AxeManiac Level 1 of the Dungeon [Shop] Ackat's General Store a parchment of Borgnjor's Revivification (585 gold) a condenser vane (560 gold) a potion of magic (unknown) (112 gold) a scroll of teleportation (42 gold) a parchment of Flame Wave (182 gold) a parchment of Poisonous Vapours (56 gold) a potion of heal wounds (112 gold) [Shop] Ejix Gutt's Weapon Shoppe a +0 whip (27 gold) 6 boomerangs (132 gold) a +0 hand axe (33 gold) a +0 short sword (33 gold) 6 boomerangs (132 gold) the +7 short sword of the Parsimonious God {pain, rF++} (737 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 club (5 gold) [Shop] Riheanaz's Antique Armour Shoppe a +0 scale mail (68 gold) a +0 helmet of intelligence (195 gold) a +0 leather armour (34 gold) a +0 robe (15 gold) a +0 pair of boots (76 gold) a +0 robe (15 gold) a +2 ring mail of fire resistance (357 gold) [Shop] Opse Von's Armour Boutique a +0 ring mail (56 gold) an orb of mayhem (154 gold) a +0 robe (12 gold) the orb "Ynuc" {Guile, Str+3} (522 gold) Str+3: It affects your strength (+3). a +0 leather armour (28 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) a +0 kite shield (98 gold) a +0 ring mail (56 gold) [Shop] Xoilaqih's Distillery a potion of enlightenment (unknown) (70 gold) a potion of magic (unknown) (112 gold) a potion of heal wounds (112 gold) a potion of heal wounds (112 gold) a potion of attraction (unknown) (42 gold) a potion of might (unknown) (56 gold) a potion of heal wounds (112 gold) a potion of invisibility (unknown) (112 gold) a potion of enlightenment (unknown) (70 gold) a potion of might (unknown) (56 gold) (14, -16, D:1) a +0 dagger a stone a kobold skeleton (15, 13, D:1) a +0 robe (19, -3, D:1) a +0 ring mail (27, -6, D:1) a ball python skeleton (28, -18, D:1) a +0 dagger a kobold skeleton (28, -17, D:1) a rat skeleton (29, -19, D:1) a +0 hand axe (35, 11, D:1) a quokka skeleton (36, 11, D:1) a bat skeleton (38, 19, D:1) an inkwell talisman (39, -5, D:1) a bat skeleton (40, -3, D:1) a +0 club (50, 6, D:1) a ball python corpse (skeletalised by now) (57, 29, D:1) a +0 club Level 2 of the Dungeon (11, -7, D:2) a hobgoblin corpse (skeletalised by now) (11, 20, D:2) a +0 club (12, -7, D:2) a +0 short sword a kobold corpse (skeletalised by now) (12, 7, D:2) a +0 club (13, -7, D:2) a +0 club a +0 robe (22, 17, D:2) a staff of necromancy (23, -7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, -6, D:2) 3 flux baubles (33, 22, D:2) a quokka corpse (skeletalised by now) (34, 22, D:2) a rat corpse (skeletalised by now) (39, -8, D:2) a hobgoblin corpse (skeletalised by now) (40, 6, D:2) a +0 club a hobgoblin skeleton (46, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 2 potions of brilliance (0, 9, D:3) a scroll of identify (6, -8, D:3) a goblin corpse (skeletalised by now) (8, 6, D:3) a +6 ring of dexterity (9, -26, D:3) a rat corpse (skeletalised by now) (13, -18, D:3) a quill talisman (18, -21, D:3) a +0 dagger (19, -20, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (20, -9, D:3) a frilled lizard corpse (skeletalised by now) (21, -8, D:3) a +0 falchion an orc corpse (skeletalised by now) (22, -27, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Saydou's Antique Weapon Emporium a +0 orcbow (120 gold) a +0 spectral giant club (216 gold) a +0 mace (90 gold) a +0 sling (45 gold) the +4 long sword of the Nexus {speed, Fly rPois rF+++ Int-5} (2049 gold) Fly: It grants you flight. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 dagger (60 gold) a +1 falchion of protection (318 gold) a +0 dagger (60 gold) a +0 mace (90 gold) (0, 0, D:4) a parchment of Construct Spike Launcher (1, 15, D:4) a quokka corpse (skeletalised by now) (7, 7, D:4) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (10, -9, D:4) a +0 spear (12, -27, D:4) a +0 chain mail (23, -14, D:4) a +0 dagger (23, 12, D:4) 4 stones a +2 devious dagger a kobold corpse (skeletalised by now) (24, -16, D:4) a +0 dagger a +0 leather armour a +0 falchion a +0 mace an orc skeleton (26, -17, D:4) a hobgoblin skeleton (29, -8, D:4) a +0 dagger (32, -23, D:4) a +3 short sword (36, -9, D:4) a +0 leather armour a hobgoblin corpse (skeletalised by now) (40, -37, D:4) a parchment of Foxfire (40, 10, D:4) a parchment of Death's Door (45, -29, D:4) a +0 mace a +0 ring mail a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, -2, D:4) a +0 falchion (49, -38, D:4) a +0 dagger a +0 robe an orc skeleton (50, -38, D:4) a +0 flail a +0 whip a +0 scale mail an orc skeleton (52, 1, D:4) a +0 whip a +0 spear a +0 spear a gnoll corpse (skeletalised by now) (53, -3, D:4) a +0 spear a gnoll corpse (skeletalised by now) (56, 15, D:4) an adder corpse (skeletalised by now) (61, 6, D:4) a parchment of Plasma Beam (62, 6, D:4) a ball python skeleton (62, 11, D:4) a +0 robe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 ring mail of the Nuckelavee {rPois} (2520 gold) rPois: It protects you from poison. It cannot be enchanted further. the ring "Xynimux" {Will+ rCorr Int-5 Dex+2} (2630 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). the necromancy staff of Amorous Indomitability {^Fragile rElec rN+ Dex+3 Necro Ice} (4530 gold) [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +9 dagger "Xeuce" {elec, Str+4 Dex+2} (6960 gold) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 helmet of the Vacuum {Rampage Str-5 Int+3} (1230 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +7 whip of Reffoew {venom, Dex+3} (5130 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff of Carved Judgement {rC++ Earth} (4950 gold) [staff of earth] rC++: It greatly protects you from cold. Earth: It increases the power of your Earth spells. the ring of Sif Muna's Pride {rPois rC+++ Wiz Dex-2 Slay+5} (9300 gold) [ring of wizardry] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Wiz: It increases the success rate of your magical spells. Dex-2: It affects your dexterity (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the riddle talisman "Maniser" {Str+3 Dex+3} (10970 gold) [riddle talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +6 dagger of the Crypt {reap, Will- Dex+7} (4950 gold) Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +11 dagger of Descent {speed, rC+} (7500 gold) rC+: It protects you from cold. It cannot be enchanted further. the +5 dagger of Zuxas {antimagic, rElec rCorr Dex-2} (4640 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +0 pair of gloves of Jarounk {Infuse, Dex+4} (2490 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +4 short sword of Offence {freeze, rC++ Str+4 Dex+4} (6670 gold) rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Duwnaj" {rPois rF+ Will- EV+5} (5000 gold) [ring of evasion] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). the +0 robe of Goket {rC+} (1490 gold) rC+: It protects you from cold. It cannot be enchanted further. the earth staff of the Shifting Crocodile {rCorr Stlth+ Earth} (4040 gold) [staff of earth] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the earth staff "Orb Guardian's Peril" {rPois Str+3 Earth} (4250 gold) [staff of earth] rPois: It protects you from poison. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. the scarab talisman of Moloolie {Rampage Dex+3} (3530 gold) [scarab talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). the hive talisman of Eternity {SInv Stlth+} (9000 gold) [hive talisman] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (0, 0, D:5) a +0 rapier (11, 17, D:5) an iguana corpse (skeletalised by now) (13, 8, D:5) 6 large rocks (15, -24, D:5) a +0 short sword a +0 ring mail a +0 flail a +0 ring mail a +0 mace a +2 robe of willpower a +0 antimagic dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, -22, D:5) a +0 giant club an ogre corpse (skeletalised by now) (22, -3, D:5) a +0 giant spiked club an ogre skeleton (24, -3, D:5) an adder skeleton (34, 27, D:5) a +0 flail (58, 2, D:5) a +0 ring mail a +2 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (1, -1, D:7) a +0 spear (1, 1, D:7) a +0 spear (2, 0, D:7) a +0 halberd (3, -14, D:7) a +0 ring mail (4, -1, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, -2, D:7) a +0 falchion (6, -5, D:7) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (8, -21, D:7) a +0 short sword a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, -10, D:7) a +0 club a kobold corpse (skeletalised by now) (33, -12, D:7) a +0 dagger a +0 short sword a +0 dagger a +0 dagger 3 stones a +0 club a kobold corpse (skeletalised by now) (36, -11, D:7) a +4 dagger a stone a kobold corpse (skeletalised by now) (37, -11, D:7) a +0 dagger a kobold corpse (skeletalised by now) Level 8 of the Dungeon [Shop] Seskuaz's Magical Supplies a manual of Earth Magic (1280 gold) a manual of Air Magic (1280 gold) a potion of moonshine (unknown) (16 gold) a scroll of fear (66 gold) a scroll of silence (unknown) (157 gold) a potion of curing (49 gold) the Handbook of Massed Battle Magic (862 gold) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Hydra Summoning 7 c - Fulsome Fusillade Conjuration/Alchemy 8 a ring of protection from fire (unknown) (400 gold) (9, 2, D:8) a parchment of Volatile Blastmotes (11, 0, D:8) a +0 lajatang a bailey (0, 0, Bailey) a +0 glaive a +0 halberd a +0 halberd an ogre corpse an ogre corpse