Dungeon Crawl Stone Soup version 0.35-a0-584-g7029c44831 (webtiles) character file. Game seed: 7015763944198955665 61 Bam1300 the Trooper (level 4, -3/30 (37) HPs) Began as a Formicid Fighter on June 27, 2026. Slain by a goblin ... wielding a +1 devious dagger ... led by Robin (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (583 turns). Bam1300 the Trooper (Formicid Fighter) Turns: 583, Time: 00:01:02 HP: -3/30 (37) AC: 6 Str: 22 XL: 4 Next: 27% MP: 4/4 EV: 8 Int: 8 God: Gold: 47 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 5 poisoned darts Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of teleportation {unknown} h - a scroll of torment {unknown} Potions m - 2 potions of might d - a potion of curing {unknown} f - a potion of cancellation {unknown} Skills: * Level 4.1 Fighting * Level 3.5 Axes - Level 3.2 Armour - Level 4.0 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 0% N/A 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the goblin. You block the goblin's attack. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The goblin hits you with a +1 devious dagger. You miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is heavily wounded. You block the goblin's attack. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +1 devious dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +1 devious dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You miss the goblin. The goblin is heavily wounded. You block the goblin's attack. The goblin hits you with a +1 devious dagger! You die... #######.#.#####..# ....... #.#.# #..# ####### #.#.# #..# #########.#.###..# .................### #......##.#.###..#.## #......##.#.# #..##)# #......##.#.# #..#.## # #......##.#.###g@)##### ,.# .......##.#.....)#....# {g ...######.#.....##....# .# ...#...##.##..........# .g .......+......#.##g####.###+# #.##...##.###.#.............. ....##### #.#.##..g........ #.#...... #.#.##†..###..... #.###..## #................ You could see a goblin. Vanquished Creatures Robin (D:2) 2 adders (D:2) A dart slug (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:2) 3 jackals (D:2) A quokka (D:2) 4 ball pythons 2 bats (D:1) 2 frilled lizards 9 goblins 6 kobolds 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bam1300 the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 80 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 416 | D:2 | Reached XP level 3. HP: 25/30 MP: 3/3 509 | D:2 | Encountered Robin 533 | D:2 | Killed Robin 534 | D:2 | Reached XP level 4. HP: 27/30 MP: 4/4 583 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, kennysheep_another_room D:2: layout_basic, grunt_ministairs_10, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 | 3.5 Fighting | 4 | 4.1 Armour | | 3.2 Shields | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 88 | 21 || 109 Melee: War axe | 105 | 24 || 129 Ability: Dig | 1 | || 1 Armour: Scale mail | 73 | 17 || 90 Dodge: Dodged | 40 | 4 || 44 Block: Buckler | 25 | 7 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 624 | 614 | 10 | 0 | 368 | 2 | 312.0 | Dungeon | 624 | 614 | 10 | 0 | 368 | 2 | 312.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 318 daAuts D:1: 306 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+