Dungeon Crawl Stone Soup version 0.35-a0-371-gac28c1b91c (webtiles) character file. Game seed: 17624790283193181879 10 AxeManiac the Caller (level 2, -1/21 HPs) Began as a Formicid Summoner on May 15, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (310 turns). AxeManiac the Caller (Formicid Summoner) Turns: 310, Time: 00:00:56 Health: -1/21 AC: 2 Str: 12 XL: 2 Next: 30% Magic: 3/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} Skills: + Level 1.2 Fighting + Level 1.1 Axes - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 4.0 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Eringya's Surprising Cr Summ 12% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11689 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder closely misses you. Your bat hits the rat. The adder closely misses you. Your bat hits the rat but does no damage. Your rat bites the rat. The rat dies! You feel sick. The adder attacks as it pursues you! The adder bites you. Your bat misses the adder. Your rat completely misses the adder. You feel sick. Your bat closely misses the adder. The adder attacks as it pursues you! The adder bites you. You completely miss the adder. You feel sick. You are no longer poisoned. Your bat hits the adder. The adder bites you. Your rat completely misses the adder. Your rat disappears in a puff of smoke! A quokka appears in a puff of smoke. The adder bites you. You are poisoned. The adder poisons you! Your bat misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You completely miss the adder. The adder is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat misses the adder. The adder barely misses you. Your quokka bites the adder. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat misses the adder. Your quokka closely misses the adder. The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat barely misses the adder. Your bat closely misses the adder. Your quokka bites the adder but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder misses you. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. Your bat hits the adder but does no damage. The adder bites you. You die... ####### #...:.# #[.!..# #.....# #.....# #########....:# ###...........^.###### #.......>...rS@......+ #.........b########### #.........b...)### { #........#####...##### #.........# #........# #.......#.# #........# #.......#.# #........# ###.....#.# #........###### #.....#.# #.............# You could see an adder (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures An endoplasm (D:1) A quokka (D:2) A frilled lizard (D:1) 2 goblins A rat (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:2) A rat (D:2) 6 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Formicid Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 95 | D:1 | Reached skill level 1 in Fighting 95 | D:1 | Reached skill level 1 in Axes 95 | D:1 | Reached XP level 2. HP: 10/21 MP: 1/5 182 | D:1 | You fall into a shaft and drop 1 floor! 310 | D:2 | HP: 1/21 [poisoned by an adder] 310 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Axes | 1 | 1.1 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Summonings | | 4.0 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 8 Dagger || 11 Cast: Summon Small Mamm || 15 Ability: Shaft Self || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 310 | 310 | 0 | 96 | 89 | 2 | 155.0 | Dungeon | 310 | 310 | 0 | 96 | 89 | 2 | 155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 181 daAuts D:2: 128 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+