Bail Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (10, 35, D:1) a +0 long sword (11, 20, D:1) a +0 robe (12, 18, D:1) a +0 dagger 4 stones a kobold skeleton (17, 12, D:1) a +0 whip 4 stones a kobold skeleton (17, 26, D:1) a +0 short sword a kobold skeleton (20, 17, D:1) a +0 robe (21, 29, D:1) a +0 club (28, 11, D:1) a +0 ring mail (30, -9, D:1) a ball python corpse (skeletalised by now) (34, -7, D:1) a hobgoblin skeleton (34, 16, D:1) a rat skeleton (35, 12, D:1) a +0 dagger (44, 2, D:1) a rat corpse (skeletalised by now) (47, -2, D:1) a +0 dagger (56, 29, D:1) a bat skeleton (57, 34, D:1) a +0 short sword (58, 20, D:1) a hobgoblin corpse (skeletalised by now) (59, -1, D:1) a +0 short sword (60, 5, D:1) a +0 dagger a goblin skeleton (61, 4, D:1) a +1 dagger of venom a kobold skeleton (61, 34, D:1) a +0 dagger (68, -3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -1, D:2) a ring of protection from cold (1, 0, D:2) a ball python corpse (14, 7, D:2) a +0 dagger a +0 dagger a goblin corpse a frilled lizard corpse (20, 12, D:2) 6 datura-tipped darts (20, 36, D:2) a +0 whip a kobold corpse (24, 36, D:2) a +0 club a +0 robe