Bail Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (4, -25, D:1) a +0 trident (13, -9, D:1) 4 atropa-tipped darts (14, 0, D:1) a quokka corpse (skeletalised by now) (17, -37, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (18, -24, D:1) a ball python skeleton (22, 4, D:1) a +0 sling (25, -14, D:1) a +0 whip a kobold skeleton (31, 0, D:1) a ball python skeleton (34, -8, D:1) a +0 mace (45, -7, D:1) a +0 short sword of draining 3 stones a kobold skeleton (51, -17, D:1) a hobgoblin skeleton Level 2 of the Dungeon (5, 16, D:2) a +0 robe (10, 56, D:2) a +0 whip (11, 37, D:2) 3 stones a +0 dagger (12, 49, D:2) a +0 leather armour (16, 49, D:2) a +2 spectral club a +2 robe the human corpse of Jessica (skeletalised by now) (21, 46, D:2) the +5 mace "Ytateufu" {concuss, ^Contam Fly Str+3} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. (21, 59, D:2) a +0 club (24, 31, D:2) an adder corpse (skeletalised by now) (42, 12, D:2) a +0 hand axe (44, 35, D:2) a +0 short sword Level 3 of the Dungeon (5, 7, D:3) a +4 dagger (8, 25, D:3) a +0 robe (9, 5, D:3) a +0 dagger a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (9, 15, D:3) an adder corpse (10, 26, D:3) a +0 spear (11, 7, D:3) a +0 short sword (18, -3, D:3) a +0 short sword (24, 6, D:3) a bat skeleton (30, 15, D:3) a +0 dagger a +0 sling a goblin skeleton (31, 10, D:3) a talisman of death (32, -1, D:3) a rat corpse