Dungeon Crawl Stone Soup version 0.34-a0-100-g98ae272499 (webtiles) character file. Game seed: 4421347333533784713 11 Benry0903 the Vexing (level 2, -2/18 HPs) Began as a Poltergeist Enchanter on June 3, 2025. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (556 turns). Benry0903 the Vexing (Poltergeist Enchanter) Turns: 556, Time: 00:00:37 Health: -2/18 AC: 2 Str: 4 XL: 2 Next: 25% Magic: 5/5 EV: 11 Int: 17 God: Gold: 52 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of amnesia {unknown} Potions c - a potion of invisibility Skills: + Level 0.5 Fighting - Level 1.1(1.2) Short Blades + Level 0.7(1.0) Long Blades + Level 2.4 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Dazzling Flash Hex/Fire 18% N/A 22% 3 Static Discharge Conj/Air 2% 3-4/arc 28% 2 Airstrike Air 0% 2d(1-17) 88% 4 Forge Lightning Spire Air/Frge 1% 3d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You fade into invisibility! The rat bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ##...~#~~.~~..~~ #....~#~..~~~~#.. ###.#..~#~.~~~~##~. ....##.#.#~+++##~~.# #.....~....~~....# #......#......... #..............# #....†##.#.##..# #..r@.##.......#.# #..Sg.####.......# #.....# #.##.#..# .......# #.##.#..# #..#.....# #.##)#..# ...#.....# #.##.#..# #. ####### #....)..# #. #. .# #.......# .###.###.# ####.#### You could see a hobgoblin (unable to see you), a ball python (unable to see you) and a rat (unable to see you). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) A spectral kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Benry0903 the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 334 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 337 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 529 | D:1 | Found a faded altar of an unknown god. 556 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple Action || total ---------------------------++------- Melee: Dagger || 54 Cast: Ensorcelled Hiber || 4 Use: Potion || 1 Stab: Sleeping || 5 Armour: Skin || 32 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 552 | 552 | 0 | 0 | 446 | 1 | 552.0 | Dungeon | 552 | 552 | 0 | 0 | 446 | 1 | 552.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 552 daAuts