Bail Level 1 of the Dungeon (4, -5, D:1) a frilled lizard skeleton (7, -6, D:1) a bat skeleton (8, -5, D:1) a rat corpse (skeletalised by now) (10, 0, D:1) a +0 dagger (12, 16, D:1) a medusa talisman (21, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 10, D:1) a jackal corpse (skeletalised by now) (23, 7, D:1) a ball python corpse (skeletalised by now) (29, 14, D:1) a +0 club (32, 6, D:1) a +0 whip a stone (38, 24, D:1) a +0 chain mail (40, 17, D:1) a ball python skeleton (45, 16, D:1) a quokka skeleton (49, 25, D:1) a bat corpse (skeletalised by now) (50, 10, D:1) a staff of cold (52, 11, D:1) a potion of enlightenment (56, 25, D:1) a +0 sling Level 2 of the Dungeon (21, 12, D:2) a +0 leather armour a hobgoblin corpse (21, 14, D:2) 2 potions of enlightenment (30, 1, D:2) a ribbon worm corpse (32, 1, D:2) a +0 flail (38, -9, D:2) a potion of lignification (38, 11, D:2) a frilled lizard corpse (38, 12, D:2) a rat corpse (45, -2, D:2) a hobgoblin corpse (skeletalised by now) (47, -10, D:2) a ball python corpse (skeletalised by now) (48, -14, D:2) 2 potions of attraction