Dungeon Crawl Stone Soup version 0.35-a0-259-g7ca9a3eb5b (webtiles) character file. Game seed: 4150831591274400717 46 AxeManiac the Chopper (level 3, 0/31 HPs) Began as a Gale Centaur Monk on Apr 7, 2026. Slain by a scorpion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:05 (2184 turns). AxeManiac the Chopper (Gale Centaur Monk) Turns: 2184, Time: 00:02:06 Health: 0/31 AC: 4 Str: 14 XL: 3 Next: 46% Magic: 3/3 EV: 6 Int: 9 God: Gold: 183 SH: 7 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) b - +0 kite shield rNeg . . . (100%) f - +0 ring mail rPois + (33%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + g - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: stampede @: lethally poisoned (0 -> -1) A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) c - a +0 trident Missiles d - 3 boomerangs (quivered) Armour b - a +0 kite shield (worn) e - a +0 cloak (worn) f - a +0 ring mail (worn) Jewellery g - a ring of poison resistance (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} m - a scroll of poison {unknown} Potions a - a potion of ambrosia d - 3 potions of curing {unknown} f - a potion of heal wounds {unknown} j - 2 potions of lignification {unknown} k - 2 potions of attraction {unknown} Skills: - Level 3.0 Fighting * Level 3.6 Axes - Level 3.2 Dodging * Level 1.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21801 Temple: D:4-7 Altars: Vehumet Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You stampede towards the scorpion! Found a parchment of Volatile Blastmotes. You stampede towards the scorpion! You hit the scorpion. The scorpion is lightly wounded. The scorpion is staggered. You hit the scorpion. The scorpion is moderately wounded. You stop stampeding. The scorpion stings you! The scorpion barely misses you. You barely miss the scorpion. The scorpion is moderately wounded. You block the scorpion's attack. x2 You hit the scorpion. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You barely miss the scorpion. You kick the scorpion. The scorpion is severely wounded. You feel very sick. The scorpion stings you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the scorpion but do no damage. You kick the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. You hit the scorpion. The scorpion is almost dead. You feel sick. You block the scorpion's attack. The scorpion stings you but does no damage. You hit the scorpion but do no damage. Your kick misses the scorpion. The scorpion is almost dead. You feel sick. You block the scorpion's attack. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. You die... #..########..## # ###.##### #..## # #. #>......# #.... #.#.###.#####.#####.### #........# #........### #........#ß#........... #.#.##.........#....... #........._....#.#####. ###.#.@........#.# #. # #.s..#ß#...#.# #. #....###...#.# #. #....# #...#.# #. #..... ....#.# #. #..........#.# #. #......: ... #.#.##### You could see a scorpion. Vanquished Creatures 2 adders 7 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 3 bats (D:1) 3 frilled lizards 8 goblins 3 kobolds (D:2) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Gale Centaur Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 322 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 1130 | D:2 | Reached XP level 3. HP: 28/31 MP: 3/3 1288 | D:2 | Found a faded altar of an unknown god. 2015 | D:3 | Reached skill level 1 in Shields 2085 | D:3 | Encountered Ijyb 2155 | D:4 | Found a radiant altar of Vehumet. 2174 | D:4 | Encountered a scorpion 2184 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, chequers_arboretum, minmay_3d_cube D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_basic, darby_backdoor_misty_motte, grunt_decor_fettered, feat_on_display, supply_closet_lemuel, uniq_ijyb D:4: layout_basic, nicolae_vehumet_console_conduits Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 | 3.6 Shields | 1 | 1.0 Fighting | | 3.0 Dodging | | 3.2 Action || total ---------------------------++------- Attack: Normal || 81 Melee: Hand axe || 84 Kick || 18 Armour: Robe || 6 Ring mail || 41 Dodge: Dodged || 16 Block: Kite shield || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2196 | 2103 | 93 | 0 | 1804 | 4 | 549.0 | Dungeon | 2196 | 2103 | 93 | 0 | 1804 | 4 | 549.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1097 daAuts D:2: 662 daAuts D:3: 375 daAuts D:4: 61 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+