Dungeon Crawl Stone Soup version 0.35-a0-578-g6b10917da2 (webtiles) character file. Game seed: 15385486430642335457 425370 Bam1300 the Luminary of Lethal Lore (level 22, -2/158 (175) HPs) Began as a Gnoll Earth Elementalist on June 27, 2026. Was the Champion of Vehumet. Slain by an ironbound preserver ... wielding a +0 dire flail (19 damage) ... on level 5 of the Vaults. The game lasted 01:24:42 (49024 turns). Bam1300 the Luminary of Lethal Lore (GnEE) Turns: 49024, Time: 01:24:43 HP: -2/158 (175) AC: 26 Str: 11 XL: 22 Next: 98% MP: 40/42 EV: 20 Int: 38 God: Vehumet [******] Gold: 814 SH: 0 Dex: 21 Spells: 1/53 levels left rFire . . . (100%) o - staff of earth rCold . . . (100%) D - orb "Merghutot" {Attunement, Str-3 Dex+6 Tloc} rNeg + . . (50%) G - +4 swamp dragon scales "Tiefiann" {rPois Str+3 Int+7} rPois + (33%) J - +3 hat "Jaennuuwk" {+Inv Dex+2 SInv} rElec . (100%) F - scarf "Geoxick" {Shadows, rN+ Will++ Str+3} rCorr . (100%) H - +2 pair of gloves {Fire} SInv + x - +2 pair of boots {Earth} Will +++.. f - amulet of regeneration Stlth ++++++ b - +6 ring of intelligence HPRegen 1.26/turn d - ring of wizardry MPRegen 0.28/turn %: wizardry (x1) @: studying 3 skills, lightly drained, invisible A: fangs 1, treasure sense, distributed training, efficient magic 1, reckless, spark swarm 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Evoke Invisibility (1%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Bailey and Ice Cave. You collected 5163 gold pieces. You spent 4349 gold pieces at shops. Inventory: Hand Weapons l - the +8 war axe of Flawed Execution {protect, rElec Str+3 Dex+3} (You found it on level 15 of the Dungeon) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. q - the +11 long sword of Duty {heavy, *Rage Fly Str+2 Stlth+} (You found it in the Necropolis) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. E - a +2 long sword of distortion Missiles c - 25 boomerangs g - 6 atropa-tipped darts h - 4 javelins m - 2 datura-tipped darts r - 4 throwing nets u - 6 curare-tipped darts Armour e - the +2 robe of Latsewkuho {Will+} (You took it off Boris on level 1 of the Vaults) Will+: It increases your willpower. It cannot be enchanted further. i - a +2 cloak of poison resistance j - an orb of stardust k - a +0 robe of cold resistance s - a +2 pair of gloves of strength x - a +2 pair of boots of earth (worn) y - +0 acid dragon scales z - a scarf of harm D - the orb "Merghutot" (worn) {Attunement, Str-3 Dex+6 Tloc} (You found it in a treasure trove) Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). Tloc: It increases the power of your Translocations spells. F - the scarf "Geoxick" (worn) {Shadows, rN+ Will++ Str+3} (You found it in a treasure trove) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). G - the +4 swamp dragon scales "Tiefiann" (worn) {rPois Str+3 Int+7} (You found it in a gutter gulch) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). It cannot be enchanted further. H - a +2 pair of gloves of fire (worn) I - the +0 leather armour "Hiuc" {+Blink rF+ Str+3} (You found it on level 4 of the Swamp) +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. J - the +3 hat "Jaennuuwk" (worn) {+Inv Dex+2 SInv} (You found it in an ice cave) +Inv: It lets you turn invisible. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. L - the +3 pair of gauntlets of War {Slay+5} (You found it on level 3 of the Elven Halls) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. M - the +0 swamp dragon scales of Xuweuqu {rElec rPois Int+2} (You found it in a gutter gulch) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Q - the +3 robe of the Crypt {rN+ Str+2 Slay+5} (You took it off Boris on level 3 of the Vaults) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. Magical Staves o - a staff of earth (weapon) K - a staff of air O - a staff of conjuration P - the alchemy staff "Wuohuz" {rPois rF+ Will+ Hexes Alch} (You found it in a gutter gulch) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. Jewellery a - a ring of wizardry b - a +6 ring of intelligence (worn) d - a ring of wizardry (worn) f - an amulet of regeneration (worn) n - an amulet of dissipation p - the ring "Fuggum" {rPois rC+ SInv Stlth-} (You found it in a gutter gulch) [ring of see invisible] rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. t - a ring of flight v - an amulet of wildshape w - a ring of resist corrosion A - the ring of Xiohoz {^Contam +Blink rN+ Int+2} (You found it in a treasure trove) [ring of positive energy] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). B - the amulet "Vosus" {Wildshape rF- Slay+2 Stlth++} (You found it in a treasure trove) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF-: It makes you vulnerable to fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth++: It makes you much more stealthy. C - the amulet of Dishonesty {Reflect ^Contam +Blink rCorr Slay+2 SH+5} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). N - the ring of Beauty {Will+ Str+5 Dex+3} (You found it on level 3 of the Elven Halls) [ring of willpower] Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Wands b - a wand of light (3) f - a wand of mindburst (12) p - a wand of polymorph (30) a - a wand of flame (54) e - a wand of paralysis (36) c - a wand of warping (13) d - a wand of digging (4) Scrolls p - 4 scrolls of poison W - 2 scrolls of brand weapon t - 18 scrolls of teleportation A - a scroll of acquirement w - 7 scrolls of enchant weapon V - 6 scrolls of vulnerability T - 6 scrolls of torment N - 5 scrolls of noise S - 5 scrolls of silence g - 4 scrolls of fog I - 4 scrolls of immolation b - 2 scrolls of blinking s - a scroll of summoning i - 2 scrolls of identify Potions w - 10 potions of heal wounds A - 7 potions of attraction e - 6 potions of enlightenment B - 4 potions of berserk rage b - 10 potions of brilliance c - 13 potions of curing m - 4 potions of might C - 6 potions of cancellation h - 3 potions of haste L - 3 potions of lignification i - a potion of invisibility r - 2 potions of resistance Miscellaneous g - a +2 phial of floods h - a +0 lightning rod (4/4) Skills: + Level 15.3 Fighting + Level 15.3 Short Blades + Level 15.3 Long Blades + Level 15.3 Axes + Level 15.3 Maces & Flails + Level 15.3 Polearms + Level 15.3 Staves + Level 15.3 Ranged Weapons + Level 15.3 Throwing + Level 15.3 Armour + Level 16.0 Dodging + Level 15.9 Stealth + Level 15.3 Shields + Level 15.3 Unarmed Combat + Level 16.1 Spellcasting + Level 13.2 Conjurations + Level 13.0 Hexes + Level 13.0 Summonings + Level 13.0 Necromancy + Level 13.0 Translocations + Level 13.6 Forgecraft + Level 13.0 Fire Magic + Level 13.0 Ice Magic + Level 14.2 Air Magic + Level 14.1 Earth Magic + Level 13.6 Alchemy + Level 16.6 Invocations + Level 15.3 Evocations + Level 14.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Plasma Beam Fire/Air 58% 2x1d73 1% 6 b - Ignition Fire 57% 3d16 6% 8 c - Irradiate Conj/Alch 46% 3d27 1% 5 d - Iskenderun's Battles Conj/Frge 93% 2d17 1% 4 e - Permafrost Eruption Ice/Erth 83% 2x4d17 1% 6 f - Hellfire Mortar Fire/Erth/Frge 83% 4d23 1% 7 q - Apportation Tloc 100% N/A 0% 1 r - Polar Vortex Ice 46% 12d6* 56% 9 w - Passwall Erth 100% N/A 0% 3 z - Stone Arrow Conj/Erth 100% 3d13 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Capacitive Co Air 47% ∞ 4% 8 Shatter Erth 84% 3d61* 45% 9 Freeze Ice 100% 1d10 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Soul Splinter Necr 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Jinxbite Hex 100% 2d4 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Frozen Ramparts Ice 100% 1d16 0% 3 Hailstorm Conj/Ice 92% 3d15 0% 3 Launch Clockwork Bee Frge 94% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 94% N/A 0% 3 Swiftness Air 95% N/A 0% 3 Call Canine Familiar Summ 92% N/A 1% 3 Confusing Touch Hex 92% N/A 1% 3 Ozocubu's Armour Ice 92% N/A 1% 3 Summon Ice Beast Ice/Summ 92% N/A 1% 3 Teleport Other Tloc 100% N/A 1% 3 Vampiric Draining Necr 92% 2d12 1% 3 Airstrike Air 47% 2d(7-23) 1% 4 Anguish Hex/Necr 46% N/A 1% 4 Animate Dead Necr 92% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Cause Fear Hex 46% N/A 1% 4 Dimensional Bullseye Hex/Tloc 57% N/A 1% 4 Dispel Undead Necr 92% 3d29 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Forge Lightning Spire Air/Frge 94% 3d12 1% 4 Fulminant Prism Conj/Alch 46% 3d21 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Petrify Alch/Erth 83% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Borgnjor's Vile Clutch Necr/Erth 83% N/A 1% 5 Freezing Cloud Conj/Ice/Air 46% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 46% 3d9/3d18 1% 5 Summon Forest Summ/Tloc 57% N/A 1% 5 Summon Mana Viper Hex/Summ 92% N/A 1% 5 Bombard Conj/Erth 83% 9d13 1% 6 Conjure Ball Lightning Conj/Air 47% 3x3d16 1% 6 Forge Monarch Bomb Fire/Frge 57% 4d19 1% 6 Summon Cactus Giant Summ 46% N/A 1% 6 Orb of Destruction Conj 46% 9d12 1% 7 Spellspark Servitor Conj/Frge 46% N/A 1% 7 Splinterfrost Shell Ice/Frge 46% 6d16 2% 7 Summon Hydra Summ 46% N/A 3% 7 Lehudib's Crystal Spear Conj/Erth 83% 10d18 5% 8 Disjunction Tloc 57% N/A 24% 8 Chain Lightning Conj/Air 47% 3d62 47% 9 Platinum Paragon Frge 47% 4d19 95% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Gulch (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 !*: D:9 [ D:12 * Orc:2 [=(* Elf:2 :=:[( Vaults:1 : Vaults:2 *: Annotations: D:12 1 runed translucent door Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Spells you cast cost 1 less MP (to a minimum of 1). Your SH is halved, but you deal more damage with two-handed weapons. Foes burned or shocked in your presence may be outlined in light. Message History Confirm evoke: an ironbound preserver, wielding a +0 dire flail and wearing a +0 leather armour (heavily wounded, strong, will become unable to see you) You feel drained. You fade into invisibility! The tengu reaver barely misses you. The tengu reaver closely misses you. The tengu reaver claws you but does no damage. The tengu reaver hits you with a +0 battleaxe. The tengu reaver pecks you but does no damage. The tengu reaver claws you but does no damage. The stone giant throws a large rock. The large rock hits you!! The yaktaur captain unwields a +2 spectral quarterstaff. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The fire giant hits you with a +1 great sword of flaming! The fire giant burns you. The ironbound preserver completely misses you. Okay, then. Casting: Ignition (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Polar Vortex (quite dangerous; 56% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The tengu reaver is blasted with magical radiation!! The tengu reaver is almost dead. The tengu reaver is blasted with magical radiation!!! You kill the tengu reaver! Vehumet accepts your kill. You feel your power returning. The ironbound preserver is blasted with magical radiation!!! The ironbound preserver is almost dead. The fire giant is blasted with magical radiation!!! The fire giant is severely wounded. The fire giant twists and deforms. The fire giant completely misses you. The tengu reaver casts a spell at you. The bolt of negative energy hits you!! You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The stone giant throws a large rock. The large rock hits you! * * * LOW HITPOINT WARNING * * * The ironbound preserver hits you with a +0 dire flail!! You die... .##....#..... .#c#....#..[[# #.#.....#..[# .#...[[.#..# #...[[[...# ......[.).##### ..[..