Bail Level 1 of the Dungeon (1, 0, D:1) a quokka skeleton (2, -4, D:1) a +0 whip (4, -1, D:1) a +0 robe (14, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (32, -12, D:1) a quokka skeleton (32, 0, D:1) a +0 dagger a kobold skeleton (32, 1, D:1) a +0 club (32, 3, D:1) a +0 dagger (37, -12, D:1) a rat skeleton (41, -18, D:1) a +0 dagger (47, -25, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (10, 31, D:2) a +0 leather armour (14, 44, D:2) a +0 robe (20, 44, D:2) a maw talisman (22, 27, D:2) a bat corpse (skeletalised by now) (32, 43, D:2) a rat corpse (skeletalised by now) (35, -13, D:2) the +9 mace "Luuqe" {drain, rF++ rC- Int+4} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (41, 34, D:2) a rat skeleton (44, 3, D:2) an adder corpse (skeletalised by now) (44, 25, D:2) a +0 dagger (45, 3, D:2) a bat corpse (skeletalised by now) (51, -10, D:2) a bat corpse (skeletalised by now) (51, -9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 scale mail (10, -31, D:3) a +0 ring mail (16, -36, D:3) a +0 club a goblin corpse (skeletalised by now) (16, -35, D:3) 2 poisoned darts a +0 dagger (22, -35, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, 13, D:3) a +0 flail (29, -5, D:3) a +0 dagger (30, 7, D:3) a +0 whip (36, -3, D:3) a +1 mace of holy wrath (unseen) (39, -29, D:3) a quokka corpse (skeletalised by now) (42, -22, D:3) a bat corpse (skeletalised by now) (45, -26, D:3) a +0 club (48, -33, D:3) a +0 plate armour (49, 3, D:3) a jackal skeleton a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a scroll of brand weapon (4, 0, D:4) a +0 war axe