Dungeon Crawl Stone Soup version 0.35-a0-464-g6a2dd7a36a (webtiles) character file. Game seed: 7797658209473908914 37 AxeManiac the Magician (level 3, 0/29 HPs) Began as a Mountain Dwarf Hedge Wizard on June 6, 2026. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:53 (1487 turns). AxeManiac the Magician (MDHW) Turns: 1487, Time: 00:01:54 Health: 0/29 AC: 2 Str: 14 XL: 3 Next: 23% Magic: 4/7 EV: 10 Int: 14 God: Gold: 30 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) e - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 whip e - a +0 spear (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of blinking {unknown} Potions g - 2 potions of magic d - 2 potions of brilliance {unknown} Skills: + Level 2.1 Fighting + Level 2.4 Axes - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.6 Spellcasting - Level 1.7 Conjurations - Level 0.7 Summonings - Level 1.1 Necromancy - Level 0.7 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Grave Claw Necr 8% 2d7 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 26% 2 Call Imp Summ 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Malign Gateway Summ/Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16503 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History There is a stone staircase leading up, spattered with blood here. You reach to attack! You barely miss the gnoll. The gnoll shouts! The gnoll closely misses you. You climb upwards. There is a stone staircase leading down, spattered with blood here. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. x2 You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... #............#..#.## #............>..#... #######..####.....## #..##.(.#.#.## ############..##.###.#.#. #..........#..##.# #.#.#. ##.#######.......###.#.#. #.# #)..#......÷#.#.#. #.#####@..............#. #.....#ğ#.#.#####.#...#. #####.#.#.#.# #.#.#... #.#.#.#.#####.#.#.#. #.#.#.#.......#.#.## #.#.#.#########.#... #.#.............#### #...#..............# ########.######....####.# You could see a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 4 endoplasms 2 quokkas 3 ball pythons A bat (D:2) A frilled lizard (D:2) 6 goblins 4 hobgoblins 4 kobolds 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Mountain Dwarf Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 235 | D:1 | Reached skill level 1 in Axes 271 | D:1 | Reached skill level 1 in Fighting 343 | D:1 | Reached XP level 2. HP: 19/23 MP: 1/5 389 | D:1 | Learned a level 2 spell: Grave Claw 1467 | D:2 | Reached XP level 3. HP: 29/29 MP: 4/7 1487 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic D:2: layout_rooms, serial_shops, shop, uniq_jessica, uniq_robin D:3: layout_loops_ring, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Axes | 1 2 | 2.4 Fighting | 1 2 | 2.1 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 2.6 Conjurations | | 1.7 Summonings | | 0.7 Necromancy | | 1.1 Translocations | | 0.7 Action || total ---------------------------++------- Attack: Normal || 69 Melee: Dagger || 12 Whip || 50 Spear || 7 Throw: Dart || 2 Cast: Magic Dart || 49 Armour: Robe || 49 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1495 | 1412 | 83 | 265 | 882 | 3 | 498.3 | Dungeon | 1495 | 1412 | 83 | 265 | 882 | 3 | 498.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts D:2: 262 daAuts D:3: 66 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+