Dungeon Crawl Stone Soup version 0.35-a0-510-g78376baff9 (webtiles) character file. Game seed: 4091529741400044433 435526 Bam1300 the Luminary of Lethal Lore (level 23, -12/170 (183) HPs) Began as a Gnoll Earth Elementalist on June 12, 2026. Was the Champion of Vehumet. Killed from afar by a shadow dragon (30 damage) ... with a bolt of negative energy ... on level 5 of the Vaults on June 13, 2026. The game lasted 01:49:31 (54873 turns). Bam1300 the Luminary of Lethal Lore (GnEE) Turns: 54873, Time: 01:49:32 HP: -12/170 (183) AC: 25 Str: 9 XL: 23 Next: 19% MP: 35/52 EV: 15 Int: 49 God: Vehumet [******] Gold: 527 SH: 0 Dex: 13 Spells: 4/55 levels left rFire + + . (33%) c - alchemy staff "Bumnun" {*Slow rPois Int+7 SInv Hexes Alch} rCold + . . (50%) t - orb {Stardust} rNeg . . . (100%) J - +3 swamp dragon scales "Xeatoi" {^Contam rPois Str+2 Int+6 Stlth+} rPois + (33%) x - +2 helmet {Int+3} rElec + (33%) d - -1 cloak of the Apprentice {rPois rF+ Will+} rCorr + (50%) u - +1 pair of gloves {Stlth+} SInv + l - +2 pair of boots {Earth} Will ++++. o - amulet of Vitality {Regen++ RegenMP++} Stlth ++++++++ q - ring "Qozoyh" {Fly rElec Will++ MP+9 Str-2} HPRegen 2.08/turn D - ring of Weploh {rF+ rCorr Int+9} MPRegen 1.13/turn %: slow self (1%) @: about to teleport, on vortex cooldown, on stardust cooldown, flying, slowed, studying 5 skills, lightly drained, very slow A: fangs 1, treasure sense, distributed training, cold resistance 1, passive freeze }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Sewer, Bailey, Ice Cave and Desolation. You collected 5158 gold pieces. You spent 4631 gold pieces at shops. Inventory: Hand Weapons G - a +3 rapier of distortion H - the +9 staff of Olgreb {rPois∞} (You found it on level 3 of the Elven Halls) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. Missiles e - 11 silver javelins f - 5 throwing nets g - 28 poisoned darts n - 12 javelins r - 58 boomerangs v - 10 curare-tipped darts A - 2 datura-tipped darts Armour d - the -1 cloak of the Apprentice (worn) {rPois rF+ Will+} (You acquired it on level 13 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. l - a +2 pair of boots of earth (worn) t - an orb of stardust (worn) u - a +1 pair of gloves of stealth (worn) x - a +2 helmet of intelligence (worn) z - a scarf of resistance E - the +2 ring mail of the Crushed Nights {Harm} (You bought it in a shop on level 2 of the Orcish Mines) Harm: It increases damage dealt and taken. It cannot be enchanted further. I - a +2 hat of willpower J - the +3 swamp dragon scales "Xeatoi" (worn) {^Contam rPois Str+2 Int+6 Stlth+} (You found it in a treasure trove) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. K - the +0 swamp dragon scales of Sunlight {rElec rPois rC+} (You found it in a treasure trove) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. L - the +8 shadow dragon scales "Nuceullu" {+Inv rElec rF+ Stlth+} (You found it in a treasure trove) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. M - the +5 fire dragon scales of Majestic Satisfaction {rF++ rC- Regen+ Str+2 Stlth+} (You found it in a treasure trove) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves c - the alchemy staff "Bumnun" (weapon) {*Slow rPois Int+7 SInv Hexes Alch} (You found it in a gutter gulch) [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. i - a staff of fire B - a staff of earth C - a staff of air Jewellery a - the ring "Cisiwil" {rElec rC+ rN++ Int-4 SInv} (You found it in the Desolation of Salt) [ring of see invisible] rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. b - the ring "Mereppu" {rElec rPois Int+3 Dex+3} (You took it off a ragged hierophant in the Desolation of Salt) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). j - the ring "Hiol" {+Blink rF+ Will+ rCorr} (You found it in a gutter gulch) [ring of willpower] +Blink: It lets you blink. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. o - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 2 of the Elven Halls) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. q - the ring "Qozoyh" (worn) {Fly rElec Will++ MP+9 Str-2} (You found it in the Desolation of Salt) [ring of magical power] Fly: It grants you flight. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). s - a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. w - the ring of the Hare {EV+10} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of evasion] EV+10: It affects your evasion (+10). y - the amulet of Harigy {rC+ rN+ RegenMP+ Dex+2 Stlth-} (You found it in a treasure trove) [amulet of magic regeneration] rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. D - the ring of Weploh (worn) {rF+ rCorr Int+9} (You found it on level 3 of the Elven Halls) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). F - the ring "Xeunu" {Int+7 Dex+6} (You found it on level 2 of the Shoals) [ring of dexterity] Int+7: It affects your intelligence (+7). Dex+6: It affects your dexterity (+6). N - the ring of Fupp {rN+ Int+3 Slay+4 Stlth-} (You found it in a treasure trove) [ring of slaying] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. O - the ring "Oqavoiw" {rC+ Slay+4} (You found it in a treasure trove) [ring of slaying] rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Talismans h - a talisman of death Wands d - a wand of digging (5) a - a wand of flame (30) c - a wand of roots (29) e - a wand of paralysis (31) b - a wand of light (19) Scrolls f - 4 scrolls of fear t - 16 scrolls of teleportation W - 5 scrolls of brand weapon N - 8 scrolls of noise s - a scroll of butterflies p - 4 scrolls of poison g - 8 scrolls of fog S - 2 scrolls of silence I - 5 scrolls of immolation w - 7 scrolls of enchant weapon r - 4 scrolls of revelation V - 8 scrolls of vulnerability T - 4 scrolls of torment i - 6 scrolls of identify Potions b - 2 potions of brilliance m - 13 potions of might B - 3 potions of berserk rage g - 3 potions of magic c - 11 potions of curing a - a potion of ambrosia i - 4 potions of invisibility A - 4 potions of attraction L - 5 potions of lignification h - 10 potions of haste e - 6 potions of enlightenment C - 3 potions of cancellation r - a potion of resistance M - a potion of mutation Miscellaneous i - a +0 box of beasts j - a +2 Gell's gravitambourine (2/2) h - a +0 lightning rod (4/4) g - a +2 condenser vane Skills: + Level 15.8 Fighting + Level 15.8 Short Blades + Level 18.1 Long Blades + Level 15.8 Axes + Level 15.8 Maces & Flails + Level 15.8 Polearms + Level 15.8 Staves + Level 15.8 Ranged Weapons + Level 15.8 Throwing + Level 15.8 Armour + Level 16.4 Dodging + Level 16.3 Stealth + Level 15.8 Shields + Level 15.8 Unarmed Combat + Level 16.5 Spellcasting + Level 14.5 Conjurations + Level 13.4 Hexes + Level 13.4 Summonings + Level 13.4 Necromancy + Level 13.4 Translocations + Level 13.4 Forgecraft + Level 13.4 Fire Magic + Level 16.9 Ice Magic + Level 13.4 Air Magic + Level 14.4 Earth Magic + Level 14.2 Alchemy + Level 19.3 Invocations + Level 15.8 Evocations + Level 14.5 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Refrigerat Ice 58% 4d20 1% 7 b - Blink Tloc 100% N/A 0% 2 d - Hellfire Mortar Fire/Erth/Frge 66% 4d20 1% 7 e - Irradiate Conj/Alch 67% 3d34 1% 5 r - Polar Vortex Ice 58% 12d7* 24% 9 s - Lee's Rapid Deconstr Erth 67% 3d30* 1% 5 t - Sublimation of Blood Necr 100% N/A 0% 2 v - Borgnjor's Vile Clut Necr/Erth 66% N/A 1% 5 w - Passwall Erth 100% N/A 0% 3 z - Bombard Conj/Erth 67% 9d11 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 67% 10d15 4% 8 Maxwell's Capacitive Co Air 53% ∞ 7% 8 Fire Storm Conj/Fire 54% 8d14 58% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Soul Splinter Necr 100% N/A 0% 1 Lesser Beckoning Tloc 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Gloom Hex/Necr 100% N/A 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Summon Ice Beast Ice/Summ 100% N/A 0% 3 Swiftness Air 100% N/A 0% 3 Airstrike Air 53% 2d(8-24) 1% 4 Anguish Hex/Necr 65% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Cause Fear Hex 65% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Leda's Liquefaction Alch/Erth 79% N/A 1% 4 Martyr's Knell Necr/Summ 100% N/A 1% 4 Olgreb's Toxic Radiance Alch 100% N/A 1% 4 Petrify Alch/Erth 79% N/A 1% 4 Alistair's Intoxication Alch 89% N/A 1% 5 Arcjolt Conj/Air 54% 1d64 1% 5 Curse of Agony Necr 100% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Fireball Conj/Fire 54% 3d21 1% 5 Freezing Cloud Conj/Ice/Air 56% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 56% 3d9/3d19 1% 5 Nazja's Percussive Temp Frge 53% 4d12 1% 5 Silence Hex/Air 65% N/A 1% 5 Yara's Violent Unravell Hex/Alch 78% 3d29 1% 5 Conjure Ball Lightning Conj/Air 54% 3x3d20 1% 6 Death Channel Necr 53% N/A 1% 6 Dispersal Tloc 53% N/A 1% 6 Starburst Conj/Fire 54% 6d15 1% 6 Summon Cactus Giant Summ 53% N/A 1% 6 Magnavolt Erth/Air 66% 4d22 1% 7 Splinterfrost Shell Ice/Frge 56% 6d18 1% 7 Diamond Sawblades Frge 53% 4d10 3% 7 Enfeeble Hex 65% N/A 3% 7 Haunt Necr/Summ 53% N/A 3% 7 Manifold Assault Tloc 53% N/A 3% 7 Disjunction Tloc 53% N/A 26% 8 Infestation Necr 53% N/A 26% 8 Summon Horrible Things Summ 53% N/A 26% 8 Chain Lightning Conj/Air 54% 3d72 58% 9 Platinum Paragon Frge 53% 4d20 98% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Desolation (visited) Gulch (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 ? D:4 * D:7 [ D:11 =?[ D:13 ([((! Orc:1 =: Orc:2 :!=[ Snake:2 =: Snake:4 ! Vaults:1 : Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You are cold resistant. (rC+) A frigid envelope surrounds you and freezes all who hurt you. Message History The deep elf high priest prays. The crawling flesh cage tentacle-slaps you from afar. * * * LOW HITPOINT WARNING * * * You are engulfed in flames! You resist. * * * LOW HITPOINT WARNING * * * The shadow dragon misses you. The shadow dragon barely misses you. The shadow dragon claws you. * * * LOW HITPOINT WARNING * * * The shadow dragon is very cold. The shadow dragon resists. The shadow dragon is heavily wounded. Casting: Polar Vortex (dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You kill the ettin! Vehumet accepts your kill. You feel your power returning. The yaktaur wields a +0 arbalest of flaming. It bursts into flame! The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The deep elf high priest says, "The wrath of my God will be yours." The yaktaur unwields a +1 falchion of electrocution. It stops crackling. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The vault warden throws a throwing net. The throwing net completely misses you. The yaktaur leaves your sight. Okay, then. You feel better. You kill the tengu reaver! Vehumet accepts your kill. You feel your power returning. You kill the yaktaur! Vehumet accepts your kill. You feel your power returning. 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