Bail Level 1 of the Dungeon (1, 12, D:1) a +0 dagger (8, 9, D:1) a +0 short sword (14, 19, D:1) a +0 club (17, 41, D:1) a frilled lizard corpse (skeletalised by now) (19, 39, D:1) a +0 club 2 stones (26, -7, D:1) a +0 short sword (27, -8, D:1) a +0 dagger (32, -11, D:1) 3 flux baubles (32, 8, D:1) a +0 dagger (36, 2, D:1) a +0 mace (36, 5, D:1) a hobgoblin skeleton (39, 19, D:1) a +0 short sword a stone (40, 27, D:1) a hobgoblin skeleton (43, -3, D:1) a +0 club (47, 11, D:1) a rat corpse (skeletalised by now) (56, 15, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (9, -6, D:2) a +0 dagger 2 stones (9, 6, D:2) a +0 dagger (12, -22, D:2) a frilled lizard corpse (12, 5, D:2) a +0 dagger (13, -15, D:2) a +0 leather armour (20, 9, D:2) a +0 dagger (22, 18, D:2) a +0 robe (32, 7, D:2) a +0 club a goblin skeleton (37, -2, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (43, 19, D:2) a +0 short sword a bat skeleton a bat skeleton a kobold skeleton (43, 20, D:2) a +0 club a rat skeleton an adder skeleton (49, -10, D:2) 4 boomerangs Level 3 of the Dungeon (2, -21, D:3) a quokka corpse (9, -9, D:3) a scroll of teleportation (11, -13, D:3) a +0 club (12, -12, D:3) a +0 flail