Bail Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 14, D:1) a +0 dagger (15, -14, D:1) a +0 club a goblin skeleton (15, -5, D:1) 4 atropa-tipped darts (15, 22, D:1) a quokka corpse (skeletalised by now) (17, -22, D:1) a +0 club (17, -15, D:1) a ball python skeleton (17, 16, D:1) a hobgoblin corpse (skeletalised by now) (17, 17, D:1) a +0 leather armour (37, 10, D:1) a frilled lizard corpse (skeletalised by now) (45, 21, D:1) a +0 leather armour (49, 17, D:1) a rat corpse (skeletalised by now) (51, 4, D:1) a +0 club (55, -18, D:1) a hobgoblin corpse (skeletalised by now) (56, 18, D:1) a +0 leather armour (59, 0, D:1) a +0 mace (61, 9, D:1) a +0 dagger (63, 21, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (4, -5, D:2) a +0 ring mail (5, -2, D:2) a quill talisman (19, 20, D:2) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (20, 14, D:2) a quokka skeleton (21, -3, D:2) a +0 short sword a kobold corpse (skeletalised by now) (21, -1, D:2) a +0 helmet (34, 1, D:2) a hobgoblin skeleton (36, -2, D:2) a +0 short sword a kobold skeleton (36, 6, D:2) a quill talisman (43, 14, D:2) a +0 dagger a kobold corpse (skeletalised by now) (47, -13, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 sling (2, -11, D:3) a +0 falchion an orc corpse (skeletalised by now) (13, -8, D:3) 6 atropa-tipped darts (13, -7, D:3) a ball python skeleton (17, -20, D:3) 3 poisoned darts a +0 dagger (18, -18, D:3) a ball python skeleton (21, -17, D:3) a +0 club (29, -30, D:3) an adder skeleton (37, -17, D:3) a hobgoblin skeleton (38, -17, D:3) a hound skeleton (41, -2, D:3) 5 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 kite shield (3, -15, D:4) a +0 giant club an ogre corpse (skeletalised by now) (22, -9, D:4) a quokka skeleton (36, 12, D:4) a +0 dagger (37, 12, D:4) a +2 heavy flail a +0 ring mail a ball python skeleton the human skeleton of Edmund (38, -13, D:4) a black bear skeleton Level 5 of the Dungeon (8, 15, D:5) a +0 mace a +0 ring mail (9, 15, D:5) a +0 club a +0 ring mail (10, 15, D:5) a +0 hand axe a +0 ring mail (14, 11, D:5) a +0 club (14, 12, D:5) a +0 club a +0 halberd (15, 12, D:5) a +0 whip a +0 robe a +0 spear (15, 14, D:5) a +0 flail (20, 29, D:5) an inkwell talisman (21, 9, D:5) a +0 dagger (22, -20, D:5) a +0 robe a +0 dagger a +0 scale mail a +0 dagger (22, 9, D:5) a +0 quarterstaff (22, 24, D:5) 5 poisoned darts (23, -21, D:5) a +0 leather armour a +0 falchion (23, -20, D:5) a +0 leather armour a +0 flail (25, 24, D:5) a +0 mace (26, 26, D:5) a +0 dagger a +0 robe (29, 26, D:5) a +0 robe a +0 dagger (29, 27, D:5) a +1 dagger of speed a +0 robe (29, 28, D:5) the +3 long sword "Joughuv" {drain, +Blink rF+ rC- Will++} +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 5, D:6) a +0 ring mail (1, -1, D:6) a +0 spear (1, 0, D:6) a +0 whip a +0 spear a +0 scale mail (1, 2, D:6) a +2 robe of cold resistance a +0 scythe (2, -1, D:6) a +0 dagger a +0 robe (15, -8, D:6) a +0 leather armour (24, 11, D:6) a +0 flail (26, 14, D:6) a +0 long sword (28, 19, D:6) a +0 dagger a +0 robe (30, 11, D:6) a +0 robe (30, 16, D:6) a +0 dagger a +0 robe (30, 17, D:6) a +0 club (30, 18, D:6) a +0 hand axe a +0 leather armour (31, 19, D:6) a +0 club (32, 20, D:6) a +0 whip (33, 18, D:6) a +0 dagger (33, 19, D:6) a +0 flail the Ecumenical Temple