AxeManiac Level 1 of the Dungeon (0, 0, D:1) a staff of air (7, 0, D:1) an orb of energy (9, -14, D:1) a +0 leather armour (18, -31, D:1) a +0 dagger (19, -12, D:1) a +0 sling (20, -18, D:1) a +0 club (28, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (30, 0, D:1) a +0 robe (37, -22, D:1) a quokka corpse (skeletalised by now) (43, -1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, -5, D:2) a hobgoblin corpse (skeletalised by now) (8, -23, D:2) a ball python corpse (skeletalised by now) (10, -32, D:2) a +0 short sword 3 stones (11, -24, D:2) a ball python corpse (skeletalised by now) (13, -35, D:2) 2 flux baubles (13, -1, D:2) a frilled lizard corpse (skeletalised by now) (15, 9, D:2) a bat corpse (skeletalised by now) (33, -30, D:2) an adder skeleton (34, 2, D:2) a +0 club (37, 3, D:2) a hobgoblin skeleton (39, 8, D:2) a staff of air (46, -25, D:2) a +0 dagger a goblin skeleton (48, -13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (50, -36, D:2) a bat corpse (skeletalised by now) (59, -4, D:2) a +0 short sword 2 stones (60, 3, D:2) a parchment of Maxwell's Portable Piledriver Level 3 of the Dungeon (0, 0, D:3) 2 flux baubles (5, 15, D:3) a parchment of Volatile Blastmotes (6, 24, D:3) a bat corpse (skeletalised by now) (6, 26, D:3) a ball python skeleton (14, 3, D:3) a stone a +0 whip (18, 0, D:3) a +0 club a goblin corpse (20, -1, D:3) a rat skeleton (21, 27, D:3) a +0 chain mail (25, -1, D:3) a bat skeleton (25, 2, D:3) a +0 club (25, 24, D:3) a +0 dagger a goblin skeleton a quokka skeleton (25, 36, D:3) a +0 club a +0 sling (30, 1, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (30, 39, D:3) a parchment of Inner Flame (31, 3, D:3) a +0 short sword (31, 43, D:3) a +0 club an orc corpse (skeletalised by now) (35, 40, D:3) a parchment of Kinetic Grapnel (37, 12, D:3) an adder corpse (skeletalised by now) (38, 2, D:3) a parchment of Ensorcelled Hibernation (46, 16, D:3) the +0 robe of Card Tricks {rF- MP+6 SInv Archmagi} rF-: It makes you vulnerable to fire. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (48, 23, D:3) a +0 robe (56, 16, D:3) a +0 helmet Level 4 of the Dungeon (11, 1, D:4) a +0 club (13, -7, D:4) a +0 spear (14, 5, D:4) a ball python corpse (skeletalised by now) (15, 6, D:4) a +0 dagger a kobold corpse (skeletalised by now) (30, 5, D:4) a +0 ring mail