Dungeon Crawl Stone Soup version 0.35-a0-986-g2c7e200ab2 (webtiles) character file. Game seed: 10428026277034727505 78 Bail the Poker (level 4, 0/33 HPs) Began as a Merfolk Gladiator on Sept 5, 2026. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:01:24 (1550 turns). Bail the Poker (Merfolk Gladiator) Turns: 1550, Time: 00:01:25 Health: 0/33 AC: 5 Str: 16 XL: 4 Next: 36% Magic: 4/4 EV: 12 Int: 7 God: Gold: 131 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3) A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 pair of gloves (worn) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of immolation {unknown} h - a scroll of identify {unknown} k - a scroll of teleportation {unknown} m - 3 scrolls of blinking {unknown} Potions d - 2 potions of curing {unknown} f - a potion of might {unknown} j - 3 potions of heal wounds {unknown} l - a potion of invisibility {unknown} n - a potion of lignification {unknown} o - a potion of enlightenment {unknown} Skills: - Level 2.1 Fighting + Level 7.3 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 0% N/A 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the iguana. The iguana is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The orc closely misses you. You closely miss the iguana. The iguana is severely wounded. You feel sick. The adder bites you. The iguana bites you but does no damage. The orc closely misses you. The adder closely misses you. You feel sick. The iguana bites you. The adder closely misses you. The orc barely misses you. x2 You climb downwards. You feel sick. There is a stone staircase leading up here. You feel sick. The iguana attacks as it pursues you! The iguana bites you but does no damage. The adder misses you. You feel sick. The iguana attacks as it pursues you! The iguana misses you. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The iguana attacks as it pursues you! The iguana closely misses you. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder barely misses you. The orc closely misses you. You see here a +0 robe. * * * LOW HITPOINT WARNING * * * You feel sick. The orc attacks as it pursues you! The orc hits you but does no damage. There is a stone staircase leading up here. You die... ...#####.#....<.......... ...#.......)............. .....###.#.........$..... ...### #.#............... ...# #....###.......... ..## ##.### ##........# .## ...# #loK.....>. ## ##.. #.So....... ## #.@........ #.......... #.......... ##........# ##......## .###### .# .# You could see an iguana, an adder, 2 orcs and a kobold. Vanquished Creatures 3 adders A dart slug (D:1) An orc (D:2) 9 endoplasms 4 hobgoblins (D:2) 3 jackals (D:2) A ball python (D:1) 7 bats 3 frilled lizards 13 goblins 5 kobolds 8 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bail the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 256 | D:1 | Reached skill level 5 in Polearms 305 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 827 | D:2 | Reached skill level 6 in Polearms 827 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1199 | D:2 | Reached skill level 7 in Polearms 1199 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/4 1548 | D:3 | HP: 1/33 [poisoned by an adder] 1550 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic D:2: minmay_spotlight, layout_basic, minmay_goblin_outpost D:3: minmay_chambers_of_threes, layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 7 | 7.3 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 117 | 41 || 158 Melee: Trident | 117 | 41 || 158 Stab: Sleeping | 6 | || 6 Armour: Leather armour | 41 | 30 || 71 Dodge: Dodged | 46 | 50 || 96 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1549 | 1513 | 36 | 0 | 1157 | 3 | 516.3 | Dungeon | 1549 | 1513 | 36 | 0 | 1157 | 3 | 516.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 824 daAuts D:2: 620 daAuts D:3: 105 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+