll is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and quivering a throwing net (lightly wounded, 75% to hit) The zap hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll sergeant hits you from afar with a +4 heavy spear. The gnoll hits you from afar with a +0 halberd! You see here a +0 whip. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll sergeant is struck by an arc of lightning. The gnoll sergeant is heavily wounded. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. The gnoll sergeant is struck by an arc of lightning. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. The lightning grounds out. The gnoll sergeant hits you with a +4 heavy spear! You die... ##### ##.@j# ##.###j.# ##.## ....## #.## #....## #.# ..... #.## ##....##### ##.## ##....#..... ##.###..#).#...# ##>..#.#.##...## You could see a gnoll sergeant and a gnoll. Vanquished Creatures Terence (D:2) 4 adders (D:2) 3 gnolls (D:3) 2 dart slugs 2 ribbon worms (D:2) 5 endoplasms 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 6 ball pythons 5 bats 6 frilled lizards 5 goblins 4 kobolds 8 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Benry0903 the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | Benry0903 set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 291 | D:1 | Found a faded altar of an unknown god. 460 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 460 | D:1 | Learned a level 1 spell: Summon Small Mammal 800 | D:2 | Reached skill level 1 in Fighting 987 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1535 | D:2 | Noticed Terence 1546 | D:2 | Killed Terence 1547 | D:2 | Reached XP level 5. HP: 10/37 MP: 0/0 1547 | D:2 | Learned a level 2 spell: Jinxbite 1938 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_square D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, uniq_terence D:3: layout_loops_ring, amethyst_overflow_temple_binary, wander_ebering_terrifying_dragon_lair Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | 1 | 1.8 Dodging | 3 | 3.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 70 | 61 || 131 Static Discharge | | 6 || 6 Armour: Robe | 8 | 15 || 23 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1934 | 1820 | 114 | 0 | 1577 | 3 | 644.7 | Dungeon | 1934 | 1820 | 114 | 0 | 1577 | 3 | 644.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1156 daAuts D:1: 716 daAuts D:3: 61 daAuts