Dungeon Crawl Stone Soup version 0.35-a0-1004-g5343508628 (webtiles) character file. Game seed: 1435693105361749422 70 Bail the Poker (level 4, -1/35 HPs) Began as a Merfolk Fighter on Sept 8, 2026. Slain by a goblin ... wielding a +2 devious dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (692 turns). Bail the Poker (Merfolk Fighter) Turns: 692, Time: 00:00:34 Health: -1/35 AC: 7 Str: 18 XL: 4 Next: 22% Magic: 4/4 EV: 8 Int: 7 God: Gold: 68 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) d - a +0 pair of gloves (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - 2 scrolls of noise {unknown} k - a scroll of teleportation {unknown} m - a scroll of vulnerability {unknown} Potions m - 2 potions of might d - a potion of brilliance {unknown} f - a potion of berserk rage {unknown} l - a potion of resistance {unknown} Skills: - Level 3.2 Fighting + Level 6.4 Polearms - Level 2.1 Armour - Level 3.0 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 88% 1 Construct Spike Launche Frge 0% 2d3 96% 2 Irradiate Conj/Alch 0% 3d11 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +2 devious dagger. You miss the goblin. The goblin hits you with a +2 devious dagger. You miss the goblin. The goblin hits you with a +2 devious dagger! You miss the goblin. The goblin hits you with a +2 devious dagger! You closely miss the goblin. The goblin hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the goblin. The goblin barely misses you. You closely miss the goblin. The goblin hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * You completely miss the goblin. The goblin hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is moderately wounded. You block the goblin's attack. You miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +2 devious dagger. You die... #########.#.#... ). #.......#.##.. .. #.#######.##.# .## #.# #.##.# ..# #.# #....# #.# #.#######.#### #######.# #......##.# ........###......##.# ......g@'........##.# ........##.......##.# ....?...###......##.# ........# #......##.# ........# #.......#.# ###########.##......# ###....###>#.### #........###.# #........###.# You could see a goblin. Vanquished Creatures Natasha (D:2) 2 adders (D:2) 2 dart slugs (D:1) 3 endoplasms 5 hobgoblins 2 quokkas (D:1) A ball python (D:1) 3 bats 3 frilled lizards 3 goblins (D:1) A kobold (D:1) 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bail the Merfolk Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 130 | D:1 | Reached skill level 4 in Polearms 130 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 469 | D:2 | Reached skill level 5 in Polearms 469 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 498 | D:2 | Found a faded altar of an unknown god. 504 | D:2 | Encountered Natasha 515 | D:2 | Killed Natasha 516 | D:2 | Reached skill level 6 in Polearms 516 | D:2 | Reached XP level 4. HP: 29/35 MP: 4/4 692 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, hangedman_decor_push D:2: layout_basic, ebering_ecumenical_altar_mist, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 4 5 6 | 6.4 Fighting | | 3.2 Armour | | 2.1 Shields | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 61 | 21 || 82 Melee: Trident | 61 | 21 || 82 Stab: Distracted | 1 | || 1 Armour: Scale mail | 25 | 14 || 39 Dodge: Dodged | 18 | 4 || 22 Block: Buckler | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 698 | 674 | 24 | 0 | 504 | 2 | 349.0 | Dungeon | 698 | 674 | 24 | 0 | 504 | 2 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 469 daAuts D:2: 229 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+