Dungeon Crawl Stone Soup version 0.35-a0-978-g0941e263bb (webtiles) character file. Game seed: 17152944533741168647 2 Bail the Grave Robber (level 1, -2/13 HPs) Began as a Mummy Necromancer on Sept 3, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (75 turns). Bail the Grave Robber (Mummy Necromancer) Turns: 75, Time: 00:00:13 Health: -2/13 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 4/4 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: undead, cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The frilled lizard looks weaker. The frilled lizard hisses angrily. Your soul wisp touches the frilled lizard. The frilled lizard dies! The jackal barks! x2 You barely miss the jackal. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. The jackal bites you. The jackal closely misses you. The quokka barely misses you. The quokka bites you. The jackal barely misses you. The jackal closely misses you. Your soul wisp touches the quokka. You closely miss the quokka. The quokka is heavily wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Your soul wisp closely misses the quokka. You are too injured to fight recklessly! You hit the quokka. The quokka is severely wounded. The jackal barely misses you. The jackal closely misses you. The quokka misses you. Your soul wisp touches the quokka. The quokka dies! You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 Your soul wisp closely misses the jackal. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ###...####+# #..........# #..........# #.......... #.........# . ..........####.# ......hW........ ......h@.....# ...........#... ...........# .#######...# +...+ ######## #!..# #...~~~~ #...######....... #.......ß#....~~. #...##...'....... You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) A frilled lizard (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bail the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 75 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Soul Splinter || 3 Armour: Robe || 9 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 56 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 0 | 56 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 75 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+