Bail Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (7, 30, D:1) a bat corpse (skeletalised by now) (10, 9, D:1) a ball python skeleton (18, 28, D:1) a rat skeleton (30, 7, D:1) a +0 club (33, 34, D:1) a +0 dagger (34, 1, D:1) a quokka corpse (skeletalised by now) (39, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 11, D:1) a +0 mace (42, 9, D:1) a +0 hand axe (44, 29, D:1) a +0 dagger a kobold skeleton (48, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (48, 9, D:1) a +0 dagger (50, -3, D:1) a +0 dagger (51, 17, D:1) a +0 robe Level 2 of the Dungeon (1, 2, D:2) a +0 club (2, 2, D:2) a jackal corpse (skeletalised by now) (8, 31, D:2) a +0 bardiche (10, 25, D:2) a ball python corpse (19, 34, D:2) the +2 ring mail of the Gloaming {^Drain *Slow rPois rF+++} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. It cannot be enchanted further. (23, 32, D:2) a hobgoblin corpse (26, 16, D:2) a frilled lizard skeleton (26, 24, D:2) a +0 leather armour (30, 18, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 48, D:2) a +0 dagger (32, 10, D:2) a +0 robe (34, 35, D:2) 14 gold pieces (43, 42, D:2) a parchment of Momentum Strike